
| System: X360, PS3 | Review Rating Legend | |
| Dev: Dimps / Capcom | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Capcom | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: April 27, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-8 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
However, if you want a more active mode to play in, you can check out the team battle mode. This mode pits you and a partner against another team of two. Although you can't swap out during matches, team members can alternate matches and work together to defeat the opposing team. Though this mode can feel a little repetitive at times, the team-based gameplay is reminiscent of the latest King of Fighters title, and it will certainly appeal to a certain segment of the game's intended audience.

Technically, Super Street Fighter IV is on par with its predecessor. Visuals are virtually the same, aside from a technically spectacular opening cutscene. Although you will see some new costume elements for characters returning from Street Fighter IV, you'd be hard-pressed to tell the difference between the two going by visuals alone. Voiceovers are hit or miss (no matter which language you set as default), but the background music (which includes a mix of old and new tunes) is delightful to listen to.
Although it can be hard to rationalize purchasing a rereleased game, Super Street Fighter IV is definitely one that is worth the extra purchase. With ten extra characters, new moves, and an overhauled online mode, this title honestly feels like more of a sequel than just a rerelease. And with an MSRP of $40.00, and the promise of DLC to come this summer (including a new Tournament mode), there is plenty of value to be had with this title.
If you are on the fence about repurchasing a game with the "Street Fighter IV" logo, don't be. This is one rerelease that is sure to make you fall in love with the series all over again.
By
Amanda L. Kondolojy
CCC Staff Contributor
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