The Witcher 2: Assassins Of Kings

Strategy Guide/Walkthrough/FAQ



Easy money

In Chapter 2 with Roche, you will arrive in the War Camp. At the camp, you can talk to the local Blacksmith outside the Canteen if you want to start practicing your arm wrestling skills for later. There are more arm wrestlers, but you will not need to challenge them all. You can even skip the Blacksmith if desired. Next, leave for the King's inner camp, where you will find the arm wrestling champion near a fire. Talk to him, fulfilling every topic, then ask about arm wrestling. The champ will tell you to climb the ranks by defeating others, but the option to wrestle will still be available. Select "Let's Go" to start the mini-game. This mini-game allows you to bet 100 Orens instead of the usual 30. You can also repeat this mini-game as much as desired. The arm wrestling champion in Chapter 1 (Bart Bargee) and Chapter 2 (Adam Pangratt) can both be fought as often as desired. It is possible to earn 200 Orens approximately every 20 seconds using this method. Note: You can also save as often as desired if you think you might lose.

Early Experience bonus perk

To unlock the 10% Experience bonus perk, you must destroy 10 training dummies. To do this during the Prologue, you must have an unpatched version of the game. Note: You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360. Inside one of the tents in the War Camp, outside of Geralt's, are five training dummies. Destroy all five training dummies, then leave the area, and spend some time doing other activities. Play some mini-games, and talk to the other people around the area. Then, return to the training tent, and the five training dummies should have respawned. Destroy all five training dummies again to get the perk.

If the game is patched, you can use the following method to get the 10% Experience bonus perk early in the game. In Flotsam, you can find four more training dummies. The dummies in Flotsam should keep respawning. Destroy the five training dummies in the Prologue, and the four in Flotsam. Then, leave the area, and return to Flotsam. Destroy one of the four training dummies that respawned to get the perk.

Alternate endings

Make the indicated choice to view the corresponding ending sequence:

Aryan dies

    Iorveth Path: Stennis killed
    Iorveth Path: Stennis spared
    Iorveth, Triss Path: Stennis killed
    Iorveth, Triss Path: Stennis spared
    Roche Path: Henselt killed
    Roche Path: Henselt spared
    Roche, Triss Path: Henselt killed
    Roche, Triss Path: Henselt spared

Aryan lives

    Iorveth Path: Stennis killed
    Iorveth Path: Stennis spared
    Iorveth, Triss Path: Stennis killed
    Iorveth, Triss Path: Stennis spared
    Roche Path: Henselt killed
    Roche Path: Henselt spared
    Roche, Triss Path: Henselt killed
    Roche, Triss Path: Henselt spared

Move faster

Get one of the first Warrior path skills, which is unlocked at Level 6 or 7 by spending points on the Witcher path. The Warrior skill allows you to dodge further distances. Level 1 is 100%, and level 2 is 200%. Take out Geralt's sword, and begin rolling when in a wide open area or deserted portion of a city. You will be able to travel faster than normal. If timed precisely, you can roll without pausing between rolls. Note: Having your sword out will draw the attention of the guards.

Assassin's Creed references

During the "Prologue - Barricade" mission, when you must destroy a gate by using a ballista, drop down the wall to a series of scaffolding, then reach the ground. Fight several soldiers from the rebellion group, and make your way to the guarded ballista. Kill the enemies and clear the square, then go further back from the ballista, and look to your right, beside a house. You will find a dead man dressed in a white robe with a red belt laying face down on top of a broken hay wagon (a reference to Altair Ibnu La Ahad). Look up to see a wooden ledge with a bird, which is where an assassin would usually survey the surroundings (synchronize), and perform the leap of faith. Geralt will say "I guess they never learn."

You can get a hidden ability named "Assassin" that gives a damage bonus on the attack that lands on the enemy's back. This is a reference to the back stab assassination in Assassin's Creed.

Easy "Eagle Eye" achievement

Save the game. While shooting under Count Etcheverry, if you fail, reload the saved game and shoot again until you succeed to get the "Eagle Eye" achievement.

Easy "Kayranslayer" achievement

Drink a mongoose potion before you enter the arena, just after splitting from Sile. Have the Kayran trap, which is crafted in town with a component from Loredo's compound. Also, have extra vigor (points, recharge bonus). The giant Kayran has six tentacles. Since the center two cannot be attacked, stay away from the middle of the area. The Kayran also has a poison attack, which is mitigated by the mongoose potion. The poison is concentrated in the center of the area. The other four tentacles can be attacked after they become temporarily pinned to the ground. Use the Kayran trap to pin one of them. The remaining two can be done using the Yrden sign. If you could not craft the Kayran trap, use the sign to pin all three tentacles. Use the sign, get the tentacle to hit it, and a pulsating spot of color will appear on the tentacle. Attack it until the tentacle is severed. After those three three tentacles are severed, the Kayran will sweep one of the remaining tentacles across the battlefield and start a QTE (Quick Time Event). You must jump on and hold to the tentacle. After you are brought across the Kayran's body, another QTE will start that you must be completed sucessfully before you hit the column. Then, run to the left and on the ramp formed by the collapsed bridge up to the Kayran's head to kill it and get the "Kayranslayer" achievement. Note: There are two body part collection points that can be found for loot.

Easy "Poker!" achievement

To make this achievement easier, initiate a Dice Poker game, and move all five dice into the bottom left corner of the board. Stack all five dice into each other so they will clip into each other if you barely move the Right Analog-stick while your selection cursor is against the corner. All five dice should look like one single block. With all five dice clipping through each other, when you throw them, just barely move the Right Analog-stick. Make sure to do so outside the oval indentation, on the raised edges outside the center. If done correctly, the dice will drop and barely move. This will often result in 2-4 of the dice staying the same number. Select and throw only the non-matching dice afterward, and follow the same method to increase your chances of rolling the same number. While this method is not foolproof, it will increase your chances of getting the "Poker!" achievement before 100 rolls. To avoid your opponent dropping out of the match, lower your bets and keep them as low as possible. Note: It may also help to tap the Left Analog-stick instead of the Right Analog-stick to increase your chances of stacking dice.


Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    To Aedirn! (5 points): Complete Chapter 1.
    Alea Iacta Est (10 points): Complete Chapter 2.
    Once Ain't Enough (15 points): Complete Chapter 3.
    Apprentice (10 points): Use alchemy to brew five potions or oils.
    Master Alchemist (10 points): Acquire the Mutant ability.
    The Butcher of Blaviken (30 points): Kill 500 foes.
    Miser (10 points): Collect 10,000 orens.
    Focus (30 points): Perform three successful ripostes in a row.
    Craftsman (10 points): Hire a craftsman to create an item.
    Pest Control (20 points): Finish all quests involing the destruction of monster nests.
    Torn Asunder! (15 points): Kill more than one opponent using a single exploding bomb.
    Gambler (15 points): Win an arm wrestling match, a dice poker game and a fist fight.
    Gladiator (15 points): Defeat all opponents in the Kaedweni arena.
    Madman (100 points): Finish the game while playing at the Dark difficulty level.
    Journeyman (10 points): Achieve character level 10.
    Guru (50 points): Achieve character level 35.
    Master of Magic (10 points): Acquire the Sense of Magic ability.
    Mutant! (30 points): Enhance abilities using mutagens at least five times.
    Last Man Standing (15 points): Survive your 30th fight in the Arena
    Perfectionist (15 points): Kill 10 foes in a row without losing any Vitality.
    Poker! (30 points): Roll five-of-a-kind at dice poker.
    Tried-and-True (10 points): Survive your 5th fight in the Arena
    The Fugitive (5 points): Complete the Prologue.
    Ricochet (10 points): Kill a foe by deflecting his own arrow at him.
    Swordmaster (10 points): Acquire the Combat Acumen ability.
    To Be Continued... (50 points): Finish the game at any difficulty level.
    Threesome (15 points): Kill three foes at once by performing a group finisher.

Additionally, there are 23 secret achievements:

    Avenger (30 points): Finish the game by killing Letho.
    Backbone (20 points): Craft a suit of armor from elements of the kayran's carapace.
    Being Witcher George (20 points): Kill the dragon.
    Fat Man (15 points): Kill the draug.
    Eagle Eye (10 points): Hit Count Etcheverry using the ballista.
    Heartbreaker (10 points): Seduce Ves.
    Kingmaker (15 points): Help Roche rescue Anais from the Kaedweni camp.
    Dragonheart (20 points): Spare or save Saskia.
    Librarian (30 points): Find all additional information about the insane asylum's history.
    Necromancer (50 points): Relive all of Auckes's memories in Dethmold's vision.
    Old Friends (30 points): Finish the game by sparing Letho.
    Sensitive Guy (10 points): Save Síle from dying in the unstable portal.
    Intimidator (15 points): Intimidate someone.
    Man of the Shadows (15 points): Successfully sneak through Loredo's garden and find the component of the kayran trap.
    Black Ops (20 points): Sneak through the lower camp without raising the alarm.
    Spellbreaker (15 points): Help Iorveth find the dagger needed to free Saskia from the spell that holds her.
    Reasons of State (15 points): Stop Roche from killing Henselt.
    Kayranslayer (10 points): Kill the kayran.
    Artful Dodger (30 points): Cut off a tentacle using the kayran trap.
    Tourist (10 points): Tour the camp with Zyvik.
    Friend of Trolls (15 points): Spare all trolls in the game.
    Trollslayer (30 points): Kill all the trolls in the game.
    Witch Hunter (10 points): Leave Síle to die in the unstable portal.
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