|System: Xbox One|
|Dev: Turn 10 Studios|
|Pub: Microsoft Studios|
|Release: September 15, 2015|
|Screen Resolution: 480p-1080i||Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.|
I also was not blown away by the music track selection this time around. Granted, hearing nothing but the harmonious purring of various engines embroiled in a tight race and the symphony of wheels squealing around corners is enough for most people to turn off the background orchestrations completely. I personally enjoyed both sides of the spectrum in Forza 5, many times turning the effects to a minimal level and letting the musical compositions breathe a casual tone for certain races. It was a nice a mixture of calm, classical tracks and upbeat orchestrations. Forza 6, however, leans more heavily on the latter, limiting those opportunities for a simple joy ride.
My multiplayer endeavor against members of the Turn 10 team and other reviewers was a relatively smooth experience. In the dozen or so races we played only one race bugged out, with other cars jumping around the screen from a poor connection. Otherwise the framerate stayed strong with no lag, even at speeds close to 200 mph. Here, playing in the rain, adjusting the parameters, or using R class vehicles in Rio de Janeiro (highly recommended), showcased the diversity to be had even on a single course.
Forza Motorsport 6 is the game everyone was hoping to have when they purchased their Xbox One the day it released. It took an extra two years for Turn 10 Studios to deliver the right product, but boy did they deliver. It is by far the most content-rich racing simulation game ever created, with enough vehicles, modes, and progression incentives for fans of the genre to lose hundreds of hours with.
Date: September 8, 2015