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One
man's trash is another man's treasure.
by Vaughn Smith
March
16, 2006 - Relic's
The Outfit wears that tired phrase like a badge of
honor; you really are either going to love it or hate
it. Those who have tried the demo and loved it and
more importantly, understood it, will enjoy what Relic
is bringing to the table. Those who aren't impressed
with the visuals and controls (and for good reason)
will walk away with shrugged shoulders wondering how
anyone could defend this title. Me? It's a little
of both. I applaud Relic for attempting something
different; but The Outfit isn't perfect by any stretch.

The
subject matter is World War II as gamers have shown
time and time again that its the only war worth caring
about, so you can't fault Relic for giving the audience
what they want. Unique is a good qualifier for The
Outfit as it's a mix of real time strategy elements
combined with run and gun gaming. Unfortunately it
gets as much wrong as it does right and that ultimately
hurts overall the experience.
During
the single player campaign, players are given a choice
between three leading characters who act and look
like rejects from the 12" G.I. Joe era of the
70's. J.D. Tyler, Tommy Mac and Deuce Williams are
your choices and surprisingly they've got some big
voices coming out of their mouths as they're provided
by Terrance Carson (Kratos, God of War), Ron Perlman
(Hell Boy) and Robert Patrick (Terminator 2) respectively.
Depending on what your appetite for destruction is,
you'll most likely find that you stick with one character
as their 2 weapon limit is not interchangeable, but
it is upgradeable (other weapons may be available
via cheats as well but that's currently unknown).
J.D. prefers to rock the world with his long-range
rifle and trench shotgun, Mac's a machine gun and
flamethrower man while Deuce prefers the bazooka and
grenades. While you can pretend that certain weapons
are right for a certain mission, you'll primarily
find yourself coming back to your favorite, just because
you've become used to their nuances (if you can call
them that). Ultimately I found this limiting as it
didn't encourage experimentation. I like blowing %$#@
up, so naturally I went with Deuce most of the time.
The
story takes a surprisingly deeper view of WW2 than
most games on the market, dealing directly with the
failed assassination of Hitler in 1944, but it doesn't
treat it entirely with pomp and circumstance. Rather
the overly cartoony characters you're playing with
provide breezy, light entertainment superimposed over
the horror of war, while you attempt to kill as many
Nazi's and German soldiers as possible over the course
of 12 fairly linear levels.

Instead
of calling The Outfit a blend of Real Time Strategy
and action elements, which tends to frighten console
gamers even more so than the prospect of getting a
job, Relic's smart marketing department created the
tagline "Destruction On Demand" which sounds
suspiciously like the game, Mercenaries: Playground
Of Destruction, which is the closest product to The
Outfit in recent memory. Relic's work with the Warhammer
series has provided them with enough teeth cutting
to actually understand the genre quite well and the
RTS features of the game are seamlessly integrated
with the action portion. Translation: You won't need
to be an RTS genius to play The Outfit and get results.
The
RTS elements come into play by utilizing the games
monetary units to call in assistance. Players collect
Field Units for, what else? - killing the enemy and
those units can then be cashed in for reinforcements
in the way of more troops, vehicles, tanks, gun emplacements,
cannons and eventually air-strikes. You'll be able
to see what you can afford via a quick menu (Y button)
and as the price goes up, so does the destruction
level. If this sounds confusing, don't panic. Relic
will train you in the art of war and if you so desire
you can either turn on or off the various hints available
to you. You'll also have to command a small squadron
of troops via the d-pad.
Where
Relic needs some work is in their collision detection
coding and control, and it's this area that makes
The Outfit less than it could have and should have
been. The targetting reticule will light up red when
you have an enemy in your sites, but good luck actually
taking anyone down with anything less than a thousand
shots. 90% of the time it appears as though your bullets
have no effect. Needless to say that becomes pretty
infuriating. The excitement factor is also in question
as the game doesn't really evolve beyond much beyond
where you begin, save for the ability to call in more
destructive forces as your FU's increase. The levels
are linear and the enemy AI doesn't change their tactics
too much which you should begin to exploit after the
first half dozen missions. Another area in need of
improvement is the mission objectives which could
benefit from a lot more variety. You will be faced
with secondary objectives every now and then, but
a constantly evolving battleplan would have made The
Outfit far more entertaining. Controlling vehicles
isn't as fluid or comfortable as it should be. I've
never driven a tank but they've got to handle a little
better than this, don't they?

Most
of the criticism of the single player games linear
nature doesn't carry over to the multi-player online
portion which is The Outfit's best feature (but still
suffers from detection issues). Offering three modes
of multi-player games (and co-op as well) players
can choose from Deathmatch, Destruction, and Strategic
Victory. Deathmatch is every man for themselves, Destruction
demands that you destroy the opposing forces equipment,
bunkers etc. in a given time limit and the gamers
with the most field units at the end, takes all bragging
rights. Strategic Victory is the meatiest of gaming
options which is a competition to see who can capture
the most strategic objectives during the match. If
you lose all of your command points first, you're
done. Whomever hosts the match can fine tune the gameplay
with a variety of options such as map, starting command
points, respawn delay, starting resources (field units)
and timed FU drops.
If
you can overlook the inherent problems with detection
which is less evident if you take the up close approach,
thereby rendering yourself far more prone to steaming
hot death, The Outfit online is a lot of fun. The
environments are destructable and remain that way
for the rest of the match so you'll be able to completely
destroy bridges, bunkers, buildings, fences etc. which
will flush out the enemy rapidly considering they'll
have nothing to hide behind while forcing them to
confront you on your terms. Playing online also completely
eliminates the predictable AI which places more emphasis
on strategy since you'll be up against an unknown
wild card.
Visually
the online and offline game look like high res Xbox
games. The animation is stiff, character models aren't
next gen material and the backgrounds are quite bland.
The destructable environments make up for some of
that though. Voice acting is done well due to the
quality of actors chosen and music is edgy - I was
half-expecting to hear "America! F%$# Yeah!"
from Team America. That would have been amusing.

Relic
is on the right track with The Outfit and some tweaking
would have tightened up many issues. As I said, you're
either going to love it or not. With the right people
online, there isn't anything on XBL that plays quite
like it and you're sure to have a blast with likeminded
players. Those who are content with G.R.A.W. and prefer
that style of gameplay most likely won't get the appeal
of The Outfit. It's good, not great and definitely
has some issues.
Features:
- Choose
Between Three Playable Squad Leaders - Each with
specific skills for different strategies
- Explosive
Battlefield Moments Experience intense WWII
combat through war-torn environments as you lead
two squads behind enemy lines and take on the Nazi
War Machine.
- Featuring
advanced AI your squad mates will automatically
seek cover and return fire and will follow your
orders to assault tanks and enemy positions. Take
on enemies with an explosive arsenal of WWII weapons
and vehicles including Machine Guns, Bazookas, MG
42
- Stationary
Machine Guns, Tanks, Half-Tracks, Armored vehicles
or move in for close combat hand-to-hand battles.
- Multi-Squad
Tactics Switch between two squads at any
time. Strategically use your squads on different
parts of the map to achieve multiple objectives
or combine their strength to take out the most challenging
objectives.
- Earn
and Use Action Points Capture strategic areas
to gain action points and spend them on the fly
to acquire upgraded weapons, driveable tanks, and
fixed positions such as machine-gun nests, or to
call in for air-strikes.
- Fully
Interactive and Destructible Environments - Destroy
buildings, bridges, emplacements, walls anythingwith
real physics and damage modeling.
- Multiplayer
Modes Live! or Split Screen Online - choose
from a variety of co-op and versus multiplayer modes
- Xenon
16:9, 720p HD and 5.1 Dolby compliant
By
Vaughn Smith
CCC
Site Director
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