|System: xboxone, Xbox One|
|Dev: ZeniMax Online Studios|
|Pub: Bethesda Softworks|
|Release: June 15, 2015|
|Screen Resolution: 480p-1080p||Blood and Gore, Sexual Themes, Use of Alcohol, Violence|
There needs to be some measure of text integration to keep the community thriving and happy. Perhaps a trading interface that allows you to tag specific items for trade and notifies you when a buyer or seller responds. Guilds should be allowed to post their pitch within the game via the guild tab, with players able to peruse a list of perspective guilds and sort them with filters such as casual vs. raiding, roleplaying, trading, PvP vs. PvE., etc.
For those who drifted away from the PC version, Tamriel Unlimited has a couple of new features that were integrated after my initial review last summer. First is the Champion System, an alternative leveling system that unlocks once one of your characters breaches the level 50 mark and starts on the path of Veteran Rank. Applying points to various passives provides a meaningful drive for those looking to maximize their character's potential. It does, however, create a wider segregation when grouping for the toughest Dungeons and Trials. The other new inclusion is the Justice System. Now players can pickpocket or murder non-essential NPCs to snag their inventory. These "hot" items can be sold to a fence for a decent bit of coin, or laundered if you would like to retain something in particular. If caught committing these acts, however, a bounty will be placed on your head until you are either caught by the law, pay to have the bounty wiped clean, or flee into the wilds until the bounty decays over a time. It's a tasty appetizer for those who enjoy subterfuge, yet it is still not a fully integrated feature as there is no formal quest line for the Thieves Guild or Dark Brotherhood, and no PvP vigilante/bounty hunter as of yet, though the rumors persist that these are coming at some point.
One glaring difference between the console and PC version is the visuals. Tamriel Unlimited on the xboxone and Xbox One is not pretty at all. The environments are grand in scale, with hundreds of miles of varied landscapes to discover, but in close proximity, the flat textures of the architecture and natural landscapes paired with a very muted color palette are far beneath the quality the PC can provide. Even the well outdated Radeon HD 5700 Series card on my PC was noticeably better than what the Xbox One version displayed.
Little has changed on the audio front. Much of your time exploring the vast world is done in the peaceful serenity of The Elder Scrolls' beautiful compositions. Sound effects invade the clashes of combat, but don't provide much vigor to the engagement. The hundreds of quest givers and other NPCs are voiced by a handful of skilled actors who do little to alter their accents between characters. Yet still, having an encyclopedic sized script all fully voiced is impressive.
From my endeavors thus far, The Elder Scrolls Online: Tamriel Unlimited has the potential to defy the skeptics and bear fruit on the xboxone and Xbox One. The controller is a far superior input, the interface is much cleaner and more accessible, the voice chat is ideal for grouping, the subscription is now free, and it brings the MMO genre to the console platform that has few competitors at present. The social aspect needs some additions and the Justice System needs to be finished, but these are features that can, and hopefully will, be included with near future updates. But even with its caveats, when faced with both options, I find myself gravitating towards the couch rather than my desk chair for a romp through Tamriel.
Date: June 15, 2015