Fighter Within Review
Fighter Within Box Art
System: Xbox One
Dev: Ubisoft
Pub: Ubisoft
Release: November 22, 2013
Players: 1-2
Screen Resolution: 480p-1080p Blood, Mild Language, Violence

Yet Ubisoft basically kicks all these neat graphical advancements to the curb in story mode. They literally have one of the coolest-looking fighters on the market, and the whole story is told through still images on fuzzy backgrounds that actually obscure the cool graphics that the game has to offer! Not only that, but the poses that the characters take in these still images are either corny and overdone or just plain weird. It feels like you were punted straight into the uncanny valley without a parachute, and the horrendous voice acting doesn’t help.

Of course, we all know that story mode is just an afterthought in fighting games. It all comes down to the versus play--except no one wants to play this game. The control issues, once again, cause people to lose interest after a few matches. When you don’t feel like you are actively taking action to win a match, you just can’t be invested in the match’s outcome.

Fighter Within Screenshot

The fact that most characters have the exact same move-list also doesn’t help. It makes sense from a control perspective, but it makes character choice moot. You aren’t playing the matchup. You are just trying to flail harder than the other guy, and that’s not compelling at all.

Speaking of flailing, if you want to play this in versus mode, make sure you have a lot of space because the game actually requires you to punch and kick and flail. It’s very easy to accidentally hit your friend in a versus match. Getting a wicked bruise on your arm or a sprained ankle all because you tried to play this game with friends just adds insult to injury.

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There just isn’t anything fun about Fighter Within. The story is bad, the controls are bad, the characters are uninteresting, and if you aren’t using a controller, it’s nearly impossible to even navigate the Kinect-controlled menus. Ubisoft has done so much better with so many other franchises, but Fighter Within is flawed right down to its very concept. Motion-control fighting games simply don’t work, period. I’m a big fan of fighters, and while it was obvious that Fighter Within was never going to be the next big, hardcore title on the EVO tournament floor, I wouldn’t even suggest it to casual fans. Go play Smash Brothers or something-- anything is better than this flail fest. The only thing you will get out of Fighter Within is a pair of sore arms and a bunch of disappointment.

By
Angelo M. D’Argenio
Contributing Writer
Date: November 26, 2013

RATING OUT OF 5
RATING DESCRIPTION
4.0
Graphics
The Fighter Within has some of the best graphics on the Xbox One platform so far, even better than Killer Instinct.
1.0
Control
Nothing in this game works aside from rapid arm flailing.
2.0
Music / Sound FX / Voice Acting
The Voice actors are abysmal, but the story doesn’t give them much to work with.
1.0
Play Value
You will get bored with this game incredibly quickly. Good luck trying to find people who will play this with you.
1.5
Overall Rating - Avoid
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • New motion recognition drops you into the heart of the fight: Test your fighting skills thanks to the next-gen motion recognition. Using new Kinect technology, Fighter Within delivers realistic fighting moves using unprecedented precision movement tracking.
  • The first new-gen fighting game awaits you: kicks, punches, counters, throws, combos, and special moves; everything you expect from a fighting game is there, powered by new-gen, jaw-dropping graphics, "in your face" animations, and impressive real-time damages.
  • With great friendship, comes great ass-kicking: True friends don't pull their punches. New Kinect's power dramatically improves the local multiplayer experience, allowing you to invite and defy your friends over a good fight right in your living room.
  • Think first, hit after: Use your surroundings to your advantage, choose the right moves and signature attacks that will undermine your rival, and finish him off with a devastating final blow.

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