By now, Halo fans have had the opportunity to delve head first into the wonderful compilation crafted by those at 343 Industries. Now Director Frank O’Connor pulls back the curtain and reveals a little regarding what it was like bringing this epic release to market.
Via an interview with the folks at the Xbox Wire , O’Connor touches on an array of topics, including the earliest days of development while conceiving such a grand idea. “ Halo: The Master Chief Collection , way back when we started, was just a conversation about Halo 2: Anniversary . The tenth anniversary was coming up, and we had this conversation about what would make it more meaningful. We realized that Master Chief’s story is split up by this completely arbitrary thing, which is technology…so we said, “What if we put all the games on one console, finally… and we can just move forward from there?” O’Connor touts.
While simply porting the older titles over to the next-gen might seem like a simple task in theory, it’s was no easy road by any stretch. O’Connor called the sheer scale a “… massive undertaking…It’s a lot of technology – 60 frames per second, 1080p, all that. There’s a Halo 2: Anniversary multiplayer component, which is really its own game. But I think the biggest challenge was philosophically connecting all these pieces with a unified user interface.”
The Halo: Master Chief Collection is available now for the Xbox One. However, newcomers should be aware that its technical issues faced in recent days are still ongoing.