|System: PS4, Xbox One, PC|
|Pub: Deep Silver|
|Release: August 15, 2017|
|Players: 1 Player|
|Screen Resolution: 480p-1080p||Blood, Drug Reference, Sexual Themes, Strong Language, Violence|
There’s a lack of depth in many other elements. Optional tasks are hackneyed affairs, such as taking out LEGION patrols, rescuing hostages, and claiming slices of Seoul for MAYHEM. Any vehicle can be commandeered, but it’s a pointless endeavor since one of the agency’s souped-up super cars can be instantly summoned. There’s little thrill in driving, beyond the occasional ramp to fly off. Hacking enemy consoles is the simplest of quick time events. An alternative side mission campaign, called Global Conflict, is little more than sending an idle agent to a location around the world and counting down the minutes until his or her return with a few pieces of loot.
But the most egregious crime in Agents of Mayhem is the lack of any substantial multiplayer mode. As a Crackdown clone, multiplayer seems like a compulsory inclusion here. Yet the only semblance of a cooperative component appears in sharing Contracts with other players. This happens via the mission menu screen and lets you achieve objectives such defeating a set number of specific enemies or destroying LEGION devices, all within the confines of your solo campaign. With agents sporting such vast customization options and multiple class types meshing together using Agent Swap, the premise of working together with a friend or two is more desired with each passing battle. The hunger will remain insatiate, however, for the time being.
Agents of Mayhem delivers high-octane action with an enticing character progression system that has you tweaking and testing out fun and efficient upgrades in combat. Once the battle is over, however, you’re left to either wander a listless city out of the compulsory desire to complete every tedious task or grab a vehicle and drive 300mph to the next scripted objective simply to keep the adrenaline rushing. There’s no denying Agents of Mayhem boasts enough content to last dozens of hours, but with no multiplayer and few surprises, what you get out of it all depends on your expectations going in.
Senior Contributing Writer