Battlefield Hardline Dev discusses Beta Feedback

Battlefield Hardline Dev discusses Beta Feedback

With Battlefield Hardline’s Beta now done and dusted, Battlefield Hardline’s lead multiplayer designer Thad Sasser has announced what changes will be brought to the cops and robbers shooter in time for its release in October, thanks to a multitude of player feedback.

As detailed on the official Battlefield blog, Sasser has outlined what players experienced during the Battlefield Hardline Beta and what it’ll be doing to improve upon the feedback the developer received.

The list of changes provided by Sasser , coined as the “Community’s Most Wanted”, is a rundown of some of the fixes and improvements the studio is making in response to player feedback. The list itself details a few changes that have already been implemented into the game, which has been detailed below.

  • MOVEMENT: There was a lot of feedback about slow movement speed and feeling “sluggish”.  We’ve increased player speed by 10%, and players will get a +10% bonus for running with your pistol out.  It feels much faster now;

  • SUPPRESSION: There were a lot of negative comments about the camera “bounce” when suppressed.  We’ve changed the way suppression works – your aimpoint is no longer affected, but your situational awareness is;

  • SURVIVALIST: We’ve heard both sides of the argument on the Survivalist gadget, it is pretty polarizing.  Some of you hate it, some of you love it – either way, we agree it was overpowered.  We’ve changed it to revive you at 1 health and auto-inject after 5 seconds;

  • HIGH TENSION – CRANE CAMERA SHAKE: A number of people called out the camera shake from this event as being too over the top.  We’re tuning this down;

  • HIGH TENSION – STAIRS IN HIGH TENSION BUG: Stairs in High Tension should no longer pull players into the wall;

  • ELEVATED OBJECTIVES: We’ve added some feedback to help you find the objective when it’s above or below you;

  • SPECIAL VEHICLES: We’re working on adding more special drivable vehicles like the Fuel Truck into all maps.  We’re also working on a handbrake for cars;

  • STUCK VEHICLES: We’re working on the ability to “nudge” vehicles with a melee attack to help get them unstuck or to be able to move past them.  No promises, but the early prototype looks promising;

  • HEAVY VEHICLE DAMAGE: We’ve added “weak spots” in the rear of the heavily armored vehicles, making it much easier to bring them down; and

  • VEHICLE OCCUPANT LIST: We’re working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.

Even though the game’s Beta has come to an end, Sasser assures that player feedback will continue to be listened to up until Battlefield Hardline’s release and beyond.

As time goes on, the developer will be revealing new details regarding the game’s multiplayer and single player. We will bring you more news on Battlefield Hardline’s development should further information reach our ears.

Battlefield Hardline is slated to release for Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC on Tuesday, October 21 . You can check out some Battlefield Hardline multiplayer gameplay footage via the embedded video below.

[ Battlefield.Blog ]

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