|System: Xbox One|
|Release: September 5, 2014|
|Screen Resolution: 480p-1080p||Mild Lyrics|
Finally, a really interesting feature in Dance Central: Spotlight is how practice is integrated into every other game mode. At any time you can ask your Kinect to let you practice a move. At that point the song will stop and you will be taken into a separate practice area to refine your steps. This is actually really, really useful, more useful than any other practice mode in the past. If you just keep failing the same move in a song over and over again you can bang it out until you get it right, right there on the spot. It’s a more well-structured method of learning.
Honestly, I’m a little split on whether or not Dance Central: Spotlight is worth the value. Bear in mind, the game is ten dollars. Ten dollars for ten tracks and the ability to play your DLC on the Xbox One is nothing to scoff at. Heck, you probably won’t ever get close to spending a full game’s worth of money on DLC over your whole dancing career.
But at its core, Dance Central: Spotlight is a party game, which means new options, new songs, and new routines are what keeps it alive, and here it is lacking. By the time you have everything unlocked you just won’t want to play anymore. You can buy more songs but… then it kind of feels like you have to keep pumping money into it to make it go.
But then again, this is nothing we haven’t experienced before in prior Dance Central games, and this is the first title for the Xbox One after all. I think what this game really is, is just a 10 dollar download fee so that you don’t have to constantly switch consoles back and forth to play. To be honest, that’s not so bad. If you still have the dancing bug in you, give Dance Central: Spotlight a shot. If not, well, it’s not like you are missing out on much other than a short 10 track offering.
Angelo M. D'Argenio
Date: September 4, 2014