Ori And The Blind Forest

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Alternate Ori's color

While playing the game, press Left, Up, Right, Down, Up(3), A to randomly change Ori's color. There are many different colors Ori can change to.

Alternate saved game icon

Get a 100% completion by discovering all maps, life cells, energy cells, ability cells, light spirit cells, and map pieces.

Easy "Elite" achievement

Successfully complete the game without spending any points in the ability tree. It is possible to get all collectibles and secrets without the use of an ability.

Easy "Immortal" achievement

There is a short window after the death animation begins and when Ori respawns at the last saved game point. You can quickly quit to the menu. If done correctly, when you resume the game it will not count your death. As long as your respawn count remains zero in the top right corner of the pause screen, you will still qualify for the "Immortal" achievement. Try to use multiple save slots to avoid losing your progress.

Easy "Juggle Master" achievement

Later in the game, you can obtain the "Bash" ability. Find one of the two bashable rocks. They are located at Sorrow's Pass and Mount Horu. You must interact with both of them to progress, in order to block sand blasts and lava. Use Bash, and aim Ori down so that the rock goes up. Repeat the process four additional times without allow the rock to hit the ground to get the "Juggle Master" achievement.

Easy "Master Guardian" achievement

Collect all 12 health cells to get the "Master Guardian" achievement. The Forlorn Ruins contain one cell which must be collected before you free the wind, as this prevents you from returning later. The remaining 11 cells are in the open area and can be found at any time before you enter Mount Horu. Some will not become available until you have certain skills. All will become available after you have the "Charge Jump" skill. There is an ability which shows cell locations on the map, but some are hidden in secret areas.

Easy "Master Of The Forest" achievement

The percentage explored is displayed under each area on the map screen. The secrets found or collectibles obtained will not matter. Visit 100% in all areas to get the "Master Of The Forest" achievement. Map sections that are unexplored appear darkened at the map screen. Note: Certain areas are only accessible by finding secrets. Also, explore the boundaries between map areas to make sure they are counted as explored. Be careful, as you cannot return to the following areas to fully explore after the listed progression:

    Mount Horu: Once entered, you cannot return to any other part of the map.
    Ginso Tree: You cannot return after freeing the waters.
    Misty Woods: You cannot return after removing the veil of darkness.
    Forlorn Ruins: You cannot return after freeing the wind.

Additionally, some of those areas have two paths that take you to the same point. Thus, you must return and take the other path.

Easy "No Stone Unturned" achievement

You must find 42 out of the 43 possible secrets to get the "No Stone Unturned" achievement. Secrets are areas that will fade away after Ori passes through them. The following areas have secrets that must be found before you progress far enough and lock yourself out from returning there:

    Mount Horu: 6 secrets
    Ginso Tree: 4 secrets
    Misty Woods: 4 secrets
    Forlorn Ruins: 3 secrets

The remaining secrets are in the open area and can be found at any time before entering Mount Horu. Some will not become available until you have certain skills. All will become available after you have the "Charge Jump" skill. There is an ability which will shows them as semi-transparent areas.

Easy "Powerhouse" achievement

Collect all 15 energy cells to get the "Powerhouse" achievement. The following areas contain cells that must be collected before you progress far enough and lock yourself out from returning there:

    Mount Horu: 1 cell. Note: You must have 14 cells collected before entering.
    Ginso Tree: 1 cell
    Misty Woods: 1 cell

The remaining cells are in the open area and can be found at any time before entering Mount Horu. Some will not become available until you have certain skills. All will become available after you have the "Charge Jump" skill. There is an ability which shows cell locations on the map, but some are hidden in secret areas.

Easy "Safe And Sound" achievement

There are Spirit Portals that can be missed after escaping from two areas that cannot be revisited. One of these is in Ginso Tree, and the other is in Forlorn Ruins. Save the game at the portal in both areas before completing them.

Easy "World At Your Feet" achievement

One of the map stones is found in Forlorn Ruins and cannot be revisited after escaping from it. There is no fragment in that area. Make sure you have one map fragment available before entering the Forlorn Ruins.

Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    The Journey Begins (20 points): Complete the Prologue.
    The Ancient Being (20 points): Meet the Ancient Being.
    Get back here! (20 points): Discover the character in the shadows.
    Lets be Friends (40 points): Make an unexpected friend.
    Rotten Inside (20 points): Enter the Ginso Tree.
    Run for your Life (60 points): Cleanse the Ginso Tree's Heart.
    Close call (20 points): Escape a dangerous situation.
    Obtaining Clarity (30 points): Clear the haze from the Misty Woods.
    Solid Ground (60 points): Restore the winds of Nibel.
    Fight to live another day (20 points): Have a close encounter.
    Top of the World (40 points): Climb to the top of Nibel.
    Into the Fire (20 points): Enter Mt. Horu.
    Rekindle (60 points): Fan the flames.
    Love (20 points): A beloved bond.
    The Journey Ends (100 points): Complete the game.
    Life Saver (10 points): Create 50 Soul Links.
    Deadly Detonation (10 points): Kill 4 enemies simultaneously using Charge Flame.
    Deadly Deflection (10 points): Kill 25 enemies using Bash to reflect projectiles.
    A New Path (10 points): Break open 5 shortcuts using the Charge Flame.
    Choices Choices (10 points): Use your first ability point.
    Deadly Dash (10 points): Kill 5 enemies with Charge Jump.
    So many secrets (5 points): Find your first secret.
    Seasoned Explorer (10 points): Find 50% of all secrets.
    No stone unturned (25 points): Find all secrets.
    Marking the way (5 points): Restore your first Map Stone.
    Halfway There (10 points): Restore 50% of all Map Stones.
    World at your feet (25 points): Restore all Map Stones.
    Good Eye (10 points): Find the lost corridor in the Misty Woods.
    Safe and Sound (20 points): Save at every Spirit Portal.
    Master of the Forest (10 points): Visit 100% of the map.
    Power Player (15 points): Collect 200 Energy Shards.
    Soul Master (15 points): Earn all Efficiency Skills in the Ability Tree.
    Utility Master (15 points): Earn all Utility Skills in the Ability Tree.
    Combat Master (15 points): Earn all Combat Skills in the Ability Tree.
    Phenom (25 points): Earn all skills in the Ability Tree.
    Powerhouse (20 points): Collect all Energy Cells.
    Master Guardian (20 points): Collect all Health Cells.
    Juggle Master (5 points): Juggle a rock 5 times without it hitting the ground.
    Bash Master (5 points): Bash off enemies 10 times in a row without touching the ground.
    Deadly Dodge (5 points): Trick 5 enemies into killing another enemy.
    Flying Fury (5 points): Kill 3 enemies without touching the ground.
    Self Destruction (5 points): Cause an enemy to destroy itself.
    Crushing Blow (5 points): Crush a Ram with a Stomper.
    Stomp Master (10 points): Kill 50 enemies with Stomp.
    Blast Master (10 points): Kill 100 enemies with Charge Flame.
    Flame Master (10 points): Kill 500 enemies with Spirit Flame.
    Supersonic (25 points): Finish the game in under 3 hours.
    Airborne (10 points): Double Jump 5 times consecutively without touching the ground.
    Immortal (25 points): Complete whole game without dying.
    Elite (25 points): Complete the whole game without using an Ability Point.
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