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Dragon Age: Inquisition Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox One

Dragon Age: Inquisition Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox One

Dragon Age: Inquisition

Strategy Guide/Walkthrough/FAQ

Review

Infinite skill points

If a chest with more than one item is not fully looted, it will respawn the contents after fast traveling. Some chests contain the Amulet Of Power, which gives the main character or their followers an extra +1 skill point, depending on which character the amulet is available for. When a chest is found with multiple items inside including an Amulet Of Power, this glitch will work. Only take the Amulet Of Power, leave the other item(s), then fast travel back to Skyhold. Return to the original location, and the Amulet Of Power will have respawned. To use this glitch in the Village of Crestwood, first unlock the “Deft Hands, Fine Tools” perk in the Secrets Inquisition tree. You need four other perks in the Secrets section to unlock that perk. It allows Rogues to open Masterwork Locks. Leave Skyhold, and go to to the Village of Crestwood with a Rogue. If you fast traveled to the village, turn right, and go up the steps to find a locked shack. Open the door with your Rogue. Loot the floor near the fireplace to find a container with a Gold Amulet and Amulet Of Power. Take the Amulet Of Power, but leave the Gold Amulet. If you take both items, this glitch will not work. Next, fast travel back to Skyhold or any location outside the Crestwood area. Then, return to the Village of Crestwood, enter the previously locked shack, and loot the floor container again to find the Amulet Of Power has respawned. Repeat this process as many times as desired to earn an unlimited number of skill points. Note: This glitch was performed on an unpatched version of the game.

Infinite gold

Mark a metal or leather item as valuable. Go to any store, and press [Sell All] (Y), then [Sell] (A) in quick succession. Go to the buy back screen, and the item will have doubled or increased by 100. Repeat this as many times as desired. Note: This glitch was performed on an unpatched version of the game.

Infinite gold and crafting materials

First, clear out all your valuables items by selling, turning in research, destroying, etc. Take the crafting item you want to duplicate (it is recommended anything from a dragon for money), and put it into valuables. Enter any store, and go to the sell valuables section. Press Y, then A in quick succession. It will sell all, and bring up the sell how many window if you had more than one. Sell all with that too. Go to the buy back area to see double what you had available to buy back. Buy it all, and double sell it. Repeat this as many times as desired. Note: This does not work with herbs. Additionally, this glitch was performed on an unpatched version of the game.

Maximum Influence and Power

To quickly max out the “Influence” and “Power” stats, first reach Skyhold. Then, go to the merchant in the southwest corner of the courtyard (Farris the Representative). Select “Buy/Sell”, enter the “Other” section, and purchase any of the Influence/Power items that you can afford. Do not exit the merchant after buying the items. Go to “Sell”, and sell the item back to the merchant. Repeat this as many times as desired. When you exit the merchant “Buy/Sell” screen, you will get the accumulated Influence and Power from all your purchases, even though you sold the items back to the merchant. Note: This glitch was performed on an unpatched version of the game.

Easy money and experience points

After reaching at least Level 13, travel to The Hissing Wastes, and go to the oasis at the far west area on the map. Kill the enemies in that area, and collect the Wyvern Scales that are dropped. They can be sold for approximately 4,000 gold. Leave the area, then return for the enemies to respawn. Repeat this as many times as desired. Note: This is also a good method to farm experience points.

Easy climbing

When climbing steep slopes, take note of the other characters in your party. The CPU will select the optimal route. When someone reaches a good position, swap to that person, then back to your original character for both characters to now be at that location. Repeat the process as many times as needed.

Treasure map locations

Search the indicated location to find a treasure map, then follow it to get the corresponding loot:

    Farmland Cave: The Farmland Cave map can be found in Hafter’s Woods. To find the treasure, travel towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram Grove with some enemies. Explore the area for a cave on top of the hill. There is another small cave at the south side of the cavern on top of the hill. Enter that small cave to find the treasure.

    Halin Sulahn: The Halin Sulahn map can be found in Ghilan’nain’s Grove, at the hunter’s camp. You may need to fight or sneak past a dragon to get the map. After obtaining the map, travel towards the Dalish Camp at the southwest edge of the Exalted Plains. Move towards the waterfall south of the Dalish Camp. Go to the right side of the waterfall, then climb the mountain next to it. The treasure is at the top of the mountain, next to the waterfall.

    Watcher’s Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the map in one of the nearby shacks. To find the treasure, travel towards the west side, and reach the westernmost rift near the “Rush Of Sighs”. Climb the large mountain next to the Fade Rift, then follow the path on the left side of the large lone tree. Collect the treasure, and close the Fade Rift (if desired) before leaving the area.

    Waterfall: The Waterfall map can be found at the upper lake camp in the Hinterlands area. To find the treasure, travel towards Lake Luthias, and take the “West Road”. Continue along the path to reach the broken bridge shown on the map. Then, follow the eastern path to reach to the waterfall displayed on the map. Note: You will have to batle Templars in this area. After killing them, follow the path at the rear of the Templar Encampment to get under the waterfall. Search for an out of place dirt patch in this area to find the treasure.

Unique items

Successfully complete the indicated task to unlock the corresponding unique item:

One-Handed Swords

    Sword Of Charris Allied: It is a DLC exclusive.

    Vidathiss: It is obtained from Lord Seeker Lucius.

    The Sweetish Fingers: During Templars In The West in The Hinterlands, it can be dropped by the Elite Templars.

    Axe Of Green Edges: It is obtained from the Fade Rift beneath Crestwood.

Greatswords

    Gift Of The Mountain Father: It is obtained from the Avaar in Zombieland.

    The Last Stand: It is dropped by Elite Avaars.

    Rebuke Of The Sunderland: Travel to the Emprise du Lion, and go to the tower where you placed the note for the infected lover.

    Certainity: Defeat Samson.

    Siege’s End: It can be purchased from a merchant in the Skyhold.

    Axe Of The Dragon-Hunter: It can be purchased from Bonnie Simms in Skyhold.

    Render’s Blade: It is dropped from a Giant in the Forbidden Oasis.

    Verdict: Travel towards the Forbidden Oasis, and go towards the southeast edge from the first Inquisition Encampment. Search for the Hidden Cache in this area to find it.

Staves

    Staff Of Aidahn Allied: It is a DLC exclusive.

    Wrath Of Lovias: It is obtained during the “Slaughter The Apostates” cave quest in The Hinterlands.

    Staff Of Stasis: It is found in “The Hushed Whispers”.

    Tempest: Travel towards the Still Ruins in the Western Approach, near the dungeon where time gets to the resting phase.

    Bloodwake: Travel towards the Ventatori Camp in the Hissing Wastes, where it can be randomly obtained.

    Staff Of Tylda Bright-Axe: Unlock all landmarks in The Hinterlands, and successfully complete the War Table mission.

    Staff Of the Void: Travel towards the Hinerval in Emprise du Lion.

Daggers

    Blade Of Tuhna Allied: It is a DLC exclusive.

    Nightslayer: It is obtained from the Valeska’s Watch in Emprise du Lion.

Bows

    Bane Of Red Crossing: It can be randomly looted from the chest in the Storm Coast.

    The Trepanner’s Requital: It is found in the Winter’s Palace.

    Grunsmann’s Bow: It can be purchased from Bonnie Simms in Skyhold.

    Longbow Of The Griffon: It is found in the Temple Of Mythal, after speaking to Abelas.

    Farslayer: Travel towards the Exalted Plains, and cross the bridge. Remain on the north side along the river.

Shields

    Shield Of The Emperor: It can be purchased after acquiring active merchant perks.

    Wintersbreath: It is obtained from Valeska’s Watch in Emprise du Lion.

    Magehunter: It can be purchased from Bonnie Simms in Skyhold.

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    Dirthamen’s Wisdom: It is obtained during a quest chain starting in Shrine To Sylaise in Exalted Plains. Start by lighting a Veilfire torch, and collect all glyphs, which will unlock a new area. Then, travel towards the Skyhold, and go to the Lost Temple Of Dirthamen using the War Table. After defeating the Boss, check the door behind the Boss area.

High Dragon locations

Search the indicated area to encounter the corresponding High Dragon:

    Ferelden Frostback: Lady Shayna’s Valley, The Hinterlands. It is resistant to fire and vulnerable to cold.
    Gamoran Stormrider: Crow Fens, The Exalted Plains. It is resistant to electricity and vulnerable to spirit.
    Greater Mistral: Emerald Graves (northern-most area). It is resistant to cold and vulnerable to fire.
    Northern Hunter: Crestwood. It is resistant to electricity and vulnerable to spirit.
    Sandy Howler: Hissing Wastes. It is resistant to fire and vulnerable to cold.
    The Abyssal High Dragon: Western Approach. It is resistant to fire and vulnerable to cold.
    The Highland Ravager: Emprise du Lion. It is resistant to fire and vulnerable to cold.
    The Hivernal: Emprise du Lion. It is resistant to cold and vulnerable to fire.
    The Kaltenzahn: Emprise du Lion. It is resistant to cold and vulnerable to fire.
    Vinsomer: Dragon Island, Storm Coast. It is resistant to electricity and vulnerable to spirit.

Wedge Of Destiny cheese shield

The Wedge Of Destiny is a shield made of cheese. It resembles a cheese wheel with one wedge missing. It can be found randomly on picnic tables in Crestwood and chests around Crestwood. There is a chest on a high mount above one of the Crestwood camps. From the starting camp, look for the next closest camp, then search the high ledges nearby to find the chest. The Wedge Of Destiny stats are as follows:

    Type: Off Hand Shield
    Armor: 14 – Front
    Level: 9
    Restriction: Warrior Only
    Requirement: Level 6
    +6% Bleed on Being Hit
    +30% Front Defense
    Heal +15% of damage taken over 10 seconds

Getting the War Nug mount

Travel to Val Royeaux, and look for a vendor named Deraboam in a small store with a blue door. Interact with the chest to find “The Mystery Box” unique item, which costs 10,000 coin. Buy it to unlock “The Big One?” mission on the global war board. Then, send one of your advisors to complete “The Big One?” mission, and they will return with the giant War Nug mount.

Getting a free horse

Once you reach the Hinterlands zone, travel to the far western corner to investigate the “Master Of Horses” side-quest. It is west of the Redcliffe Farms Camp. You can see the large stables from a distance. Travel up the hill to the large homestead, talk to Master Dennet, and agree to his terms to get a free Ferelden Forder. You can collect the horse with the saddles in the stables to the right of the path as you exit the house.

Mounts

Successfully complete the indicated task to unlock the corresponding mount for purchase from the Horsemaster Store in Skyhold:

Horses

    Taslin Strider: Obtained after Dennet joins.
    Green Dales Feral: Purchase for 200 gold after unlocking Haven.
    Dalish All-Bred: Purchase for 200 gold after unlocking Haven.
    Orlesian Courser: Purchase for 285 gold after unlocking Haven.
    Amaranthine Charger: Purchase for 627 gold after unlocking Halamshiral.
    Free Marches Ranger: Purchase for 627 gold after unlocking Halamshiral.
    Anderfel Courser: Purchase for 1,200 gold after unlocking Adamant.
    Imperial Warmblood: Purchase for 1,200 gold after unlocking Adamant.

Dracolisks

    Hunter Shade Dracolisk: Slay a High Dragon, and complete the “Hunter Shade Dracolisk” operation.
    Abyssal Hang-Tooth: Purchase for 385 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Crestwood.
    Basking Longma: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Emprise du Lion.
    Blue River Bane: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.
    Desert Lightning: Purchase for 1,800 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Western Approach.
    Sharp-Tail: Purchase for 4,400 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.

Harts

    Brecilian Sure-Foot: Purchase for 450 gold after reaching Inquisition Rank 5.
    Tirashan Swiftwind: Purchase for 641 gold after scouting Emerald Graves.
    Pride Of Arlathan: Purchase for 1,400 gold after scouting Emprise du Lion.
    Wild Hart: Purchase for 2,300 gold after scouting the Exalted Plains.

Thrones

Successfully complete the indicated task to unlock the corresponding throne:

    Andrastian Chantry: Successfully complete Cassandra’s Inner Circle quests at Skyhold.

    Chasind: Successfully complete the Avvar Tribesman judgment, who is captured at The Fallow Mire after the “Lost Souls” quest.

    Ferelden: Successfully complete the Mayor Dedrick judgment, who is captured after “Still Waters” in Crestwood in the War Table missions.

    Mage: Successfully complete Vivienne’s Inner Circle quests.

    Orlais: Successfully complete the Mistress Poulin judgment, who is captured at Emprise du Lion because of her business dealings with the Red Templars.

    Qunari: Successfully complete the Iron Bull Inner Circle quests.

All companion locations

Go to the indicated location to find the corresponding companion to join your party. There are a total of eight companions that can join your party, not including your character. Each companion has unique skills and stories, as well as their own romantic interactions and side-quests. All companions except for Cassandra, Solas, and Varric are optional.

    Sera: When entering Val Royeaux, the capitol of Orlais, there will be a glowing red arrow near your character. Find all the arrow messages around the city to meet Sera. Note: You must complete the “A Friend Of Red Jenny” quest before you can recruit Sera.

    Lady Vivienne: When you reach the opening courtyard in Val Royeaux, look for a messenger near the fountain on your way out of the city to get the “Ghislain Estate” quest. He will give you an invitation to meet with Lady Vivienne at her estate.

    Iron Bull: Go to the gate doors outside the Chantry in Haven. Wait until a messenger appears and invites you to the Storm Coast. Note: You must complete “The Captain Of The Chargers” quest in the Storm Coast before you can recruit Iron Bull.

    Blackwall: After Leliana gives you “The Lone Warden” quest, you can find him in the Hinterlands area.

    Dorian: After Fiona requests for the Herald to meet with a faction of Mages, you can find Dorian in Redcliffe.

    Cole: Later in the story, Cole will appears in Haven. He cannot be missed or acquired early.

Inquisition Agent locations

Successfully complete the indicated task to recruit the corresponding agent:

Connections Agents

    Barter By Belle: Go to Val Royeaux. Belle can be found on the lower floor in an outdoor store stall after confronting the Chantry and Lord Seeker Templars in Val Royeaux. Talk to her, and she will join.

    Enchanter Ellendra: Go to Hinterlands. Loot Templar bodies in the Winterwatch Tower area, then return to the Crossroads. Ellendra can be found in a cave. Have Cassandra convince her to join.

    Fairbanks: Go to Emerald Graves. Speak with Clara in Argon’s Lodge to get the “Noble Deeds, Noble Hearts” quest. Fairbanks will offer to join the Inquisition or become a Noble.

    Florianne: Go to Halamshiral. During the quest that involves preventing the assassination on the Empress Of Orlais, reveal Florianne as the conspirator. Then, return to Skyhold, and use the throne. You can now force her to join.

    Sky Watcher: Go to The Fallow Mire, and rescue the soldiers at Hargrave Keep. You will find Sky Watcher near a Rift on the way out. Close the rift, then speak to Sky Watcher to get him to join.

Forces Agents

    Clemence: Go to Redcliffe, and meet with Alexius and Fiona early in the Mages alliance quest. Then, travel to the Gull & Lantern tavern, and speak with Clemence to get him to join.

    Corporal Vale: Go to Hinterlands. Successfully complete multiple quests in Hinterlands to save refugees, and Vale’s Irregular troops will offer to join. You can select a coin reward, increase your Inquisition power, or get them to join for a Forces agent perk.

    Michel de Chevin: Go to Emprise du Lion, and speak with the soldier near the village. He will ask you to defeat Imshael at Suledin Keep. Talk to the NPC before defeating Imshael.

    Loranil: Go to Exalted Plains, and travel to the Dalish Camp. Successfully complete multiple quests or favors in that area. Once enough favor is gained from Keeper Hawen, Loranil will join.

    Ser Barris: Go to Therinfal Redoubt, and form an alliance with the Templars. Then, successfully complete the “Champions Of The Just” quest, and Ser Barris will join.

    The Blades Of Hessarian: Go to Storm Coast, and craft and equip the “Mercy’s Crest” item. Enter the bandit camp, and challenge the leader. Speak with any bandit after defeating him to get The Blades Of Hessarian to join.

Secrets Agents

    Ritts: Go to Hinterlands, and speak with the Inquisitor Scout near the White Pass Camp to start the “Strange Bedfellows” quest. Bring Varric or play as a dwarven Herald to convince them to join.

    Tanner: Go to Hinterlands, and defeat Templars to find a note detailing Tanner’s association with smuggling. Speak with Tanner with Cassandra in Redcliffe, down the path from the Chantry, to convince her to join.

    Jana: Go to Crestwood. Bring Solas to the North Gate Camp to find Jana. Speak with the NPC. Solas will convince them to join.

    Frederic: Go to Western Approach. Successfully complete the Dragon Hunter Frederic’s quest chain, ending with “The Abyssal High Dragon” and defeating the monster.

    Alexius: Go to Redcliffe Castle, and confront Alexius and work with the Mages in Redcliffe. Allow him to live where he will be brought back to Skyhold. Enter the “Sit In Judgment” sequence, and sentence him to serve the Inquisition. Note: This requires the “Arcane Knowledge” perk.

    Servis: Go to Western Approach, and speak with Servis to bring him into custody. You can conscript him into service during a “Sit In Judgment” throne sequence in Skyhold.

Inquisition Agents

    Horsemaster Dennet: Go to Horsemaster Dennet at his ranch on the western side in Hinterlands. Have Vivienne or Cassandra speak to him, and he will provide a perk for the Inquisition.

Forces and Connections Agents

    Lord Berand: Go to Hinterlands, and speak with Berand at the Dwarfson’s Pass enclave to start his quest. After completing it, he will offer to join either Cullen or Josephine (either joining personally or working for the Inquisition with his influence).

Connections and Secrets Agents

    Speaker Anais: Go to Hinterlands, and successfully complete the “Praise The Herald Of Andraste” quest to be able to select one of two options that will add her perks to the Inquisition roster: “Spread the word…” or “Listen and gather…”

Romance restrictions

The following characters will only develop romances with the indicated types of characters:

    Blackwall: Interested in only female characters.
    Cassandra: Interested in only male characters.
    Cullen: Interested in only female elves and female humans.
    Dorian: Interested in only male characters.
    Iron Bull: Interested in both male and female characters.
    Josephine: Interested in both male and female characters.
    Sera: Interested in only female characters.
    Solas: Interested in only female elves only.

Perks

You get one perk point when you advance to a new rank. There are four perk categories: Forces, Secrets, Connections, and Inquisition. They correspond to Cullen, Leliana, Josephine, and yourself. Since perk points are scarce, you can expect to only obtain approximately 10 to 12 perk points during a standard game. Each perk costs one point, except for Agent perks. Agent-based perks do not cost perk points, but will count toward the total points required to unlock advanced perks. Thus, try to recruit as many agents as possible.

Force (Cullen)

    Advanced Focus: Increase maximum Focus from 100 to 200. Second-tier focus effect for abilities can now be triggered.

    Antivan-Stitched Saddle: Tack of fine Antivan leather, custom-fitted to both horse and rider, which significantly increases resistance to being unseated.

    Clemence, the Tranquil (Agent): Reduces the time it takes for Cullen to complete operations by 5%.

    Loranil (Agent): Reduces the time it takes Cullen to complete operations by 5%.

    Lord Berand (Agent): Reduces the time it takes for Cullen to complete operations by 5%.

    Mage Schematics: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.

    Massache’s Method: 5% increase in experience points from killing enemies.

    Master Focus: Increase maximum Focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.

    Michel de Chevin (Agent): Reduces the time it takes Cullen to complete operations by 5%.

    More Healing Potions: Increase the maximum number of potions the party can carry by four.

    Rider’s Posture: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.

    Rogue Schematics: Many of Leliana’s new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.

    Ser Barris (Agent): Reduces the time it takes Cullen to complete operations by 5%.

    The Blades of Hessarian (Agent): Reduces the time it takes for Cullen to complete operations by 5%.

    True Grit: All party members gain a 10% increase to all defenses.

    Underworld Knowledge: Opens new dialogue options related to criminal activities and grants +50% experience for each codex entry unlocked.

    Vale’s Irregulars (Agent): Reduces the time it takes Cullen to complete operations by 5%.

    Warrior Schematics: Sellswords, templars, chevaliers: The Inquisition’s forces come from wide-ranging backgrounds. Scour the troops’ arms and armors for new, rare schematics.

Secrets (Leliana)

    A Magister in Disgrace (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

    Arcane Knowledge: Grants +50% XP for each codex entry unlocked.

    Deft Hands, Fine Tools: Allows all rogues in the party to open masterwork locks.

    Eagle-Eyed: Grants a significant increase to the discovery range of the searching action.

    Enhanced Studies: Grants an additional +50% experience for each foe studied, including those already completed (applied retroactively).

    Forward Scouts: Reveals additional landmarks and points of interest on the maps of every area.

    Frederic of Serault (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

    Master Herbalists: Combat training, top-line equipment, and experience in both allow Inquisition herbalists to find the rarest of specimens. A large collection of rare herbs will be delivered for personal use.

    Optimal Cutting: Grants a 10% chance to receive herbs with each harvest.

    Servis (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

    Smuggler Tanner (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

    Speaker Anais (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

    The Eager Recruit (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

    Trainee Herbalists: Gain a collection of tier 1 herbs.

    Veteran Herbalists: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.

    Witty Ritts (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

Connections (Josephine)

    A Favor For A Favor: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.

    Barter by Belle (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

    Elite Clientele: Shops offer to buy and sell for 15% better prices.

    Enchanter Ellendra (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

    Exacting Buyers: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftspeople.

    Fairbanks (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

    Friends in High Places: Merchants will send messengers when they have sales at their stores, in hopes the Inquisitor will put in an appearance.

    Lord Berand (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

    Nobility Knowledge: Grants +50% experience for each codex entry unlocked.

    Only the Finest: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftspeople.

    Sky Watcher (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

    Speaker Anais (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

    Sterling Reputation: Merchants will pay the Inquisition 10% more for items sold to them.

    The Noble Cadaver (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

    The Rare Stocks: Inquisition procurers can leverage the organization’s reputation to purchase a shipment of rare and valuable raw materials for crafting.

    The Short List: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.

Inquisition

    Antivan Tailoring: Increases inventory capacity by 15.

    Deeds Renown: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.

    Exclusive Training: Gain 1 combat talent point, for the Inquisitor only.

    History Knowledge: Grants an additional +50% experience for each codex entry found.

    Horsemaster Dennet (Agent): Dennet lends his considerable experience with the training and handling of various steeds for the Inquisition.

    Imperial Court Tailoring: Increases inventory capacity by 15.

    Tempered Glass Flasks: Adds one more potion slot for all party members.

Weapons and armor crafting

You can craft weapons, armor, and potions. To craft a particular item, it requires a recipe and crafting materials. Recipes are obtained by buying schematics from shops, glyphs illuminated by Veilfire, and scrolls discovered in treasure chests.

After forming the Inquisition, you can have your smith craft armor and weapons. The smith can also craft weapon and armor upgrades, which can be placed into specific slots. However, to add elemental effects to your armor or upgrades, you must find a dwarf named Dagna.

The schematics required to make equipment are divided into three tiers. A higher tier schematic will always result in better gear. However, they will also require more material per slot to craft.

    Tier 1 schematics have 2 slots.
    Tier 2 schematics have 3 slots.
    Tier 3 schematics have 4 slots.

The available slot types are:

    Defense: Provides resistance against elemental attacks and damage-type resistances. You can also cause enemies to gain certain status condition. For example, bleeding when they melee attack.

    Offense: Provides bonuses for being offensive. For example, increase damage against barriers/guard, cause bleeding effects, heal after a killing blow, etc.

    Primary: Determines the base armor or attack value of the armor or weapon. It also determines the elemental damage of staves.

    Utility: Determines attribute upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and Constitution. The attribute boost is directly linked to crafting material.

    Masterwork: High tier weapon or armor have an additional Masterwork slot, which requires masterwork crafting material. This slot provides bonuses such as chance-on-hit damage and unique buffs after absorbing damage. These may also add up to a 40% chance of critical crafting (increases all stats of a particular weapon or armor by 10 per cent).

    Upgrade: Armor has up to two upgrade slots and weapons have up to three. The materials can greatly improve the quality of the armor and weapon upgrade.

    Rune: Does not depend upon the quality of the crafting material. All you need for rune crafting is a rune schematic.

Rare crafting ingredient locations

Search the indicated location(s) to find high tier and rare crafting ingredients:

Cloth

    Dragon Webbing (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, The Hissing Wastes. It provides a very high armor rating and 1 Willpower/1 Magic.
    Imperial Vestment Cotton (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower
    Infused Vyrantium Samite (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower.
    King’s Willow Weave (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
    Plush Fustian Velvet (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
    Royale Sea Silk (Tier 3): Unknown. It provides a high armor rating and 1.75 Magic.

Herbs

    Amrita Vein (Tier 3): The Hissing Wastes.
    Arbor Blessing (Tier 3): Emerald Graves, Emprise du Lion, and The Arbor Wilds.
    Crystal Grace (Tier 1 – Rare): The Hinterlands.
    Dawn Lotus (Tier 1 – Rare): The Fallow Mire.
    Dragonthorn (Tier 1 – Rare): Forbidden Oasis, The Western Approach, The Exalted Plains, and The Hissing Wastes.
    Felandaris (Tier 3 – Rare): Emerald Graves and Emprise du Lion.
    Ghoul’s Beard (Tier 2 – Rare): The Western Approach, The Exalted Plains, and The Hissing Wastes.
    Prophet’s Laurel (Tier 2 – Rare): The Storm Coast and Emerald Graves.
    Rashvine Nettle (Tier 2 – Rare): The Exalted Plains, Emerald Graves, and Emprise du Lion.
    Royal Elfroot (Tier 1 – Rare): The Hinterlands, Crestwood, The Exalted Plains, and Emerald Graves.
    Vandal Aria (Tier 3 – Common): The Hissing Wastes.

Leather

    Craggy Skin (Tier 3): The Exalted Plains and The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
    Dragon Scales (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating and 1 Cunning/1 Dexterity.
    Great Bear Hide (Tier 3): Emerald Graves and Emprise du Lion. It provides a high armor rating, 1.75 Dexterity, 1.75% Critical Strike, and 3.5% Cold Damage Resistance.
    Hardened Gurn Hide (Tier 3): The Western Approach and The Hissing Wastes. It provides a high armor rating and 1 Dexterity/0.75 Cunning.
    Lurker Scales (Tier 3): The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
    Red Hart Leather (Tier 3): Unknown. It provides a high armor rating and 1.75 Dexterity.
    Snoufleur Skin (Tier 3): The Exalted Plains and Emprise du Lion. It provides a high armor rating and 1.75 Dexterity.

Metal

    Dawnstone (Tier 3): Emerald Graves. It provides a high armor rating/damage and 1.75 Constitution.
    Dragon Bone (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating/damage and 1 Constitution/1 Strength.
    Everite (Tier 3): Crestwood, The Western Approach, The Exalted Plains, and Emerald Graves. It provides a high armor rating/damage and 1.75 Strength.
    Nevarrite (Tier 3): The Hissing Wastes. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
    Silverite (Tier 3): The Arbor Wilds. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
    Stormheart (Tier 3): Emerald Graves, The Arbor Wilds, and Crestwood. It provides a high armor rating/damage and 1.75 Strength.

Runes

    Blank Runestone: Skyhold. It is purchased from Havel, Bonny Sims, New Crestwood Merchant, Caer Bronach Merchant, Griffon Wing Keep Merchant, Dalish Camp Merchant, Argon’s Lodge Merchant, Suledin Keep Merchant, and Betyar’s Canyon Market.
    Master Fire Rune: Astrariums in the Approach Cave. It allows you to add fire damage to each weapon strike.
    Superb Corrupting Rune: Imshael in Suledin’s Keep. It allows you to deal bonus damage against humanoids, beasts, and animals with each weapon strike.
    Superb Dragon-Slaying Rune: The Shrine of Dumat (lower level). It allows you to deal more damage to dragons.
    Superb Frost Rune: Emprise du Lion, in Sahrnia Quarry. It allows you to deal cold damage with each weapon strike.
    Superb Spirit Rune: Cradle of Sulevin. It allows you to deal spirit damage with each weapon strike.

Potion, tonic, and grenade crafting

There are three types of potions. Potions that recover HP and magic, tonics that increase resistance and combat, and grenades that deal area of effect damage. Each potion can be upgraded for increased effect and duration.

Potions

Healing Potions: Instantly restores 385 HP.

    Increased Healing I: Increases healing done by 50.
    Increased Healing II: Increases healing done by 67.

Regeneration Potion: Restores 26 HP after every two seconds for a minute.

    Increase Duration I: Increases total duration by 8 seconds.
    Increase Duration II: Increases total duration by 10 seconds.
    Increase Healing I: Increases HP restored by 3 units per second.
    Increase Healing II: Increases HP restored by 4 units per second.
    Lifeward: When less than 25% HP, healing amount is doubled.
    Proximity Heal: Heal all nearby allies.

Lyrium Potion: Increases Magic by 30 for 20 seconds.

    Increase Maximum Mana: Increases Mana by 25%.
    Increase Maximum Mana Bonus: Increases Mana bonus by 25%.
    Increase Duration: Increases total duration by 20 seconds.
    Increase Magic Bonus: Increases Magic bonus by 30%.

Tonics

Fire Resistance Tonic: Gain 40% fire resistance for two minutes.

    Increase Duration I: Increases total duration by 30 seconds.
    Increase Duration II: Further increases total duration by 30 seconds.
    Increase Potency I: Increases total resistance by 10%.
    Increase Potency II: Further increases total resistance by 10%.
    Proximity Resistance: Grants fire resistance to allies within a 2 meter radius.

Cold Resistance Tonic: Gain 40% cold resistance for two minutes.

    Increase Duration I: Increases total duration by 30 seconds.
    Increase Duration II: Further increases total duration by 30 seconds.
    Increase Potency I: Increases total resistance by 10%.
    Increase Potency II: Further increases total resistance by 10%.
    Proximity Resistance: Grants cold-damage resistance to allies within a 2 meter radius.

Electrical Resistance Tonic: Gain 40% electrical-damage resistance for two minutes.

    Increase Duration I: Increases total duration by 30 seconds.
    Increase Duration II: Further increases total duration by 30 seconds.
    Increase Potency I: Increases total resistance by 10%.
    Increase Potency II: Further increases total resistance by 10%.
    Proximity Resistance: Grants electrical-damage resistance to allies within a 2 meter radius.

Spirit Resistance Tonic: Gain 40% spirit-damage resistance for two minutes.

    Increase Duration I: Increases the total duration by 30 seconds.
    Increase Duration II: Further increases total duration by 30 seconds.
    Increase Potency I: Increases total resistance by 10%.
    Increase Potency II: Further increases total resistance by 10%.
    Proximity Resistance: Grants spirit-damage resistance to all allies within a 2 meter radius.

Mighty Offense Tonic: Grants +13 damage bonus for 20 seconds.

    Increase Damage I: Increases damage by 26.
    Increase Damage II: Increases damage by 19.
    Damage Bonus vs. Guard: Provides 50% damage bonus against enemies with an active guard.
    Damage Bonus vs. Barrier: Provides 50% damage bonus against enemies with an active barrier.
    Critical Damage Bonus: Provides 100% damage bonus on all critical hits.

Rock Armor Tonic: Provides +12 bonus armor for 30 seconds.

    Improved Duration I: Increases total duration by 30 seconds.
    Improved Duration II: Further increases total duration by 30 seconds.
    Improved Potency I: Provides +11 additional armor bonus.
    Improved Potency II: Provides +12 additional armor bonus.
    Stun Enemies: Getting hit with a melee attack has 50% chance to stun attacker.

Tears Of The Dead: Three hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will remain poisoned for 10 seconds.

    Increase Duration I: Increases the total time of poison effect to 20 seconds.
    Increase Duration II: Increases the total time of poison effect to 25 seconds.
    Increase Damage I: Increases damage per second by 37.
    Increase Damage II: Increases damage per second by 67.
    Enhanced Potency: Upgrade weapon poison to 15 seconds and grants two additional hits.

Grenades

Pitch Grenade: Surrounds an enemy with a pitch that remains for one minute and slows down enemies that enter it.

    Increase Duration I: Increases total duration by 30 seconds.
    Increase Duration II: Further increases total duration by 30 seconds.
    Debilitate I: Enemies caught in the pitch deal 25% less damage and take 25% increased damage.
    Debilitate II: Enemies caught in the pitch further deal 25% less damage and take 25% increased damage.
    Immobilize: Immobilizes targets for 10 seconds.

Confusion Grenade: Enemies caught in the explosion begin attacking other enemies for 20 seconds.

    Increase Duration I: Increases total duration by 10 seconds.
    Increase Duration II: Further increases total duration by 10 seconds.
    Rage I: enemies will deal 25% additional damage to other enemies.
    Rage II: enemies will deal 50% additional damage to other enemies.
    Mind Wreck: After the effects of the grenade expire, all enemies take 635 spirit damage.

Antivan Fire: Set an area on fire for 30 seconds, which deals 23 burning damage to anyone standing in it.

    Increase Damage I: Increases the damage dealt by 21%.
    Increase Damage II: Increases the damage dealt by 38%.
    Increase Duration I: Increases the duration of fire by additional 30 seconds.
    Increase Duration II: Increases the duration of fire by additional 60 seconds.
    Shockwave: Stuns the enemies for five seconds.

Healing Mist: Creates a healing mist near the point of impact that heals allies for 289 HP.

    Increase Healing I: Increases the healing amount by +38.
    Increase Healing II: Increases the healing amount by +50.
    Healing Mist: Healing mist can revive and heal fallen allies.

Jar Of Bees: Summon a horde of bees at target, which attack enemies for 163 damage per second for 15 seconds. Each enemy attacked by bees has a 10% chance of panicking.

    Increase Panic Chance I: Increases panic chance by 10%.
    Increase Panic Chance II: Further increases panic chance by 10%.
    Increase Duration I: Increases total duration of effect by 5 seconds.
    Increase Duration II: Further increases total duration of effect by 5 seconds.
    And Some Wasps: First enemy to approach the swarm experiences the full effect of the grenade.

Cross class attacks

The following combo attacks use one class to inflict an enemy with a negative status, and then follow it with an attack from another class:

Mage Freeze: Impact Detonator (Warrior, Shatter) followed by:

    Precision Detonator (Rogue, Shatter)
    Eldritch Detonator (Mage, Basic combo)

Mage Paralyze: Impact Detonator (Warrior, Discharge) followed by:

    Precision Detonator (Rogue, Discharge)
    Eldritch Detonator (Mage, Basic combo)

Rogue Sleep: Impact Detonator (Warrior, Rupture) followed by:

    Precision Detonator (Rogue, Basic combo)
    Eldritch Detonator (Mage, Nightmare)

Warrior Stun: Impact Detonator (Warrior, Basic combo) followed by:

    Precision Detonator (Rogue, Rupture)
    Eldritch Detonator (Mage, Weakness)

All Astrarium locations and solutions

Search the indicated locations to find all 15 Astrariums. Follow the indicated instructions to solve all 15 Astrarium puzzles and get the “Stargazer” achievement. Astrariums can be found in The Hinterlands, Storm Coast, Crestwood, The Western Approach, and Emerald Graves. Each area contains three Astrariums. They are represented by a star icon on your mini-map. Finding and completing one will display the remaining Astrariums in that area on your map. All Astrariums, except for two in the Western Approach, can be accessed as soon as you unlock that specific area. Two of them in the Western Approach require that you first unlock two operations. Astrariums are puzzles that require you to connect the stars. They range from easy to advanced. You must copy the exact image of what is displayed in the bottom right corner of the screen. Count how many lines are connected to each star. If all the stars have an even number of lines connected, it means you can start the puzzle anywhere desired. The puzzle will also end at the same dot as where you started. If there are stars with an uneven number of lines connected, start there. If there are multiple stars with uneven lines connected, start at any of them and end at the remaining one. Each area, except for Crestwood, has one puzzle with extra stars that are not part of the actual puzzle. Once you have completed all three Astrariums in one area, a dungeon will open with loot inside. These dungeons will be marked on your map, but they are not required to get the “Stargazer” achievement.

Skyhold customizations

Successfully complete the indicated task or spend the indicated amount of gold to obtian the corresponding customization:

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Banner Topper

    Chantry Topper: Unlock Chantry Garden.
    Circle Of Magi Topper: Unlock Mage Tower.
    Dalish Topper: Unlock Exalted Plains.
    Dwarven Topper: Unlock Storm Coast.
    Ferelden Topper: Unlock Crestwood.
    Free Marches Topper: Unlock Storm Coast.
    Grey Warden Topper: Unlock The Forbidden Oasis.
    Inquisition Topper: Capture all the keeps.
    Orlesian Topper: Unlock Villa Maurel.
    Templar Topper: Unlock Templar Tower.
    Tevinter Imperium Topper: Unlock Hissing Wastes.

Bed

    Dwarven: Purchase for 713 gold from Val Royeaux.
    Free Marches II: Purchase for 713 gold from Val Royeaux.
    Orlais: Purchase for 713 gold from Val Royeaux.
    Orlais II: Purchase for 713 gold from Val Royeaux.
    Orlais III: Purchase for 713 gold from Val Royeaux.

Drapery

    Andrastian Chantry: Purchase for 356 gold from Val Royeaux.
    Chasind: Purchase for 356 gold from Val Royeaux.
    Circle Of Magi: Purchase for 356 gold from Val Royeaux.
    Dalish: Purchase for 356 gold from Val Royeaux.
    Dalish II: Purchase for 356 gold from Val Royeaux.
    Dwarven: Purchase for 356 gold from Val Royeaux.
    Ferelden: Purchase for 356 gold from Val Royeaux.
    Free Marches: Purchase for 356 gold from Val Royeaux.
    Grey Warden: Purchase for 356 gold from Val Royeaux.
    Inquisition: Purchase for 356 gold from Val Royeaux.
    Orlais: Purchase for 356 gold from Val Royeaux.
    Qunari: Purchase for 356 gold from Val Royeaux.
    Templar: Purchase for 356 gold from Val Royeaux.
    Tevinter Imperium: Purchase for 356 gold from Val Royeaux.

Window

    Andrastian Chantry: Purchase for 1,568 gold from Val Royeaux.
    Boon Of The Serault Glasswork: Successfully complete the Serault Operations with Cullen.
    Dalish: Purchase for 1,568 gold from Val Royeaux.
    Dwarven: Purchase for 1,568 gold from Val Royeaux.
    Ferelden: Purchase for 1,568 gold from Val Royeaux.
    Orlais: Purchase for 1,568 gold from Val Royeaux.
    Qunari: Purchase for 1,568 gold from Val Royeaux.

War Table Operations

Successfully complete the indicated task to unlock the corresponding War Table Operation, then finish it to receive the listed reward:

Dwarf

The Carta Gets Its Cut

    Pre-requisite: Be a Draft Inquisitor.
    Reward: Influence. Using a Secrets specialist is recommended.

Business with the Carta

    Pre-requisite: Do not take Cullen’s option during The Carta Gets Its Cut.
    Reward: Bladed Greatsword Grip. Using a Secrets specialist is recommended.

The Dasher

    Pre-requisite: Successfully complete Business With The Carta and Wicked Eyes And Wicked Hearts.
    Reward: Dwarven Longsword Grip.

Elf

Contact Clan Lavellan

    Pre-requisite: Be an Elf Inquisitor.
    Reward: Blood Lotus and Influence. Using a Forces specialist is recommended.

Protect Clan Lavellan

    Pre-requisite: Successfully complete Contact Clan Lavellan.
    Reward: Using a Connections specialist is recommended.

Investigate Duke Antoine of Wycome

    Pre-requisite: Successfully complete Protect Clan Lavellan.
    Reward: Influence. Using a Connections specialist is recommended.

Stop Purge of Wycome’s Elves

    Pre-requisite: Successfully complete Investigate Duke Antoine Of Wycome.
    Reward: Influence. Using a Secrets specialist is recommended.

Break Venatori Hold on Wycome

    Pre-requisite: Successfully complete Protect Clan Lavellan with Cullen.
    Reward: Influence. Using a Connections specialist is recommended.

Restore Order in Wycome

    Pre-requisite: Successfully complete Break Venatori Hold On Wycome with Leliana.
    Reward: Influence. Using a Secrets specialist is recommended.

Protect Clan Lavellan and Wycome

    Pre-requisite: Successfully complete Restore Order In Wycome, Here Lies The Abyss, and Wicked Eyes And Wicked Hearts.
    Reward: Influence and Royal Sixteen. Using a Connections specialist is recommended.

A Job for the Valo-kas Mercenaries

    Pre-requisite: Reach Skyhold.
    Reward: Blightwasp Vitaar. Using a Forces specialist is recommended.

The Missing Blades of the Valo-Kas

    Pre-requisite: Successfully complete A Job For The Valo-kas Mercenaries, Wicked Eyes And Wicked Hearts, or Here Lies The Abyss.
    Reward: Using a Connections specialist is recommended.

Freeing the Valo-Kas Mercenaries

    Pre-requisite: Successfully complete The Missing Blades Of The Valo-kas.
    Reward: You will receive Qunari Slasher Grip. Using a Forces specialist is recommended.

Human

Deal with Relatives of the Trevelyans

    Pre-requisite: Be a Human Inquisitor.
    Reward: Influence.

Mediate Between Ostwick Noble Families

    Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Josephine, complete Your Heart Shall Burn, and have Inquisition Rank 4.
    Reward: Influence. Using a Secrets specialist is recommended.

Deal with an Unexpected Gift

    Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Mediate Between Ostwick Noble Families.
    Reward: Unknown.

Protect the Inquisition’s Reputation

    Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Leliana, In Your Heart Shall Burn, and have Inquisition Rank 4.
    Reward: Influence. Using a Forces specialist is recommended.

Stop Bann Dorner from Spying

    Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Protect The Inquisition’s Reputation.
    Reward: Influence.

Stop Albrecht Harassing Messengers

    Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Cullen, In Your Heart Shall Burn, and have Inquisition Rank 4.
    Reward: Influence. Using a Forces specialist is recommended.

Beat Lord Albrecht in Grand Tourney

    Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies the Abyss, Deal With Relatives Of The Trevelyans, and Stop Albrecht Harassing Messengers.
    Reward: Influence.

General Operations

A Battalion for Sera and Verchiel

    Pre-requisite: Speak to Sera in Skyhold.
    Reward: Influence and forces.

A Favor Returned

    Pre-requisite: Make sure Empress Celene survives in Halamshiral and remains ruler of Orlais.
    Reward: Influence and Connections.

A Friend in Qarinus

    Pre-requisite: Recruit Dorian.
    Reward: Apostate Staff Blade and Connections.

A Gift from the Imperial Palace

    Pre-requisite: Relationship between Empress Celene and Briala.
    Reward: Amulet of Power and Connections.

A Golden Opportunity

    Pre-requisite: Claimed the Emprise du Lion and at least three perks selected with the Connections specialist.
    Reward: Anderfels and Connections.

A Memorial for Haven

    Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 5.
    Reward: Edgy dagger grip and forces.

A Present for Bianca

    Pre-requisite: Invest many perk points into the Secrets category.
    Reward: Aiming Module II and forces.

A Whisper from Behind the Throne

    Pre-requisite: Successfully complete Halamshiral by siding with Briala.
    Reward: Miniature mask and Secrets.

Acquire the Arcanist

    Pre-requisite: Available after Setback.
    Reward: Secrets.

All That Glitters

    Pre-requisite: Claimed the Western Approach, at least 3 points invested into Forces.
    Reward: Wide greatsword.

Amaranthine Charger

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

An Invitation from the Emperor

    Pre-requisite: Successfully complete Halamshiral by siding with Gaspard.
    Reward: Influence and forces.

An Offer from the Blades of Hessarian

    Pre-requisite: Convinced the bandits in the storm coast to ally with the Inquisition.
    Reward: Engraved Pommel and Secrets.

Anderfel Courser

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

Answer a Request from Hasmal

    Pre-requisite: Successfully complete the Redcliffe Castle mages plot.
    Reward: Influence and forces.

Avvar Mixed Draft

    Pre-requisite: AMD Bonus Mount.
    Reward: Unknown.

Bestow Mourning Halla

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Rashvine and Secrets.

Blue River Bane Dracolisk

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

Break

    Pre-requisite: Available to warrior Inquisitors with the Reaver specialization at Inquisition Rank of 8 or higher.
    Reward: Hella Leather, Lazurite, Ring Velvet and Connections.

Bring Samson to Skyhold for Judgment

    Pre-requisite: Successfully complete Temple Of Mythal with Samson as Nemesis.
    Reward: Forces.

Build Watchtowers

    Pre-requisite: Available in the Hinterlands after scouting locations for watchtowers in the Farmland Security quest.
    Reward: Forces.

Capitalize on Alliance with Fairbanks

    Pre-requisite: Successfully complete Halamshiral, Fairbanks has moved to Argons Lodge, and presented evidence to Clara.
    Reward: Influence and Connections.

Celebrate the Dragonslaying

    Pre-requisite: Kill your first dragon.
    Reward: Superb Amulet of Willpower and Connections.

Challenge Josephine’s Fiancé to a Duel

    Pre-requisite: Josephine romance plot, challenge her Fiancé to a duel.
    Reward: Unknown.

Contact Hero of Ferelden

    Pre-requisite: Import a world state in which The Warden is female and survived.
    Reward: Enhanced Belt of Health and Secrets.

Continuing Her Predecessor’s Work

    Pre-requisite: Speak with the Tranquil researcher in Skyhold.
    Reward: Corrupting Rune and Connections.

Continuing Research

    Pre-requisite: Speak with the Tranquil researcher in Skyhold.
    Reward: Master Corrupting Rune and Connections.

Crestwood Resources

    Pre-requisite: Available after Crestwood has been scouted.
    Reward: 6 Obsidian, 1 Fereldan Throne Accessory I (75.0%), 1 Fereldan Throne Accessory II (25.0%), and Connections.

Crossing the Sulphur Pits

    Pre-requisite: Locate and mark the sulphur pits in the Western Approach.
    Reward: Unknown.

Dagna: Mind Your Mentor

    Pre-requisite: Dagna unlocked.
    Reward: Influence and forces.

Dagna: Overdue Penalties

    Pre-requisite: Dagna Unlocked.
    Reward: Influence and forces.

Deal with Lord Basile Maron

    Pre-requisite: Claimed the Emprise du Lion.
    Reward: Influence and forces.

Delicate Negotiations

    Pre-requisite: Unknown.
    Reward: Connections.

Desert Lightning Dracolisk

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

Destroying House of Repose’s Contract

    Pre-requisite: Unlocked as part of Josephine’s personal plot.
    Reward: Unknown.

Dorian’s Request

    Pre-requisite: Available after attack on Haven, assuming Dorian has been recruited and the Inquisition is rank 4 or higher.
    Reward: Influence and Secrets.

Draw Out the Red Templar Lieutenant

    Pre-requisite: Fairbanks moved to Argons Lodge.
    Reward: Forces.

Emerald Graves Resources

    Pre-requisite: Available after Emerald Graves has been scouted.
    Reward: Pyrophite, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Embrium, and Connections.

Emprise du Lion Resources

    Pre-requisite: Available after Emprise du Lion has been scouted.
    Reward: Bloodstone, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Arbor Blessing, and Connections.

End

    Pre-requisite: Available to rogue Inquisitors with the Assassin specialization at Inquisition Rank of 8 or higher.
    Reward: Forces.

Endure

    Pre-requisite: Available to warrior Inquisitors with the Templar specialization at Inquisition Rank of 8 or higher.
    Reward: Influence and forces.

Escape Routes for Agents in Crestwood

    Pre-requisite: Capture the keep in Crestwood and assign it to Secrets.
    Reward: Unknown.

Exalted Plains Resources

    Pre-requisite: Available after Exalted Plains has been scouted.
    Reward: Veridium, Andrastian Throne Accessory I (75.0%), Andrastian Throne Accessory II (25.0%), Orlesian Throne Accessory I (75.0%), Orlesian Throne Accessory II (25.0%), and Connections.

Expose the Double Agent

    Pre-requisite: Unknown.
    Reward: Influence and any specialist.

Eyes of the Maker

    Pre-requisite: Successfully complete the Setback, and upgrade the Chantry in Skyhold.
    Reward: Gold bracelet and forces.

Fallow Mire Resources

    Pre-requisite: Available after scouting the Fallow Mire.
    Reward: Chasind Throne Accessory I (75.0%), Chasind Throne Accessory II (25.0%), Blue Vitriol, Blood Lotus, and Connections.

Find Crestwood’s Mayor

    Pre-requisite: Available after completing Still Waters in Crestwood.
    Reward: Forces.

Find Source of Darkspawn Attacks

    Pre-requisite: Unknown.
    Reward: Influence and forces.

Find a Sponsor for the Du Paraquettes

    Pre-requisite: Josephine Personal Plot.
    Reward: Influence and forces.

Find the Old Montilyet Family Crest

    Pre-requisite: Josephine Gift/Romance Plot.
    Reward: Unknown.

Find the Source of Darkspawn

    Pre-requisite: Discovered the Slave Pits.
    Reward: Unknown.

Find the Warden

    Pre-requisite: Available after speaking to Hawke in Skyhold, during From the Ashes.
    Reward: Unknown.

Finding Samson’s Weakness

    Pre-requisite: Unlocked Dagna, Part of Samsons nemesis plot.
    Reward: Influence and Connections.

Flames of the Inquisition Charger

    Pre-requisite: Preorder Bonus.
    Reward: Inquisition Barded Charger.

Free Marches Ranger

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

Gain Access to Ghilan’nain’s Grove

    Pre-requisite: Claim Ghilan’nain’s Landmark in Emerald Graves.
    Reward: Unknown.

Gain Orzammar’s Friendship

    Pre-requisite: Have a Keep import where Harrowmont is king, Available post setback.
    Reward: Influence and Connections.

Gather Cloth

    Pre-requisite: Available after scouting Emprise du Lion.
    Reward: Velveteen, Plush Fustian Velvet, Ring Velvet, and forces.

Gather Herbs

    Pre-requisite: Available after scouting Crestwood.
    Reward: Spindleweed, Royal Elfroot, and forces.

Gather Information on Lord Otranto

    Pre-requisite: Josephine Romance Plot.
    Reward: Unknown.

Gather Leather

    Pre-requisite: Available after scouting Emprise du Lion.
    Reward: Great Bear Hide, August Ram Leather, Nugskin, Canine Leather, and forces.

Gather Metals

    Pre-requisite: Available after scouting Western Approach.
    Reward: Paragon’s Luster, Everite, and forces.

Getting a Judge’s Favor

    Pre-requisite: Josephine Personal Plot.
    Reward: Unknown.

Grand Cleric Iona

    Pre-requisite: Unknown.
    Reward: Influence, Amulet of Power, and forces.

Harvest of History

    Pre-requisite: Complete the Apothecary upgrade for Skyhold.
    Reward: Connections.

Help Ponchard de Lieux

    Pre-requisite: Dorian Romance/Gift Plot.
    Reward: Influence and Connections.

Hinterland Resources

    Pre-requisite: Available after scouting the Hinterlands.
    Reward: Onyx, Enchanter’s Seat Accessory I, Enchanter’s Seat Accessory II, and Connections.

Hire Former Slaves as Paid Workers

    Pre-requisite: Helped free the slaves.
    Reward: Influence.

Hissing Wastes Resources

    Pre-requisite: Unlocked the Hissing Wastes.
    Reward: Lazurite, Qunari Bench Accessory I, Qunari Bench Accessory II, and Connections.

House Amladaris

    Pre-requisite: Available after Setback.
    Reward: Master Spirit Rune and Connections.

Imperial Warmblood

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

Improved Stability

    Pre-requisite: Closed 25% of all fade rifts.
    Reward: Influence and Connections.

Improving Morale

    Pre-requisite: Claimed the Western Approach and have at least 3 perks in forces.
    Reward: Influence and Forces.

Inspire

    Pre-requisite: Available to warrior Inquisitors with the Champion specialization at Inquisition Rank of 8 or higher.
    Reward: Influence and Secrets.

Investigate Ancient Laboratory

    Pre-requisite: Found the Tevinter Laboratory in Western Approach.
    Reward: Magister Ice Staff and Secrets.

Investigate Elven Ruins

    Pre-requisite: Successfully complete Halamshiral, and find the elven tomb landmark in Emerald Graves.
    Reward: Forces.

Investigate Sahrnia Quarry

    Pre-requisite: Samson nemesis plot.
    Reward: Unknown.

Investigate the Elven Glyphs

    Pre-requisite: Located all the Elven Glyphs in Exhalted Plains.
    Reward: Unknown.

Investigate the Exalted Plains

    Pre-requisite: Successfully complete Halamshiral.
    Reward: Unknown.

Investigate the Shards

    Pre-requisite: Unlocked the Oasis.
    Reward: Unknown.

Investigate the Shrine of Dumat

    Pre-requisite: Speak with Leliana about the Shrine.
    Reward: Secrets.

Investigate the Western Approach

    Pre-requisite: Available after speaking to Hawke’s Warden ally.
    Reward: Unknown.

Justice Overflowing

    Pre-requisite: Fill the Jail in Skyhold.
    Reward: Influence and Secrets.

Learn More about Dragons

    Pre-requisite: Successfully complete Setback, and kill at least 3 High Dragons.
    Reward: Forces.

Liberate Emprise du Lion

    Pre-requisite: Unlock Emprise du Lion.
    Reward: Unknown.

Light-Torn Steed

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

Locate Weapon of Tyrdda Bright-Axe

    Pre-requisite: Locate all the Landmarks in all Wildernesses.
    Reward: tyrdda’s staff and Forces.

Locate the Missing Seekers

    Pre-requisite: Cassandra Personal Plot, and successfully complete Seekerfortress.
    Reward: Influence and Secrets.

Make

    Pre-requisite: Available to rogue Inquisitors with the Artificer specialization at Inquisition Rank of 8 or higher.
    Reward: Masterwork Jagged Longbow Grip, Masterwork Firm Dagger Grip, and Connections.

Make Contact in the Emerald Graves

    Pre-requisite: Unlocked the Emerald Graves.
    Reward: Unknown.

Manage Stolen Freemen Property

    Pre-requisite: Fairbanks moved to Argons Lodge, Presented evidence to brigand leader.
    Reward: Influence and Connections.

Measure Veil Strength

    Pre-requisite: Recruited Solas.
    Reward: Influence and Forces.

Negotiate a Deal for Weapon Plans

    Pre-requisite: Unlocked the quartermaster in Skyhold.
    Reward: anderfels cleaver, masterwork sentinel shield, and Secrets.

Nobility and Casualty

    Pre-requisite: Successfully complete Seeker Fortress.
    Reward: Amulet Of Power, Influence, Connections.

Not So Bonny Sims

    Pre-requisite: Unlock Skyhold.
    Reward: Unknown.

Obtain Amulet for Cole

    Pre-requisite: Acquire an amulet for Cole as part of his personal plot.
    Reward: Unknown.

Opening the Roads

    Pre-requisite: Unlock Skyhold.
    Reward: Royale Sea Silk, 1Stormheart, Wyvern Scales, Arbor Blessing, and Forces.

Plant Crystal in Venatori Headquarters

    Pre-requisite: Place a memory crystal in Venatori Headquarters as part of Calpernia nemesis quest, Under Her Skin.
    Reward: Secrets.

Power for a Price

    Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 6.
    Reward: Influence and Forces.

Primal-Trained Longma

    Pre-requisite: Prima Bonus Mount.
    Reward: Unknown.

Rainier’s Release: An Alternative

    Pre-requisite: Blackwall Personal Plot.
    Reward: Secrets.

Red Templars on the Storm Coast

    Pre-requisite: Unlocked Stormcoast, Varrics personal Plot complete.
    Reward: Secrets.

Repair Pont Agur

    Pre-requisite: Claimed the Pont Agur Landmark.
    Reward: Unknown.

Reports of Darkspawn Activity

    Pre-requisite: Setback complete, Bandits cleared out of Stormcoast.
    Reward: Forces.

Rescue Soldiers Missing in Ferelden

    Pre-requisite: Complete to scout the Fallow Mire.
    Reward: Unknown.

Rescue the Spy

    Pre-requisite: Successfully complete Skyhold.
    Reward: Influence and Secrets.

Research the Well of Sorrows

    Pre-requisite: Successfully complete the Temple Of Mythal.
    Reward: Influence.

Restore Judicael’s Crossing

    Pre-requisite: Claimed the Judicael’s Crossing landmark in emprise du lion.
    Reward: Unknown.

Restore the Port on the Storm Coast

    Pre-requisite: Claimed the port landmark in the storm coast.
    Reward: Influence and Connections.

Revenge of the Merchants Guild

    Pre-requisite: Varric personal plot.
    Reward: Connections.

Revere

    Pre-requisite: Available to mage Inquisitors with the Necromancer specialization at Inquisition Rank of 8 or higher.
    Reward: Magister Staff Blade, Influence, and Secrets.

Rumors of Maleficarum

    Pre-requisite: Successfully complete the Setback.
    Reward: Corrupting rune and Forces.

Rumors of the Sulevin Blade

    Pre-requisite: Elf Inquisitor.
    Reward: Unknown.

Say Farewell to Lady Ducette

    Pre-requisite: Leliana personal plot.
    Reward: Unknown.

Scout the Hinterlands

    Pre-requisite: Complete to scout the Hinterlands.
    Reward: Unknown.

Scout the Storm Coast

    Pre-requisite: Complete to scout the Storm Coast.
    Reward: Unknown.

Secure More Lyrium for the Templars

    Pre-requisite: Successfully complete the Setback.
    Reward: Influence.

Secure a Route through the Frostbacks

    Pre-requisite: Killed the Avvar chief in the Fallow Mire.
    Reward: Influence.

Shadows over Denerim

    Pre-requisite: Successfully complete the Setback, Redcliffe Castle, and DA keep import state where Anora is Queen or with the Warden.
    Reward: Fereldan Medallion of Service, Influence, and Secrets.

Sharp-Tail Dracolisk

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Unknown.

Smash

    Pre-requisite: Available to rogue Inquisitors with the Tempest specialization at Inquisition Rank 8.
    Reward: Masterwork Pyrophite and Forces.

Speak with Minister Bellise at Party

    Pre-requisite: Josephine Personal Plot.
    Reward: Unknown.

Specializations for the Inquisitor

    Pre-requisite: Available at Skyhold, open to mage Inquisitors.
    Reward: Connections.

Specializations for the Inquisitor

    Pre-requisite: Available at Skyhold, open to warrior Inquisitors.
    Reward: Forces.

Specializations for the Inquisitor

    Pre-requisite: Available at Skyhold, open to rogue Inquisitors.
    Reward: Forces.

Stop Venatori Activity in the West

    Pre-requisite: Complete to scout the Hissing Wastes.
    Reward: Unknown.

Stop the Rumors

    Pre-requisite: Minstrel unlocked in Skyhold.
    Reward: Influence and Forces.

Stop the Smuggling of Regular Lyrium

    Pre-requisite: Unknown.
    Reward: Influence and Forces.

Support Cassandra

    Pre-requisite: Support Cassandra to be Divine.
    Reward: Influence and Connections.

Support Leliana

    Pre-requisite: Support Leliana to be Divine.
    Reward: Influence and Connections.

Support Vivienne

    Pre-requisite: Support Vivenne to be Divine.
    Reward: Influence and Connections.

Support from Nevarra

    Pre-requisite:75% of all Fade rifts closed.
    Reward: Nevarran Toy Soldier and Connections.

The “Bog Unicorn”

    Pre-requisite: Preorder Bonus.
    Reward: Bog Unicorn.

The Arcanist and the Fade

    Pre-requisite: Dagna Unlocked.
    Reward: Bianca Aiming Enhancement II and Secrets.

The Archives of Montfort

    Pre-requisite: Successfully complete the Setback, and Chantry upgrade to Skyhold.
    Reward: Masterwork Balanced Pommel and Connections.

The Arl of Redcliffe

    Pre-requisite: Seeker Fortress complete, Setback complete.
    Reward: Obsidian and Forces.

The Big One?

    Pre-requisite: Setback complete.
    Reward: Forces.

The Chantry Remains

    Pre-requisite: Unknown.
    Reward: Influence and Connections.

The College of Magi

    Pre-requisite: Inquisition Rank 7, Halamshiral or Adamant complete.
    Reward: Influence and Connections.

The Cult of Andraste

    Pre-requisite: Available at Haven.
    Reward: Lifeward Amulet and Secrets.

The Hunter Shade Dracolisk

    Pre-requisite: Successfully complete operation to gain access to new mount.
    Reward: Hunter Shade Dracolisk and Connections.

The Name of Our Enemy

    Pre-requisite: Unlocked after Skyhold.
    Reward: Wave blade and Connections.

The Red Hart

    Pre-requisite: Deluxe Bonus.
    Reward: Red Hart.

The Secrets of Andraste

    Pre-requisite: Unlocked at Haven.
    Reward: Connections.

The Serpent of Nevarra

    Pre-requisite: Successfully complete the Setback, have Inquisition Rank 5 and 3 Secrets perks.
    Reward: Magisterial Ice Staff, Influence, and Secrets.

The Tevinter Resistance

    Pre-requisite: Have Inquisition Rank 6 and Dorian in party.
    Reward: Enhanced Chain Lightning Ring and Forces.

The Teyrn of Highever

    Pre-requisite: Unlocked Hinterlands.
    Reward: Feredlen Captain Longsword, and Forces.

The University of Orlais

    Pre-requisite: Adamant or Halamshiral complete.
    Reward: Orlesian Army Warrior Armor and Connections.

Thom Rainier’s Fate

    Pre-requisite: Available after speaking to Cullen in Val Royeaux during Blackwall’s Revelations inner circle quest.
    Reward: Unknown.

Tithe of the Faithful

    Pre-requisite: Chantry upgraded in Skyhold.
    Reward: Unknown.

To Serve Any Master

    Pre-requisite: Crestwood unlocked, Secrets have 3 or more perks.
    Reward: Connections.

Track Down Samson

    Pre-requisite: Samson nemesis plot, spoken with Cullen about Maddox.
    Reward: Unknown.

Translate the Dragon Text

    Pre-requisite: Western Approach Laboratory dungeon complete.
    Reward: Unknown.

Trust

    Pre-requisite: Available to mage Inquisitors with the Knight-Enchanter specialization at Inquisition Rank of 8 or higher.
    Reward: Enchanted Staff Grip, Influence, and Forces.

Upon the Waking Sea

    Pre-requisite: Unknown.
    Reward: Figurine Of Armored Andraste and Forces.

Watcher in the Wings

    Pre-requisite: Unknown.
    Reward: Crow Dual-Blade and Secrets.

Western Approach Resources

    Pre-requisite: Scout to the Western Approach.
    Reward: Paragon’s Luster, Deep Mushroom, and Connections.

Inquisitor’s Path Operations

Train

    Pre-requisite: A rift mage with Inquisition Rank 8.
    Reward: Superior Enchanter Staff Blade, Influence, and Secrets.

Mage Allies Operation Chain

Reclaiming the Mage Rebellion

    Pre-requisite: Successfully complete In Hushed Whispers while allying with mages.
    Reward: Enhance Amulet Of Magic.

Reparations for Redcliffe

    Pre-requisite: Successfully complete Reclaiming The Mage Rebellion, and either Here Lies The Abyss or Wicked Eyes And Wicked Hearts.
    Reward: Connections.

The Arl’s Invitation

    Pre-requisite: Successfully complete Reparations For Redcliffe.
    Reward: Influence and Connections.

Mage Prisoners Operation Chain

Information from the Grand Enchanter

    Pre-requisite: Successfully complete In Hushed Whispers, and take mages as prisoners.
    Reward: Amulet of Power and Secrets.

The Extremists

    Pre-requisite: Successfully complete Information From The Grand Enchanter and Here Lies The Abyss.
    Reward: None. Using a Secrets specialist is recommended.

Templars Operation Chain

Negotiate with Hasmal’s Templars

    Pre-requisite: Successfully complete Champions Of Just by taking Templars as prisoners.
    Reward: Influence and Forces.

The Order’s Obligations

    Pre-requisite: Successfully complete Champions Of Just by taking Mages as prisoners.
    Reward: Influence and Connections.

Darkspawn Operation Chain

Investigate Val Gamord

    Pre-requisite: Exile Grey Wardens in Here Lies the Abyss.
    Reward: Influence, Darkspawn Alpha Greataxe, and Forces.

Drive Darkspawn from Val Gamord

    Pre-requisite: Successfully complete Investigate Val Gamord.
    Reward: Masterwork Etched Two-Handed Grip, Influence, and Forces.

Search Mines in Gamordan Peaks

    Pre-requisite: Successfully complete Drive Darkspawn From Val Gamord.
    Reward: Battlemage Staff, Influence, and Secrets.

Grey Wardens Operation Chain

Protect Val Gamord from Darkspawn

    Pre-requisite: Successfully complete Here Lies The Abyss, and side with Grey Wardens.
    Reward: None. Using a Forces specialist is recommended.

Find Source of Darkspawn Attacks

    Pre-requisite: Successfully complete Protect Val Gamord From Darkspawn.
    Reward: Influence and Secrets.

Pursue Marquise Bouffon

    Pre-requisite: Successfully complete Find Sources Of Darkspawn Attacks.
    Reward: Influence and Secrets.

Defeat Marquise Bouffon

    Pre-requisite: Successfully complete Pursue Marquise Bouffon.
    Reward: Song of the Marshes and use Connections.

Destroy Darkspawn Outbreak

    Pre-requisite: Successfully complete Defeat Marquise Bouffon.
    Reward: Master-Demon Slaying Ring and use Forces.

Ser Barris Operation Chain

Save Val Colline from the Venatori

    Pre-requisite: Make sure Ser Barris survives Champions of the Just.
    Reward: Influence and use Secrets.

Have Ser Barris Lead against Demons

    Pre-requisite: Successfully complete Val Colline From The Venatori.
    Reward: Influence and use Forces.

Investigate Man Accused of Abomination

    Pre-requisite: Successfully complete Have Ser Barris Lead Against Demons.
    Reward: Influence and use Connections.

Blackwall

Utilize the Grey Warden Treaties

    Pre-requisite: recruit Blackwall.
    Reward: Connections and Iron.

Conscript for the Inquisition

    Pre-requisite: After Haven is destroyed and Blackwall is recruited.
    Reward: Connections and Round Pommel.

The Consequences of Blackwall’s Lie

    Pre-requisite: see Blackwall on the gallows in Val Royeaux.
    Reward: Unknown.

Locate Rhys and Evangeline

    Pre-requisite: speak to Cole about Rhys and Evangeline at Skyhold.
    Reward: Secrets and Influence.

Deploy Rhys and Evangeline

    Pre-requisite: Successfully complete Locate Rhys and Evangeline.
    Reward: Forces, Influence, and Spirit Essence.

Cullen

Aid those Impacted by the Civil War

    Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts.
    Reward: Forces and Influence.

An Offer from the Imperial Army

    Pre-requisite: Successfully complete Aid Those Impacted By The Civil War with Cullen.
    Reward: Forces and Influence.

Diverting Soldiers in the Frostbacks

    Pre-requisite: Claim the Keep in Crestwood and invest points in the Forces perk tree.
    Reward: Forces, Influence, and Maker’s Bride Cameo.

Pursuit through the Mountains

    Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Cullen.
    Reward: Secrets, Masterwork Inscribed One-Handed Haft, and Influence.

Thanks from a Chantry Sister

    Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Josephine.
    Reward: Secrets and Influence.

The Iron Bull

Choose Successor in Lydes

    Pre-requisite: Recruit Iron Bull.
    Reward: Connections, Influence, and Spindleweed.

Choose Successor in Lydes: Caralina

    Pre-requisite: Choose Successor in Lydes.
    Reward: Secrets, Influence, and Ancestral Shield of Lydes. Receive Ancestral Shield of Lydes if made Duchess.

Choose Successor in Lydes: Monette

    Pre-requisite: Successfully complete Choose Successor In Lydes.
    Reward: Forces, Ancestral Blade of Lydes, and Influence. Receive Influence if made Duchness.

Choose Successor in Lydes: Jean-Gaspard de Lydes

    Pre-requisite: Successfully complete Choose Successor In Lydes.
    Reward: Secrets and Ancestral Blade of Lydes. Receive Influence if made Duke.

The Iron Bull: Hunter Fell Operation Chain

Investigate Hunter Fell

    Pre-requisite: Recruit the Iron Bull.
    Reward: Secrets.

Continue Investigation

    Pre-requisite: Successfully complete Investigate Hunter Fell.
    Reward: Secrets and Influence.

Identify Venatori Agent

    Pre-requisite: Successfully complete Continue Investigation.
    Reward: Secrets, Influence, and Elfsnake Vitaar.

The Iron Bull: Venatori Fire Ship Operation Chain

Failed Assassination Attempt Inquiry

    Pre-requisite: Successfully complete Demands Of The Qun, Here Lies The Abyss, or Wicked Eyes And Wicked Hearts.
    Reward: Connections and Firm Pommel.

Follow Venatori Assassins

    Pre-requisite: Successfully complete Failed Assassination Attempt Inquiry.
    Reward: Secrets, Magister Fire Staff, and Influence.

Stop Venatori Fire Ship

    Pre-requisite: Successfully complete Follow Venatori Assassins.
    Reward: Forces, Templar Commander Armor, and Influence.

The Iron Bull: Venatori Spymaster Operation Chain

Find Spies in Skyhold

    Pre-requisite: Successfully complete Stop Venatori Fire Ship.
    Reward: Forces and Influence.

Track Spies in Val Royeaux

    Pre-requisite: Successfully complete Find Spies In Skyhold.
    Reward: Forces and Heavy Orlesian Army Armor.

Track Spies in Val Chevin

    Pre-requisite: Successfully complete Track Spies In Val Royeaux.
    Reward: Secrets and Reinforced Bow.

Track Spies in Nevarra

    Pre-requisite: Successfully complete Track Spies In Val Chevin.
    Reward: Secrets and Amulet of Power.

Track Spies in Vyrantium

    Pre-requisite: Successfully complete Track Spies In Nevarra.
    Reward: Connections and Masterwork Archon Staff.

Destroy Venatori Spy Network

    Pre-requisite: Successfully complete Track Spies In Vyrantium.
    Reward: Secrets and Influence.

Investigate Redcliffe Castle

    Pre-requisite: Successfully complete Champions Of The Just.
    Reward: Connections and Influence.

Deal with Venatori Ally

    Pre-requisite: Successfully complete Investigate Redcliffe Castle with Josephine.
    Reward: Forces and Influence.

Investigate Therinfal Redoubt

    Pre-requisite: Available after In Hushed Whispers.
    Reward: Secrets, Influence, and Red Lyrium.

Hunt Therinfal Redoubt Demon

    Pre-requisite: Successfully complete Investigate Therinfal Redoubt with Leliana.
    Reward: Connections, Intense Spirit Essence.

Scout Haven Ruins

    Pre-requisite: Available after From the Ashes.
    Reward: Connections and Influence.

Locate Heretic Sister

    Pre-requisite: Successfully complete Scout Haven Ruins with Josephine.
    Reward: Connections and Influence.

Destroy Adamant Fortress

    Pre-requisite: Available after Here Lies the Abyss.
    Reward: Forces and Influence.

Claim Grey Warden Cache

    Pre-requisite: Successfully complete Destroy Adamant Fortress with Cullen.
    Reward: Forces and Grey Warden Shield.

Meet Orlesian Mercenaries

    Pre-requisite: Available after Wicked Eyes and Wicked Hearts.
    Reward: Connections.

Press Orlesian Nobles

    Pre-requisite: Successfully complete Meet Orlesian Mercenaries with Josephine.
    Reward: Connections.

Inflate Inquisition Numbers

    Pre-requisite: Available after What Pride Had Wrought.
    Reward: Secrets and Influence.

Follow Venatori Map

    Pre-requisite: Successfully complete Inflate Inquisition Numbers with Leliana.
    Reward: Forces and Sentinel Staff.

Josephine

Strike a Bargain with Merchant Princes

    Pre-requisite: Successfully complete In Your Heart Shall Burn.
    Reward: Influence.

Stop War between Nevarra and Tevinter

    Pre-requisite: Successfully complete Strike A Bargain With Merchant Princes.
    Reward: Influence.

Sera

Red Jenny: Inquisition Needs Beeees!

    Pre-requisite: Recruit Sera.
    Reward: Forces and Jar of Bees Grenade Recipe.

Red Jenny says “Drop and Grab”

    Pre-requisite: Speak to Sera at Haven.
    Reward: Connections and Influence. Also gain some approval from Sera.

Red Jenny Attends a Party

    Pre-requisite: Successfully complete The Verchiel March.
    Reward: Connections. Also gain some approval from Sera.

Red Jenny and the Bad Goods

    Pre-requisite: Successfully complete Red Jenny Attends A Party, and claim one of Caer Bronach, Griffon Wing Keep, or Suledin Keep.
    Reward: Connections and Amulet of Power. Also gain some approval from Sera.

A Trouble of Red Jennies

    Pre-requisite: Successfully complete Red Jenny And The Bad Goods.
    Reward: Secrets. Also gain some approval from Sera.

Red Jenny and the Imposters

    Pre-requisite: Successfully complete A Trouble Of Red Jennies with Josephine.
    Reward: Secrets. Also gain some approval from Sera.

Red Jenny and the Trail (Nevarra)

    Pre-requisite: Successfully complete Red Jenny And The Imposters.
    Reward: Forces. Also gain some approval from Sera.

Red Jenny and the Tantervale Charade

    Pre-requisite: Successfully complete A Trouble Of Red Jennies with Leliana.
    Reward: Forces. Also gain some approval from Sera.

Red Jenny and the Trail (Tantervale)

    Pre-requisite: Successfully complete Red Jenny And The Tantervale Charade.
    Reward: Forces and Noble Dueling Sword. Also gain some approval from Sera.

Red Jennies In/On the Hunt

    Pre-requisite: Successfully complete Red Jenny And The Trail.
    Reward: Connections. Also gain some approval from Sera.

Varric

Hard in Hightown 3: Varric’s Revenge

    Pre-requisite: in Haven.
    Reward: Secrets and Amulet of Power.

Hard in Hightown: The Search for the Hack Writer

    Pre-requisite: Successfully complete Hard In Hightown 3: Varric’s Revenge.
    Reward: Secrets.

Hard in Hightown: Unsavory Parallels

    Pre-requisite: Successfully complete Hard In Hightown: The Search For The Hack Writer.
    Reward: Secrets and Amulet of Power.

Hard in Hightown: Trouble in Skyhold

    Pre-requisite: Successfully complete Hard In Hightown: Unsavory Parallels, and either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
    Reward: Forces.

Hard in Hightown: Revenge of the Merchant Guild

    Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Leliana’s path.
    Reward: Connections.

Hard in Hightown: A Dagger in the Back

    Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Cullen’s path.
    Reward: Forces.

Hard in Hightown: A Worthy Dwarf

    Pre-requisite: Successfully complete Hard In Hightown: Revenge Of The Merchant Guild.
    Reward: Secrets and Ornate Bianca Grip.

Hard in Hightown: No Dwarf Less Worthy

    Pre-requisite: Successfully complete Hard In Hightown: A Dagger In The Back.
    Reward: Forces and Firm Bianca Grip.

Vivienne

Truth or Dare: The Imperial Court

    Pre-requisite: Recruit Vivienne before Wicked Eyes And Wicked Hearts.
    Reward: Connections and Influence.

Truth or Dare: Lake Celestine

    Pre-requisite: Successfully complete Truth Or Dare: The Imperial Court, and either In Hushed Whispers or Champions Of The Just.
    Reward: Connections and Influence.

Truth or Dare: See and Be Seen

    Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Josephine’s path.
    Reward: Connections.

Truth or Dare: A Dangerous Game

    Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Leliana’s path.
    Reward: Secrets and Influence.

Truth or Dare: The Endgame

    Pre-requisite: Successfully complete Truth Or Dare: See And Be Seen and Wicked Eyes And Wicked Hearts.
    Reward: Connections and Amulet of Power.

Other Operations

Address a Nobleman’s Concerns

    Pre-requisite: Hinterlands open. This operation is only available if you have not completed In Your Heart Shall Burn.
    Reward: Influence.

Wedding Alliances Operation Chain

    Pre-requisite: Alliances: Observing the Deadlock Available in Skyhold. Inquisition Rank is 4 or greater.
    Reward: Secrets.

Alliances: Getting Things Moving

    Pre-requisite: Alliances: Successfully complete Observing The Deadlock, andWicked Eyes And Wicked Hearts or Here Lies The Abyss.
    Reward: Forces and Influence.

Alliances: The Old Guard Forward

    Pre-requisite: Successfully complete Alliances: Getting Things Moving with Cullen.
    Reward: Forces and Influence.

Alliances: Falling into Place

    Pre-requisite: Successfully complete Alliances: The Old Guard Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
    Reward: Connections and Influence.

Alliances: With Impassioned Pleas

    Pre-requisite: Successfully complete Alliances: Falling Into Place with Cullen. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
    Reward: Forces and Ornamented Brooch.

Alliances: Forging a Way Forward

    Pre-requisite: Successfully complete Alliances: Getting Things Moving with Josephine.
    Reward: Secrets and Influence.

Alliances: Reaching Ever Upward

    Pre-requisite: Successfully complete Alliances: Forging A Way Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
    Reward: Secrets and Amulet of Power.

Alliances: From the Heart

    Pre-requisite: Successfully complete Alliances: Falling Into Place with Josephine or Alliances: Reaching Ever Upward with Josephine. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
    Reward: Secrets and Ornamented Brooch.

Alliances: With Angered Eyes

    Pre-requisite: Successfully complete Alliances: Reaching Ever Upward with Leliana. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
    Reward: Connections and Ornamented Brooch.

Secure a Source of Water for Outpost

    Pre-requisite: Claim Griffon Wing fortress in the Western Approach.
    Reward: Forces and Influence.

Deal with the Angry Varghests

    Pre-requisite: Secure a Source of Water for Outpost completed.
    Reward: Forces and Influence.

Kirkwall Operation Group

An Ally from Starkhaven

    Pre-requisite: If a world state where Sebastian was recruited was imported, if Redcliffe or Therinfal Redoubt is complete.
    Reward: Connections.

Aiding Kirkwall

    Pre-requisite: If the Inquisition accepted Sebastian Vael’s friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders was executed was imported.
    Reward: Secrets and Influence.

Annexing Kirkwall

    Pre-requisite: If the Inquisition accepted Sebastian Vael’s friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders lives was imported.
    Reward: Connections.

Michel de Chevin Operation Group

Assigning Michel de Chevin

    Pre-requisite: Helped Michel in Emprise du Lion and gained him as an agent.
    Reward: Connections and Enchanter Staff.

Reconciliation for Celene and Michel

    Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Celene retaining the throne of Orlais.
    Reward: Forces.

Restoring Michel de Chevin’s Honor

    Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Gaspard on the throne of Orlais.
    Reward: Forces and Influence.

Executors Operation Chain

Investigate the Strange Chalk Markings

    Pre-requisite: Many perks in Secrets.
    Reward: Secrets and Influence.

Unmask “Those across the Sea”

    Pre-requisite: Successfully complete Investigate The Strange Chalk Markings.
    Reward: Forces and Master Demon-Slaying Rune.

Serault Operation Chain

    Pre-requisite: Investigate Serault. Hinterlands area opened.
    Reward: Connections.

Search for the Lost in Serault

    Pre-requisite: Haven destroyed, Josephine’s emissary sent to make contact in Investigate Serault.
    Reward: Forces, Prophet’s Laurel, and Serault Glass.

Quell Unrest in Serault

    Pre-requisite: Haven destroyed, Leliana’s spies sent to make contact in Investigate Serault.
    Reward: Forces and Serault Glass.

Crows Operation Chain

Investigate Lord Enzo of Antiva

    Pre-requisite: Successfully complete either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
    Reward: Secrets and Masterwork Imbued Staff Grip.

An Offer from the Crows

    Pre-requisite: Successfully complete Investigate Lord Enzo Of Antiva.
    Reward: Secrets and Masterwork Mabari Grip.

A Missing Assassin

    Pre-requisite: Successfully complete An Offer From The Crows. Zevran was recruited in Dragon Age: Origins , is still alive, and was not romancing the Warden.
    Reward: Secrets and Wooden Crow Figurine.

Word from the Crows

    Pre-requisite: Chose Cullen in A Missing Assassin or did not have the requirements for A Missing Assassin because Zevran is not alive or is off with the Hero of Ferelden.
    Reward: Secrets and Split Pommel.

A Lead from the Crows

    Pre-requisite: Successfully complete Word From The Crows.
    Reward: Secrets, Glass Fox, and Influence.

Word from Zevran Arainai

    Pre-requisite: Chose Leliana in a Missing Assassin.
    Reward: Secrets, Split Pommel, Influence.

Evading the Crows

    Pre-requisite: Successfully complete Word From Zevran Arainai.
    Reward: Secrets and Raven Totem.

Kal-Sharok Operation Chain

Dwarven Slaves in Venatori Hands

    Pre-requisite: Wicked Eyes and Wicked Hearts or Here Lies the Abyss, Inquisition Rank 4.
    Reward: Secrets.

An Offer of Help, on Their Terms

    Pre-requisite: Dwarven slaves in the hands of Venatori, Inquisition Rank 6.
    Reward: Secrets and Aiming Module III.

The Crew Operation Chain

New to the Crew: A Young Hopeful

    Pre-requisite: Speak to Sutherland in the Skyhold.
    Reward: Secrets.

A Patrol for the Crew

    Pre-requisite: Successfully complete New To The Crew: A Young Hopeful with Cullen. Speak to Sutherland at Skyhold, and tell him to keep training. Telling Sutherland to return the gear will end the operation chain.
    Reward: Forces.

Outfitting the Crew

    Pre-requisite: Successfully complete A Patrol For The Crew. Speak to Sutherland at Skyhold.
    Reward: Influence.

A Test of Mettle and the Crew

    Pre-requisite: Successfully complete Outfitting The Crew. Speak to Sutherland and his crew at Skyhold.
    Reward: Connections and Influence.

A Crew of Ambassadors

    Pre-requisite: Successfully complete A Test Of Mettle and The Crew with Leliana. Speak to Sutherland and his crew at Skyhold.
    Reward: Connections and Notched Longbow Grip.

A Crew of Adventurers

    Pre-requisite: Storm Coast open. Successfully complete A Crew Of Ambassadors. Speak to Sutherland and his crew at Skyhold.
    Reward: Secrets and Firm Two-Handed Haft.

Sutherland and Company Missing

    Pre-requisite: Successfully complete A Crew Of Adventurers. Go to speak to Sutherland, but find a worried squire in their place.
    Reward: Forces and Influence.

A Company of Heroes

    Pre-requisite: Successfully complete Sutherland And Company Missing, and rescue the team on the Storm Coast.
    Reward: Connections and Heavy Shield.

Dragon Age: Origins references

Dagna the Dwarf is originally from the “An Unlikely Scholar” quest in Dragon Age: Origins . She is now a weapon-enchanter in Skyhold.

Connor was a small boy in Dragon Age: Origins . He is now grown up in Redcliffe.

At the end of the Mage Redcliffe events, King Alistar and Queen Anora will visit you.

Varric discusses Hawke’s companions.

Mass Effect series references

In the “Orlesian Chateau” multiplayer map, search the mansion for a room that is connected to a large chamber with a fireplace. Go through the blue doorway to reach another room with three animal heads mounted on the wall. The top head is from a Krogan, the violent aliens from the Mass Effect series. You can also find a Krogan head mounted during “Promise Of Destruction” in the Castle Of Caer Oswin. Go to the eastern end of the hall from the area where you meet Cassandra’s Apprentice to find it.

Movie and game references

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Talk to Cole in Skyhold. His dialog will at times refer to movie and video game lines, as listed below:

    Fight Club: “There is no other man. He becomes the other man to the things he can’t.”
    Soylent Green: “It’s made of people.”
    Star Wars: “He didn’t kill his father. He was his father.”
    Star Wars: Knight Of The Old Republic: “He was their enemy the whole time, but she made him forget, so he could change.”
    The Sixth Sense: “He was dead the whole. He didn’t know.”

Plants vs. Zombies references

You will find a note that reads “Plants vs. Corpses from one Daveth the Mad” in Crestwood. Additionally, travel south from Three Trout Camp, and go towards Linden Farm. At Linden Farm, you can find a row of large sunflowers near a crumbling wall.

Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    The Wrath of Heaven (15 points): Progress the story to unlock this achievement.
    Opposition in All Things (15 points): Progress the story to unlock this achievement.
    In Your Heart Shall Burn (15 points): Progress the story to unlock this achievement.
    Wicked Eyes and Wicked Hearts (15 points): Progress the story to unlock this achievement.
    Here Lies the Abyss (15 points): Progress the story to unlock this achievement.
    What Pride Had Wrought (15 points): Progress the story to unlock this achievement.
    On Burning Wings (15 points): Progress the story to unlock this achievement.
    Doom upon All the World (100 points): Progress the story to unlock this achievement.
    The Brightest of Their Age (30 points): Progress the story to unlock this achievement.
    Beloved and Precious (15 points): Progress the story to unlock this achievement.
    They Who Stand (15 points): Progress the story to unlock this achievement.
    Speak Only the Word (15 points): Progress the story to unlock this achievement.
    Saddled Up (15 points): Purchase or secure five different mounts of any kind.
    Well-Prepared (15 points): Craft a weapon or piece of armor in single-player mode.
    Customized (15 points): Enchant or upgrade a piece of equipment in single-player mode.
    Commander (15 points): Complete a timed mission on the war table.
    Trailblazer (15 points): Discover a campsite and establish an Inquisition camp in any wilderness area.
    Sharp-Eyed (15 points): Find and recover a shard identified by an ocularum.
    Well-Read (15 points): Discover a veilfire rune.
    Skilled (15 points): Upgrade any ability once in single-player mode.
    Specialized (15 points): Choose a specialization class.
    Cavalier (15 points): Secure a mount.
    Synergized (15 points): Trigger a cross-class combo with a character you control in single-player mode.
    Botanist (15 points): Harvest 50 herbs from Skyhold’s garden in a single playthrough.
    Wyrmslayer (15 points): Kill a high dragon in single-player mode.
    Decorator (15 points): Purchase any new decoration element for Skyhold.
    Belle of the Ball (15 points): Gain the full approval of the Orlesian court.
    Hard Hitter (15 points): Land a single blow in excess of 1,000 damage in single-player mode.
    Master Builder (15 points): Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
    Master Alchemist (15 points): Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
    Dragons’ Bane (30 points): Slay 10 high dragons in single-player mode.
    Herald (30 points): Finish the single-player campaign on at least Hard without lowering the difficulty.
    Inquisitor (90 points): Finish the single-player campaign on Nightmare without lowering the difficulty.
    Stargazer (15 points): Unlock 15 astrariums in a single playthrough.
    Focused (15 points): Spend 10 points in a single ability tree with any one single-player character.
    Well-Funded (15 points): Earn 50,000 or more gold across all single-player playthroughs.
    Keymaster (15 points): Enter the heart of the Solasan temple.
    Pathfinder (15 points): Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
    Liberator (15 points): Liberate three keeps in a single playthrough.
    High Commander (15 points): Complete 50 missions or operations in a single playthrough.
    Regal (15 points): Completely upgrade one throne.
    Persuasive (15 points): Acquire 10 Inquisition agents in a single playthrough.
    Veteran (30 points): Reach level 20 in single-player mode.
    Peerless (30 points): Level up the Inquisition to rank 10.
    People Person (15 points): Become friends with at least three of your inner circle in one playthrough.
    Loremaster (15 points): Collect 250 codex entries in a single playthrough.
    Demonslayer (15 points): Defeat 1,000 demons in single-player mode.
    Invincible (15 points): Defeat 2,500 enemies in single-player mode.
    Quartermaster (15 points): Complete 20 requisition requests in a single playthrough.
    Marked for Greatness (30 points): Seal 75 rifts in a single playthrough.

The following achievements require the “Jaws Of Hakkon” bonus downloadable content:

    Firestarter (15 points): Destroy all the Winter Shards and light all the fires in the Old Temple.
    Legend-Marked (30 points): Impress the Avvar of Stone-Bear Hold and gain their friendship.
    Historian (30 points): Uncover the secrets of a legendary figure.
    Winter’s End (90 points): Dispel a myth of ancient days.
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