Tom Clancy's The Division

Dark Zone Bosses, Division Tech, Loot Chest Locations Map

Review

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Challenge mode

Reach Level 30 to unlock the Challenge difficulty for missions, as well as one daily challenge mission and two daily hard missions that reward Phoenix Credits for completion. Challenge mode greatly increases the difficulty of missions, but it provides much better rewards.

Easy max ammo

To easily carry more ammo, equip two pieces of the Lone Star gear, a chest piece with extra ammo capacity as a stat, and either the Police backpack (obtained from the Reward vendor in the Base Of Operations) or a backpack with extra ammo capacity. You can also add mods with extra ammo capacity to the gear for even more ammo. Then, collect ammo from a supply crate. You can now remove all the equipment and equip your normal gear. You can do this each time you resupply to carry a lot more ammunition than you can normally carry with the gear you are using.

Easy extra medkits

To carry seven medkits instead of the normal five, equip the Paramedic backpack (obtained from the Reward vendor in the Base Of Operations), then open a supply crate. You can now remove the Paramedic backpack and equip your normal backpack. You can do this each time you resupply to carry two additional medkits than you can normally carry with the gear you are using.

Loading special ammo quicker

Switch weapons as soon as you select the desired special ammo to have it cutoff all animations and instantly be available.

Infinite crafting resources

It recommended to do this exploit with at least a Level 18 character. It works best with a Level 30 character. First, collect some valuable loot (blue, purple, orange) and put it in your stash at a safe house. Next, create a second character and complete the tutorial in Brooklyn so you reach the Base of Operations at Pennsylvania Plaza. Collect all the valuable loot in the stash with your second character and sell it to a vendor to get a lot of money. Then, keep buying the cheapest low level items with your second character from the vendor until your inventory is full. Put all the items into the stash. Switch back to your main character and collect all the low level items from the stash. Mark all the low level items as "junk" and deconstruct them to get approximately 60 crafting materials from each item. Once you run out of money, you can simply build valuable items from blueprints using some of the crafting materials obtained from this exploit, put them in the stash, and sell them with your second character. Repeat this as many times as desired. Note: To get higher rarity crafting materials, either go to the crafting station and convert the materials, or level up your second character until vendors in the Base of Operations start selling blue items. It is also recommended to exit the game while in a safe house to respawn each character inside the safe house so it makes doing this quicker. Additionally, this glitch was performed on an unpatched version of the game. It is likely to eventually get patched.

While playing the game, go to "Matchmaking" and select "Free Roam" in Automatch. Once you join another player's game, go around collecting resources (tools, electronic parts, weapon parts) outside the Base of Operations at Pennsylvania Plaza. Two boxes with tools can be found right down the street by the two semi trucks, next to the parked cars on the lifts. There are also electronic parts, weapon parts, and fabric nearby. Once you have collected the desired resources, go to "Group Management" and select "Leave Group". Normally, resources respawn every two hours, but they immediately respawn when joining another player's game, unless another player has recently collected the resources. If this happens, join a different player's game. This process takes approximately six minutes each time, depending on how many areas you visit to collect resources. Repeat this process as many times as desired to get unlimited resources. You can also craft items and sell them with the resources to get unlimited money. Note: This glitch was performed on an unpatched version of the game. It is likely to eventually get patched.

Easy high-end weapons and items

Play the "Lexington Event Center" mission on the Challenging difficulty. It takes approximately 30 minutes to complete with a skilled team of players. You will get Phoenix Credits and a high-end armor piece for completing it each time.

Easy Division Tech

Follow the route shown in the video below to farm high-end (gold) Division Tech, which is required for all Dark Zone Level 31 weapon and item blue prints. This route begins in the safe room in the middle of DZ 04. You can loot up to 23 Division Tech boxes approximately every 10 minutes using this route. Note: If someone else has already looted a Division Tech box, it will not give any Division Tech for a set amount of time. The boxes respawn every two hours on a server after being looted. To get onto a different server to immediately loot more Division Tech, either restart the game or join a different player or friend's game. You can also increase the amount of high-end Division Tech you get from the boxes by having a higher scavenging percentage.

Easy Phoenix Credits

Repeatedly complete the first Challenge mode mission (Lincoln Tunnel Checkpoint), which is the easiest to complete, to get a decent amount of Phoenix Credits each time and high-end gear.

Easy money

Successfully complete all side missions in a district (for example, Flatiron, Clinton, Hell's Kitchen, Gramercy) to get one Superior (purple) blueprint as a reward from each district. Use the "Infinite crafting resources" exploit to easily craft a bunch of purple items. Then, sell the items for lots of money. Repeat this as many times as desired.

Easy Dark Zone XP

Once you reach Level 30, obtain Superior (purple) or high-end (orange) gear from vendors that have at least one empty mod slot. It is also very helpful if they already have an "Advanced Performance Mod" to boost the "Increase Kill XP" stat. Then, go to a Recalibration station (for example, in the Post Office at the Base of Operations), and keep re-rolling the stats on all the gear until it gives a boost to the "Increase Kill XP" stat. Go to Dark Zone 1, 2, or 3 with a team and kill as many enemies as possible to increase your Dark Zone level much quicker. If you get the "Increase Kill XP" stat to around 100%, you will increase your Dark Zone level twice as fast as normal.

Dark Zone chest locations

Search the indicated locations to find 19 Dark Zone chests that require a Dark Zone key to open. These chests contain good loot, including high-end (yellow) gear and weapons. Note: You can obtain Dark Zone keys from killing players, named enemies, and occasionally normal mobs.

Quick leveling

To reach Level 30 (current max) as quickly as possible, complete all story missions on the Normal difficulty. You do not get any extra XP for completing story missions on the Hard difficulty, and barely get any additional XP from killing enemies on the Hard difficulty. Make sure to buy the "Experienced Agent" perk immediately after completing Story Mission 5, where you rescue Captain Benitez and activate the Security wing, to get a 10% XP gain from all activities. Complete Encounters that give a good amount of XP. You normally cannot replay an Encounter after completing it, but if you join a game of another player that has not yet completed the Encounter, you can replay it and get the same amount of XP for completing it again.

To easily level up a low level character, especially a second character, play with at least one other Level 30 player and have them complete Story missions, Encounters, and Side missions while you stay back and away from enemies to quickly reach Level 30.

Recommended second character

It is recommended after getting your first character to Level 30 to create a second character to get to Level 30. Here are three good reasons to create a second character:

    Phoenix Credits: They are shared between characters, but the Daily challenges are not. Thus, you can complete the Daily challenges with both characters to get double the Phoenix Credits each day. You can also do this with the Hard mode missions. You can get over 100 Phoenix Credits per day by completing all the Daily challenges with both characters.

    Going Rogue: Another benefit to a second character is you do not have to worry about losing your Dark Zone rank by going Rogue. You can transfer all your best gear to your second character and kill people at will in the Dark Zone without having to worry about the consequences. You can have a lot of fun and excitement doing this while also getting good loot from players you kill.

    Extra storage: You can store more items by putting them in the backpack of your second character. You can store your best items in the backpack of your second character so you can quickly dump and remove unwanted items in your stash to deconstruct while not having to worry about accidentally deconstructing a good item.

Recommended weapons

One of the best assault rifles currently in the game is the Black Market AK-74. Two of the best SMGs are the AUG A3 Para XS and Vector 45 ACP. One of the best sniper rifles is the First Wave M1A. It is recommended to always carry at least one good assault rifle, SMG, and sniper rifle to help with all situations in the game.

Displaying all collectibles on map

To display all the collectibles on the map, purchase the "Canine Unit" in the Security Wing for 200 supplies. Then, complete all side missions and encounters in a specific zone to reveal all remaining intel on the map in that zone.

All high-end gear and gear set bonuses

The following is a list of all high-end gear talents and gear set bonuses through the 1.3 update:

Backpack

    Technical: While your signature skill is active, your skill power is increased by x%.

    Inventive: Your skill power is increased by x% while you are at full health.

    Relentless: x% of the damage dealt by your skills is returned to you as healing.

    Resourceful: All healing applied to you is also applied to your skill objects.

    Specialized: x% of your firearms and stamina are added to your skill power.

Chest

    Reckless: You deal x% more damage and receive x% more damage.

    Robust: You have x% more armor while in cover.

    Rapid: The cooldown of your healing skills is decreased by x%.

    Vigorous: All your healing skills have over heal enabled.

    Forceful: Your armor is increased by x% while your signature skill is active.

Mask

    Enduring: While in your last segment, your health continuously regenerates to fill up the segment.

    Refreshed: When your health is in the last segment, all your healing is improved by x%.

    Rejuvenated: Consuming a medkit also removes all negative status effects from you.

    Tenacious: Using a medkit increases your damage by x% for y seconds.

    Rehabilitated: When you are affected by a status effect you are healed for x% every second.

Gloves

    Savage: Your critical hit chance is increased by x% against targets out of cover.

    Cunning: After reloading, your next shot with this weapon has a x% higher critical hit chance.

    Decisive: Headshots with your side arm deal x% more damage.

    Astute: The first 3 bullets of your magazine have a x% higher chance to do a Critical Hit.

Knee

    Accomplished: Rewards from accolades are trippled.

    Prosperous: Critical headshots grant you credits.

    Perceptive: Your item find and gold find bonuses are increased by x%.

Holster

    Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.

    Nimble: While doing a cover to cover move in combat, you heal x% of your max Health for every "y" meter run.

    Steadfast: While in cover, health regeneration kicks in twice as fast.

    Sturdy: Your armor is increased by x% when you stay more than y seconds in the same cover.

Path-Of-The-Nomad

    Set bonus (2): +100% scavenging.

    Set bonus (3): +20% health on kill.

    Set bonus (4): Talent: Nomad - When receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes.

Sentry's Call

    Set bonus (2): +10% headshot damage.

    Set bonus (3): +10% damage to elites.

    Set bonus (4): Talent: Stalker - Headshots mark the enemy, increasing the damage inflicted on the target by 15% for duration of 10 seconds each. A target can receive up to three marks.

    Set bonus (5): +20% headshot damage and +10% damage to elites.

Striker's Battlegear

    Set bonus (2): +10% enemy armor damage.

    Set bonus (3): +20% critical hit damage.

    Set bonus (4): Talent: Shooter - Every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.

    Set bonus (5): +10% enemy armor damage and +30% critical hit damage.

Tactician's Authority

    Set bonus (2): +4,000 skill power.

    Set bonus (3): +20% skill haste.

    Set bonus (4): Talent: Tactician's Authority - Every 60k damage your group deals adds 1% skill power to you for a max of 100% bonus. Bonus is reduced by 1% every second the group is not dealing damage.

Final Measure

    Set bonus (2): +50% exotic damage resilience.

    Set bonus (3): +15% protection from elites.

    Set bonus (4): Talent: Final Measure - When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.

Hunter's Faith

    Set bonus (2): +20% Marksman Rifle critical hit damage.

    Set bonus (3): +20% damage to elites.

    Set bonus (4): Talent: Hunter's Faith - Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you.

Lone Star

    Set bonus (2): +100% ammo capacity.

    Set bonus (3): +1,000 LMG damage and +1,000 Shotgun damage.

    Set bonus (4): Talent: Lone Star - When the weapon is holstered, it regains full ammo.

Predator's Mark

    Set bonus (2): +20% optimal range.

    Set bonus (3): +800 Assault Rifle damage and +700 Pistol damage.

    Set bonus (4): Talent: Predator's Mark - Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

Alpha Bridge (All players with 1.3 update)

    Set bonus (2): +2 medkit capacity.

    Set bonus (3): +100% health regen.

    Set bonus (4): Talent: Alpha Bridge - If your primary and secondary weapon is of the same category, they both gain all of the unique active talents.

B.L.I.N.D. ("Underground" DLC exclusive)

    Set bonus (2): +20% pulse critical hit damage.

    Set bonus (3): +100% blind/deaf resistance.

    Set bonus (4): Talent: B.L.I.N.D. System - Killing a target creates a flashbang effect at the target's position.

DeadEYE ("Underground" DLC exclusive)

    Set bonus (2): +20% marksman rifle critical hit damage.

    Set bonus (3): +40% initial bullet stability.

    Set bonus (4): Talent: DeadEYE - While not scoped, critical hit chance on marksman rifles is increased to 100%, but headshot damage bonus is removed.

FireCrest ("Underground" DLC exclusive)

    Set bonus (2): +3 incendiary bullets capacity.

    Set bonus (3): +100% reload speed.

    Set bonus (4): Talent: FireCrest - Killing a burning target grants incendiary bullets for 10 seconds.

Reclaimer ("Underground" DLC exclusive)

    Set bonus (2): +100% support stations healing speed.

    Set bonus (3): +50% consumables duration.

    Set bonus (4): Talent: Reclaimer - Consumables are shared with allies and not deducted from inventory.

Loot drops in 1.2 update

The following is a list of all possible loot drops throughout the game as of the 1.2 update:

HVT/HRT

High Value Target (Daily)

  • 1x 182 High End or 214 Gear Set
  • Chance for 1x 191 Gear Set

High Value Target (Weekly)

  • 1x 182 High End or 214 Gear Set
  • Chance for 1x 214 Gear Set

High Risk Target (Weekly)

  • 1x 204 High End or 1x 214 Gear Set
  • Chance for 1x 240 Gear Set

Missions

Hard Mode (Boss Drop)

  • 1x 163 High End

Hard Mode (Mission Reward)

  • 1x 163 High End

Challenge Mode (Boss Drop)

  • 2x 182 High End
  • 1x 182 High End or 214 Gear Set
  • Chance for 1x 191 Gear Set

Challenge Mode (Mission Reward)

  • 1x 182 High End

Incursions

Hard Mode (Boss Drop)

  • 1x 204 High End Weapon
  • 1x 214 Gear Set
  • 182/204 High End or 214/240 Gear Set

Hard Mode (Weekly Reward)

  • 1x 204 High End Weapon
  • 1x 214 Gear Set

Challenge Mode (Boss Drop)

  • 1x 204 High End Weapon
  • 1x 240 Gear Set
  • 1x 204 High End or 240 Gear Set

Challenge Mode (Weekly Reward)

  • 1x 204 High End Weapon
  • 1x 240 Gear Set

Dark Zone (0-161 + 161-200)

Named NPC Level 30 (DZ01 and DZ02)

  • 1x 163 High End or 191 Gear Set

Named NPC Level 31 (DZ03 and DZ04)

  • 1x 163/182 High End or 191/214 Gear Set

Named NPC Level 32 (DZ05 and DZ06)

  • 1x 163/182/204 High End or 191/214/240 Gear Set

Dark Zone (201+)

Named NPC Level 32 (DZ01 and DZ02)

  • 1x 182/204 High End or 214/240 Gear Set

Named NPC Level 33 (DZ03 and DZ04)

  • 1x 182/204 High End or 214/240 Gear Set

Named NPC Level 34 (DZ05 and DZ06)

  • 1x 204 High End or 240 Gear Set

Dark Zone Supply Drops (0-161 + 161-200)

DZ01 and DZ02

  • 1x 163/182 High End
  • Chance for 191 Gear Set

DZ03 and DZ04

  • 1x 163/182 High End
  • Chance for 191/214 Gear Set

DZ05 and DZ06

  • 1x 182/204 High End
  • Chance for 214 Gear Set

Dark Zone Supply Drops (201+)

DZ01 and DZ02

  • 1x 182/204 High End
  • Chance for 214/240 Gear Set

DZ03 and DZ04

  • 1x 182/204 High End
  • Chance for 214/240 Gear Set

DZ05 and DZ06

  • 1x 204 High End
  • Chance for 240 Gear Set

Blueprints

Successfully complete the indicated task to unlock the corresponding blueprint:

Backpack

    Blue Backpack: Successfully complete Supply Drop: Penn Plaza Medical Supplies in Pennsylvania Plaza.
    Blue Backpack: Successfully complete Rescue: Hell's Kitchen Civilians in Hell's Kitchen.
    Purple Backpack: Successfully complete all of the optional missions and encounters in Hell's Kitchen, then speak to the JTF Officer in the safe house.

Body Armor

    Blue Vest: Successfully complete Uplink Repair: Hudson Yards in Hudson Yards.
    Vest Level 19: Successfully complete Uplink Repair: Clinton in Clinton.
    Purple Vest: Successfully complete every side mission and encounter in Gramercy.

Gear Mods

    Performance Gear Mod: Unlock and upgrade the first level of the Tech wing.
    Performance Gear Mod Level 18: Successfully complete Uplink Repair: Flatiron in the Flatiron District.
    Gear Mod: Successfully complete all of the optional missions in Tenderloin and return to the safe house.
    Gear Mod Level 14: Successfully complete Missing Person: Judy Walters Mission in Hell's Kitchen.

Gloves

    Blue Gloves: Successfully complete Rescue: Pvt. O'Brian Side Mission in Chelsea.
    Blue Gloves Level 11: Successfully complete Garment District optional missions and encounters and return to the Cavern.
    Gloves Level 16: Successfully complete Investigation: Cleaner Informant in Times Square.

Holsters

    Blue Holster: Successfully complete Rescue: Tenderloin Civilians in Tenderloin.
    Blue Holster: Successfully complete Supply Drop: Gramercy Armaments mission in Gramercy.

Knee Pads

    Blue Knee Pads: Successfully complete Supply Drop: Chelsea Medical Supplies Mission in Chelsea.
    Blue Knee Pads Level 6: Successfully complete a mission in Camp Hudson, then speak with the JTF Officer.
    Knee Pads Level 17: Successfully complete Supply Drop: Times Square Winter Supplies in Times Square.

Masks

    Blue Mask: Successfully complete Bounty: Axel Wallis in the Garment District.
    Mask Level 20: Successfully complete Rescue: Flatiron Civilians in the Flatiron District.

Weapons

    Px4 Storm Type F: Successfully complete Missing Person: Heather Lau Side Mission in Chelsea.
    Blue Military SCAR-H: Successfully complete Uplink Repair: Chelsea in Chelsea.
    Classic RPK-74: Successfully complete Bounty: Michelle Mason mission in Chelsea.
    Burst First MP-5 A4: Successfully complete Supply Drop: Hudson Yards Armaments in Hudson Yards.
    Military M60 E4: Successfully complete Hudson Yards by finishing all optional missions and encounters in the area.
    Double Barrel Shotgun: Successfully complete Missing Person: Michael Dufrane in Garment District.
    Police M4 Blueprint: Successfully complete Uplink Repair: Garment District.
    Covert SRS: Successfully complete the mission Investigation: Sterilization Supplies in Pennsylvania Plaza.
    586 Magnum: Successfully complete Bounty: Lord of the 212 in Hell's Kitchen.
    M249 B: Successfully complete Uplink Repair: Times Square in Times Square.
    M45A1: Successfully complete all of the optional missions in Times Square, then speak with the JTF Officer at the safe house.
    Tactical Vector 45 ACP: Successfully complete Supply Drop: Clinton Food Supplies in Clinton.
    SASG-12: Successfully complete Supply Drop: Flatiron Antivirals in the Flatiron District.
    Enhanced AUG A3P: Successfully complete all optional missions and encounters in the Flatiron District.
    Hunting M44: Successfully complete Procurement: UV Filters in Gramercy.

Weapons Mods

    Heavy Magazine Spring: Successfully complete Bounty: Wild Child mission in Hudson Yards.
    Ti-RANT Suppressor: Successfully complete Procurement: Security Cameras in Hudson Yards.
    Vertical Grip: Successfully complete Uplink Repair: Tenderloin in Tenderloin.
    552 Holo Sight: Successfully complete Rescue: Times Square Civilians in Times Square.
    Heavy Firing Spring: Successfully complete all of the optional missions and encounters in Clinton, then speak with the JTF Officer at the safe house.
    Extended Magazine: Successfully complete the Bounty: Simon Burris in Clinton.
    Omega Rifle Suppressor: Successfully complete Bounty: Big G in the Flatiron District.
    PEQ-15 Laser: Successfully complete Rescue: Gramercy Civilian in Gramercy.
    T2 Micro Red Dot Sight: Unlock all wings inside the Base of Operations, then speak with the JTF Officer in the entrance hall.

Skills

Skills become available in the Medical, Tech, and Security skill trees as your level increases. They have the following effects and modifications:

Medical

First Aid

    Description: Heal squad members that are in a small area of effect. Can be launched to a remote location or placed at the recipient.

    Modifications: Revive downed teammates, increase healing speed, increase damage output of allies within heal area of effect, longer duration for first aid (master mod).

Pulse

    Description: Emit a pulse that detects and marks all enemy units within medium range.

    Modifications: Increased range, jam other pulses, increase damage on detected (from pulse) enemies, indication if you are pulsed by an enemy (master mod).

Support Station

    Description: Deployable pack that heals and revives any allies within an area of effect.

    Modifications: Revive fallen teammates, remove debuffs, restore ammo and Skill bar, heal all teammates when destroyed (master mod).

Recovery Link

    Description: Heal all squad mates in the immediate vicinity and revive anyone downed. It can also provide you with temporary bonus health through over-healing.

Tech

Seeker Mine

    Description: Deploy a mine that chases nearby targets before exploding.

    Modifications: Cluster bomb, gas grenade, airburst, ability to travel over cover (master mod).

Sticky Bomb

    Description: Launch a sticky bomb that can then be detonated remotely.

    Modifications: Increased blast radius, proximity detonation, flashbang, increased bomb stealth (master mod).

Tactical Link

    Description: Increase damage output and critical hit chance for the entire team.

Turret

    Description: Deploy a turret that fires at enemies that enter its proximity.

    Modifications: Proximity sensor, flamethrower turret, taser turret, self-destruct when destroyed (master mod).

Security

Ballistic Shield

    Description: Hand-held shield that stops enemy bullets. However it restricts its user to side-arms.

    Modifications: Increased shield armor and pulses any enemies who shoot it, increased sidearm damage, damage absorbed by shield heals wielder, shield regains durability when not taking hit (master mod).

Mobile Cover

    Description: Temporary wall that provides cover for one person.

    Modifications: Cover will now protect two players, explosives on the front that can be remotely detonated, increased damage while in cover, temporarily increased resistance to players when cover is destroyed (master mod).

Smart Cover

    Description: Increase the strength and durability of the cover you are hidden behind.

    Modifications: Enemies using smart cover inflict less damage and take more, recover health while under smart cover, immune to enemy pulses and cause enemies to be pulsed when shot, increases the smart cover's duration (master mod).

Survivor Link

    Description: Increase speed and the resistances of the team for a limited time.

Talents

Talents provide passive bonuses that are triggered by certain tasks. You can have a maximum of four talents activated at once. You will get talent points as your level increases, and can access new talents as you expand the associated wings inside your base.

Medical

    Adrenalin: Over-heal yourself when you use a med kit while not at full health.
    Shock and Awe: Suppress an enemy for a 25% temporary boost to movement speed.
    Combat Medic: Heal nearby allies for a small amount when you use a med kit on yourself.
    Critical Save: Increase damage by 40% after using a med kit while at low health.
    Strike Back: Reduce skill cooldown rate while at low health.
    Battle Buddy: Reviving a fallen squad member will grant both of you 50% reduction to all damage for ten seconds.
    Shrapnel: Inflicting bleed on an enemy now has a chance to spread to nearby enemies.
    Triage: Use a skill-based heal on an ally to reduce the cooldown of your other skills.

Security

    Steady Hands: Enter cover to reduce recoil briefly.
    Desperate Times: Increases blind accuracy at low health.
    Precision: Headshots will pulse enemies.
    Repo Reaper: Get one clip of primary weapon ammo for every side-arm kill.
    Stopping Power: Suppress an enemy to increase headshot damage.
    One is None: 50% chance of saving a bullet after a successful headshot.
    On the Move: Killing an enemy while moving temporarily reduces incoming damage.
    Chain Reaction: Deal 40% additional damage to enemies from explosives when there is more than one enemy within the blast radius.

Tech

    Police Up: Kill an enemy with one of your skills to get a 25% chance to refill all your ammo.
    Tactical Advance: Temporarily increase damage done by 2% per meter while rolling from cover to cover.
    Wildfire: Burned enemies have a chance to spread the burn damage to nearby enemies.
    Evasive Action: Take less damage while rolling from cover to cover.
    Tech Support: Extend the duration of any activated skill by killing an enemy.
    Death by Proxy: Increase the abilities of your skill when you destroy an enemy item such as turrets.
    Demolition Expert: Killing an enemy with an explosion increases the damage of subsequent explosives for 15 seconds.
    Fear Tactics: Shock abilities have a chance to spread to nearby enemies.

Perks

Perks are passive and have the following effects:

Medical

    Medkits: Increase the maximum med kits you can carry by one. Can be stacked three times.
    Protective Measures: Increases virus protection by one. Can be stacked three times.
    Canned Food: Increases canned food duration.
    Supplier: Supplies can be collected from The Supplier once per hour.
    Contamination Intel: Reveal all contaminated areas.
    Hazardous Materials: Increases Dark Zone inventory.
    Rigger: Fabrics can be collected from the medical wing once per hour.
    Credit: Increases the overall amount of credits gained by 10%.
    Talents: Add an extra talent slot.

Security

    Experienced Agent: Increases experience gained by 10%.
    Grenades: Equip an additional grenade.
    Advanced Weaponry: Advanced weapons vendor available in the security wing.
    Combat Veteran: All experience from accolades increased by 25%.
    Hazardous Materials: Increases Dark Zone inventory.
    Black Market Vendor: Dark Zone vendor available in the security wing.
    Clothes Vendor: Clothes vendor available in the security wing.
    Explosive Bullets: Explosive bullet effect lasts ten seconds longer.
    Gunsmith: Weapon parts can be collected from the security wing once per hour.
    Scavenger: Items can be collected from the scavenger box in the security wing once per hour.
    Incendiary Bullets: Incendiary bullets effect lasts ten seconds longer.
    Special Ammo: Incendiary and explosive bullets from the supply line can be collected once per hour.
    Shooting Range: Train marksmanship at the shooting range.
    Intel Discovery: Intel uncovered on your map after completing the side missions in that area.
    Collector: Scavenging increased by 15%.

Tech

    Inventory: Ten additional inventory slots.
    Hazardous Materials: Increases Dark Zone inventory.
    Division Tech Materials: Convert tech crafting materials into other crafting materials at your base.
    Engineer: Provides electronics in the tech wing once per hour.
    Soda: Sodas last 10% longer.
    Water: Water consumable effect lasts 10% longer.
    Craftsman: Collect tools from the tech wing once per hour.
    Energy Bar: Energy bar consumable lasts longer.
    Resource Assessment: Reveal all tech crafting nodes on Dark Zone map.
    Stat Switch: Swap stats on items at the recalibration station.
    Dark Zone Funds: Dark Zone loot gains increased by 10%.
    Stash: Ten additional slots in your stash.

All Virus Scanner locations

There are ten Virus Research Medical Encounters in the game. They require you to find a bunch of Virus Scanners in contaminated areas. Completing all encounters and side missions is required to unlock the collectible locations on your world map. You also get 60 supplies per encounter, which can be used to upgrade the medical wing. Search the indicted locations to find all Virus Scanners (shown from the lowest level area to the highest level area, south to north).

    1. Chelsea - 0:05
    2. Chelsea - 1:25
    3. Garment District - 2:50
    4. Clinton - 4:14
    5. Flatiron District - 5:34
    6. Kips Bay - 7:09
    7. Kips Bay - 8:43
    8. Murray Hill - 11:01
    9. Turtle Bay - 12:17
    10. Midtown East - 13:57

Vendor locations

The following safehouses in the indicated area have the listed type of vendor(s):

    Camp Hudson: Weapon and gear
    Base Of Operations (Pennsylvania Ave.): All
    Hudson Yards: Weapons
    Garment District: Gear
    Tenderloin: Weapons
    Hell's Kitchen: Gear
    Times Square: Gear
    Clinton: Weapon
    Flatiron District: Gear
    Gramercy: Weapons
    Stuyvesant: Gear
    Kips Bay: Gear
    Murray Hill: Weapons
    Turtle Bay: Gear
    Midtown East: Weapons
    DZ06: Dark Zone Special Vendor (Phoenix Coins only)
    DZ05: Dark Zone Weapon Mod
    DZ04: Dark Zone Gear Mod
    DZ03: Dark Zone Weapons
    DZ02: Dark Zone Gear

Adventure Time reference

You can find a reference to Adventure Time by going to the corner of W. 31st St. and 9th Ave and following the rough path.

Batman reference

There is a wanted poster at various locations looking for a man named "Joker Nicholson".

Breaking Bad reference

You can find an Echo with civilians named Johnathan Pinkman and William White on a rooftop near the safehouse in Wolves Den.

Mr. Bean reference

You can find a sofa tied to the roof of a car, with a corpse on it.

Rick And Morty reference

There is a wanted poster at various locations looking for a man that was last seen screaming "Wuba luba dub-dub", which is a reference to Rick from the Rick And Morty animated TV show.

Shaun Of The Dead reference

Search for an echo of a man named Shaun in Chelsea. He tries to jump over a fence, which subsequently falls down.

Sons Of Anarchy reference

Ads can be found at random locations that show a man with a "Saviors Of New York" logo on the back of his shirt in a style similar to the Sons Of Anarchy jackets from the TV show of the same name.

Teenage Mutant Ninja Turtles reference

Search near the corner of 7th Ave. and W 31st St. to find a pizza box from Radical Pizza and a pair of orange nunchucks in the snow.

Tom Clancy reference

There is a wanted poster at various locations looking for a man named "Thom Clancy", with the comment that "the H is silent".

Ubisoft game references

In Manhattan at the first base of operations, begin the mission that requires the Post Office to be cleared out. It can be found situated between 31st and 33rd St. at Pennsylvania Plaza on 8th Avenue. After completing it, look to your right to find Sam Fisher's goggles from the Splinter Cell series on top of a desk.

Enter the apartment building located at the corner of W. 29th St. and 9th Ave (Chelsea). It has a wooden door with the American flag. Search the third floor apartment to find a shelf with two board games based on Grow Home and Rayman: Raving Rabbids.

Enter the safe house at 43rd St. and 2nd Ave. to find a game studio with references to Grow Home and For Honor.

Enter the HighLow Electronics Store at W. 22nd St. and 8th Ave to find a copy of World In Conflict.

Easy "Hardened Combatant" achievement

This is the hardest achievement to get in the game. It is strongly recommended to attempt this with a full squad of four people and have Superior or high-end items in all slots. One of the easiest missions in Challenge mode is "Lincoln Tunnel Checkpoint". It is an early mission and some enemies only have pistols. Most importantly, there are no enemies with flamethrowers or shotguns. The following are some tips and tricks to completing Challenge mode missions:

  • The best weapon setup is sniper rifle (primary, with Repo Reaper talent) and SMG (secondary). Aim for the head.
  • Do not play aggressively. Never rush into the enemies. Stay as far back as possible (use the sniper rifle).
  • At least one person should use the riot shield and a pistol. With a fully upgraded security wing, the shield repairs itself, making you pretty much invulnerable.
  • Revive teammates quickly before the enemies finish them off. The riot shield gives you perfect protection while reviving an ally out in the open.
  • Use talents that give you ammo (on pistol and skill kill). Since the enemies have so much health, you will run out of ammo quickly, which is another reason the pistol and riot shield combo is perfect.
  • At least one player should have the Support Station and First Aid mods that revive downed allies.
  • Remember where the ammo crates are.

Easy "Master Craftsman" achievement

A crafting station can be found in the base of operations. You can get the "Master Craftsman" achievement from crafting high-end material -- it does not have to be a weapon or gear item. high-end material can be crafted at the beginning of the game. There is no need to get any blueprints. All you need is five blue crafting materials of any type to convert them into one high-end material (weapon parts/tools/electronics/fabric). The quickest way to get enough materials is to deconstruct items from your inventory. It is also possible to convert green materials to blue, then the blue materials to yellow (high-end). Simply deconstruct everything you do not need. To get the "Deconstructive Criticism" achievement, you have to deconstruct 100 items and will get more than enough materials to also get this achievement as well.

Easy "Shut That Door" achievement

This can be done anywhere on the streets of New York City. When you see a car with open doors, press A to take cover behind it. Then, simply walk around the door while in cover to automatically close it and get the "Shut That Door" achievement.

Easy "The Final Curtain" achievement

Successfully complete all story missions to unlock a new side quest in the Chelsea district called "Unknown Signal". It is short and simple, requiring you to just go inside a building and activate an ECHO collectible. You will get the last Virus Report and "The Final Curtain" achievement.

Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    On the Level (45 points): Reach Level 30 with an Agent.
    Marathon (30 points): Discover ALL of the Safe Houses in Manhattan.
    Know No Fear (50 points): Finish all of the missions at Level 30 on the Hard difficulty.
    Hardened Combatant (20 points): Complete a mission in Challenge mode.
    United We Stand (40 points): At lvl 30 start and complete a Co-op Mission without anyone being Downed or Dying.
    Shadows of the past (25 points): Activate 63 ECHO scenes.
    Droning on... (25 points): Extract 16 aerial photos from crashed drones.
    Survivalist (25 points): Recover 24 Survival Guide pages.
    Agent Diaries (25 points): Extract 130 phone recordings from phones found in Manhattan.
    The Finder (25 points): Retrieve 20 missing first wave Division agent profiles.
    Incident Reports (25 points): Extract 40 audio incident reports from JTF laptops.
    State of the Art (50 points): Fully upgrade the Base of Operations.
    Skillz (10 points): Equip 10 different Skill Mods.
    Skill Kill (15 points): Finish off 50 enemies using Skills.
    The Humanitarian (10 points): Purchase the Canine Unit and Pediatric Care Base of Operations Upgrade.
    Those Signature Moves (25 points): Activate any of the Signature Skills 100 times.
    Natural Talent (10 points): Be attributed with a kill while having a Talent active.
    One Down, Two to Go! (30 points): Completely upgrade any one wing of the Base of Operations.
    Fixer-Upper (30 points): Completely upgrade any two wings of the Base of Operations.
    Bling! Bling! (30 points): Equip all Gear slots with Superior or High-end Items.
    Good With My Hands (15 points): Craft 10 items.
    Master Craftsman (20 points): Craft a High-end item.
    Deconstructive Criticism (20 points): Deconstruct 100 items.
    Looking for Group (10 points): Join or create a group.
    Medic! (15 points): Revive a team mate 20 times in co-op.
    Lean On Me (25 points): Heal or Buff allies 100 times while in a group.
    Networking (30 points): Complete 20 Missions as part of a group.
    Shut that door (5 points): Close a car door while in cover.
    Raid the Arsenal (20 points): Kill 1 enemy with each of the 6 Gun classes.
    Worth the Wait (10 points): Successfully Extract a contaminated item from the Dark Zone.
    Mass Extraction (30 points): Extract an item at all 8 Extraction Zones.
    Plundered! (20 points): Extract a Superior or High-end Item from the Dark Zone.
    Headhunter (15 points): Kill a named Elite in the Dark Zone.
    You Just Made the List... (20 points): Kill 10 Named Enemies in the Dark Zone.
    For Justice! (15 points): Kill a player who has Gone Rogue.
    I am the LAW! (20 points): Kill 20 Rogue Agents.

Additionally, there are 14 secret achievements:

    Activated (10 points): Get to Manhattan.
    Outbreak (10 points): Secure a sample of the original virus strain.
    Can't stand the heat! (10 points): Eliminate the leader of the Cleaners and escape the Napalm Production Site.
    Crime and Punishment (10 points): Eliminate the leader of the Rikers gang and her bodyguards in Lexington Event Center.
    I've Got the Power (10 points): Secure the Power Plant.
    Fly on the Wall (10 points): Restore the JTF comm relay.
    Last Man Standing (25 points): Eliminate the leader of the Last Man Battalion and his men in the U.N. Building.
    You Win Some, You Lose Some (10 points): Recover Tchernenko's research data from the Russian Consulate.
    What Needs To Be Done (10 points): Recover Charles Bliss' propaganda tape.
    The Final Curtain (25 points): Uncover the fates of Gordon Amherst and Aaron Keener.
    Gain a Foothold (5 points): Regroup with Faye Lau in the Base of Operations.
    The Engineer (10 points): Rescue Paul Rhodes.
    The Doctor (10 points): Rescue and extract Dr. Jessica Kandel.
    The Captain (10 points): Rescue Captain Roy Benitez.
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