|System: Xbox 360*, PS3|
|Dev: Terminal Reality|
|Release: March 19, 2013|
|Screen Resolution: 480p-1080p||Blood and Gore Intense Violence Strong Language|
Gas runs have you running around as fast as you can to collect fuel that just so happens to be conveniently lying around the environment in gas cans. Breaking down has you simply following your magic compass to whatever part you need in order to fix your vehicle.
This is the type of uninspired filler that really killed the game for me. If I had at least been able to focus on the story of the Dixon brothers, I might have been able to endure some of the other deficiencies. Instead, I found myself trudging through a series of pointless side missions.
Throughout the game, you can also pick up survivors, which would have been pretty cool if any of us cared even a little bit about these worthless pieces of walker-bait. It’s impossible to feel any attachment whatsoever to these one-note characters, so their deaths have zero impact. In the end, they are just pieces of inventory to manage with attributes that make them more or less useless, able to be traded out for other survivors without a second thought.
The Walking Dead: Survival Instinct fails on almost every front. Whether it be the dated graphics, lacking gameplay, or shoddy level design, this game does little (if anything) right. While super-fans of the TV series may be able to tolerate the insurmountable number of flaws here, anyone else will walk away thoroughly disappointed.
Date: March 27, 2013