Ubisoft is no stranger to the world of “games as service.” Many of its current and upcoming titles, such as Ghost Recon, Rainbow Six, For Honor, and The Division , are meant to be supported by the company and playerbases for months, if not years. Engagement is key in third-party games, and the idea is to make games that can keep players interested, and therefore continue to generate revenue. Turns out, largely single-player experiences like Assassin’s Creed: Odyssey are also intended to fall in this category as well.
EMEA (sort of the functional HQ of Ubisoft) Executive Director Alain Corre said as much in a recent interview with Gamesindustry.biz. He stated Assassin’s Creed: Odyssey is a “service-type product.” What that means is Odyssey is planned to have a drip-feed of new content, with Ubisoft aiming to deliver something fresh and new for players to do on a weekly basis. While no details on what kind of content that will be, Alain said that post-launch content is planned for “a long time.”
As we’ve seen happen over time, Assassin’s Creed has evolved from a more straightforward, open world action/stealth game to more of a RPG. Assassin’s Creed: Origins was the proving ground for the concept, and Odyssey looks like it’s all-in. Likely, the weekly content will be things like little challenges, special new pieces of equipment, and other little community-minded events that can keep players checking in,and maybe spending a few bucks here and there.
Source: Gamesindustry.biz
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