
| System: Xbox 360, PS3 | ![]() |
| Dev: Yukes | |
| Pub: THQ | |
| Release: October 30, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p |
A new gameplay element has been introduced in WWE '13 called "OMG moments." These moments are essentially quick time events that you can activate in the middle of a match under certain circumstances. They allow spectacular match-changing events to take place. For example, if you play the Big Show, you may be able to choke-slam your opponent so hard that the ring falls apart. You can similarly interact with special arenas, such as cages, allowing you to slam people through or off the top of structures. You can even interact with the crowd and the announcers if the right button prompts come up. Some fans have worried that this will "unbalance" the game, but the WWE franchise has never really been about balance as much as it is about spectacle.

Unfortunately, there isn't a whole lot else to talk about. Everything else has practically been copy-pasted from WWE '12. Limb targeting returns, the submission and pin systems return, and even move-sets are at this point mostly identical to WWE '12's. Perhaps THQ will reveal something else groundbreaking before the game's release, but it is looking unlikely.
Even though hands-on time has been limited and preview videos have been sparse, it's safe to say we all know what to expect from WWE '13. It's another title in the WWE franchise with an interesting new mode and an expanded roster. This is more than enough to get hardcore wrestling fans to buy it, but for the rest of us it's probably not worth full price. Similarly, if you weren't a WWE fan before, then WWE '13 probably won't make you a believer. Either way, be on the lookout for WWE '13 when it releases late October.
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By Angelo M. D'Argenio Contributing Writer Date: August 17, 2012 |
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