|System: Xbox One|
|Release: November 22, 2013|
|Players: 1 (2 Online)|
|Screen Resolution: 480p-1080p||Blood and Gore, Intense Violence, Sexual Content, Strong Language, Use of Alcohol|
However, one big thing was changed this time around: the use of the in-game clock. When characters say they have stuff to do or tell you, in previous games, you only have a certain amount of hours or whatever to get it done. This is no more, and it’s something fans have long wanted from the series. Some of the side-quests still run on a specific timeline and therefore give you a little bit more tension to how you play. The plus of having the clock gone still outweighs any minus. In addition to this, the game no longer requires you to find half-dead survivors that you have to lead back to a safe house. Having this annoyance removed from the game mostly makes up for all other issues, big or small.
Graphically, Dead Rising 3 is a nice-looking game. There’s a lot more texture than before, and the insane amount of zombies populating the screen adds a sense of overwhelming circumstances to an already desolate world. As much as I can praise the grim and gritty look of the world, there are also a few hiccups that bring into question Dead Rising’s next-gen acceptance: There are several instances of environmental pop-in during cinematics; the characters occasionally don’t look quite as realistic as they normally do, and my major pet peeve–the blood is shiny. Glistening in the wind shiny. It detracts from the realistic approach Capcom set out with this title. Because the characters in the game look damn good.
Much like other titles on the Xbox One, the character emotions come across hyper realistic on their faces. Couple this with the voice work, and we have some campy, horror-movie action firmly locked into place. Even with the voice acting being a little vacant in parts, you find yourself wondering if this was done on purpose. The other golden nugget in Dead Rising 3 is the score. It is hauntingly ominous. The score really succeeds in adding several layers into the context of the story.
Dead Rising 3 is exactly what I wanted. I wanted a game that focused on some of the issues the previous entries had and tried to fix them while staying true to the series. In some cases, this is done perfectly. In others, well, let’s just say we might need to revisit the old drawing board. Are those things bad enough to prevent you from having a good time with the game? Absolutely not. It’s fun. It’s as fun, if not more, than any of the previous games. It’s not going to change the world ten times over, but for a launch title, this is where we should be. Dead Rising 3 might not be the game everyone wanted, but it is a game we needed. I, for one, am thankful it is here.
Date: November 22, 2013