Destiny: The Taken King Cheat codes
Login to your Bungie.net account, and redeem the following codes at their code redemption page to unlock the corresponding bonus. Note: You can obtain the emblems and shaders from the Special Orders Vendor in the Tower.
|Star Antigen emblem
Black Spindle exotic sniper rifle
In the “Lost To Light” Daily Heroic Story on Ocean Of Storm, Moon, proceed as normal and quickly reach the third relic room in The World’s Grave (towards the end of mission) that requires three relics to continue. It is recommended to just run through and dodge as many enemies as possible to quickly reach this area. In the third relic room, instead of proceeding as normal, go through the open door and continue along the path that you would normally take for The Shadow Thief strike where you fight Taniks. You will eventually reach the “Dusk Warren” area and then the Traitor’s Ketch lift. If you were quick enough, you can take the lift to begin a secret mission. If you cannot take the lift, you will have to go back to orbit and try again. Once the secret mission begins, you will have ten minutes to complete it, which includes the final room where you have to defeat Driviks, the Chosen (a Taken version of the Taniks Boss) and all enemies. Make sure to first kill the Boss before killing the other enemies or more enemies will keep respawning. If you kill all enemies and Taniks before time runs out, you will get the Black Spindle exotic sniper rifle that has regenerating ammo. It is the exotic version of the Black Hammer legendary sniper rifle with all the same stats and perks, except it has 310 (being patched to 290) damage. It is also possible to get the “Vienna Singer” legendary ship for completing the secret mission. Note: The secret mission is extremely difficult and requires a very good team with high light level. There are a lot of Level 41 enemies with shields in the secret mission. You will need weapons with Solar, Arc, and Void damage. The Truth rocket launcher is good at killing Taken Wizards with Void shields. If you fail the secret mission by all players dying or running out of time, you will be kicked to orbit and have to start again at the beginning of the Lost To Light mission. You also can only do this when “Lost To Light” is the Daily Heroic Story.
Sleeper Simulant exotic fusion rifle
The Sleeper Simulant quest line begins with “The First Firewall” mission on Earth. The only way to access this mission is by obtaining four DVALIN fusion rifles and turning them into the Gunsmith. To get DVALIN fusion rifles, keep killing enemies in free roam and patrols mission on Earth. Once you have obtained four DVALIN fusion rifles and turned them into the Gunsmith, “The First Firewall” mission will occasionally appear (based on a special timer) on Earth in the navigator. “The First Firewall” mission follows the same path as the “Siege Of The Warmind” mission from “The Dark Below” DLC. Fight your way to the control point, then activate the console to spawn the final fight against four waves of Hive and Taken Knights, and a large Ultra Knight Boss. It is important to pay attention to the order the Knights spawn in each wave, as that makes up the passcode for the Curious Transceiver relic that drops from defeating the Boss. The entry for the passcode is a simple Up or Down on the buttons available in the relic entry screen. Hive Knights represent Up and Taken Knights indicate Down. The passcodes solution is as follows:
- Passcode 1: Up, Down, Up Up, Down, Down, Down, Up, Down
- Passcode 2: Up, Down, Up, Up, Down, Down, Up, Up
- Passcode 3: Up, Down, Down, Down, Up, Down, Down, Down, Up, Up
- Passcode 4: Up, Down, Up, Down, Up, Down, Up, Up
After entering the correct passcode sequences into the Curious Transceiver relic, it will unlock the “Shadow Call” mission. It is essentially the same as the “Cayde’s Stash” mission, but starts a little further in. It is a timed mission that must be completed within four minutes. You need to rush past all of the enemies and make your way up to the top of the level and take the teleporter to the final room. Three Taken Wizards will spawn in this room and must be defeated to complete the mission. Successfully complete this mission in time to get the IKELOS Fusion Core. There are five nodes in the IKELOS Fusion Core that have certain requirements to activate them. Once all five are activated, the core will be restarted. The requirements are as follows:
- Ionized Shell Harmonics: Successfully complete the “Archive” mission on Venus on any difficulty.
- Heavy Power Coupling: Dismantle any Legendary or Exotic heavy weapon.
- WARSAT//MK19/TERRA/RSPN: Successfully complete a “Defend The Warsat” public event on Earth. Note: The “Fallen SABER” strike does not count.
- WARSAT//MK19/LUNA/RSPN: Successfully complete a “Defend The Warsat” public event on the Moon.
- WARSAT//MK19/MARS/CHLM: Successfully complete a “Defend The Warsat” public event on Mars.
Once the IKELOS Fusion Core is restarted, return to the Gunsmith in the Tower and turn it in. The next step in the Sleeper Simulant quest line will become available the following day. Return to the Gunsmith after the next daily reset, and he will have “The Sleeper Stirs” quest available for you to accept. This is a special version of the “Fallen S.A.B.E.R.” strike at 280 recommended Light level, with Level 42 minions and the Epic modifier. Matchmaking is available, and it is recommended to enable Fireteam Chat to help. The start of the mission requires defending the Warsat, which is possibly the most difficult part of the mission, as the Fallen dropships can easily kill at this level. Take cover to shoot from behind or have a Defender Titan on the team put up a Ward Of Dawn bubble. Complete the rest of the strike to get the Sleeper Simulant Weapon Frame once the Boss has been defeated, along with faction reputation points for the Gunsmith and others. Finally, turn in the Sleeper Simulant Weapon Frame to the Gunsmith to get the Sleeper Simulant exotic fusion rifle. The Sleeper Simulant is a unique fusion rifle for the Heavy Weapon slot. It shoots powerful bolts that ricochet off hard surfaces up to five times when it is fully upgraded. The Fusion Rifle can hold up to seven shots and do approximately 14,000 damage with body hits on Ultra minions, and 17,000 damage with critical hits. The weapon does good damage and fires faster than a rocket launcher, but favors a single target, doing area damage. It is basically a rail gun that feels like a slow-handling fusion rifle that only fires one round instead of a spread of projectiles.
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- The Taken King (40 points): Complete “The Taken King” quest.
- Night Court (20 points): Complete “The Court of Oryx” quest.
- Hunger Pangs (20 points): Complete “The Old Hunger” quest.
- Second Wind (20 points): Complete the “Echoes of Oryx” quest.
- Stormcaller (20 points): Complete “The Stormcaller’s Path” quest.
- Sunbreaker (20 points): Complete “The Sunbreakers’ Challenge” quest.
- Nightstalker (20 points): Complete “The Nightstalker’s Trail” quest.
- Still Got Wolf Problems (20 points): Complete “The Wolves of Mars” quest.
- The King is Dead (20 points): Complete the King’s Fall Raid.
- Long Live the King (50 points): Complete the King’s Fall Raid (Heroic).