Home

 › 

Articles

 › 

Ex-EA CEO Bemoans the Cost of New Games

Ex-EA CEO Bemoans the Cost of New Games

Gaming can get expensive. So much so that even those in the gaming industry are starting to acknowledge how the prices continue to creep upward.

Former CEO of EA John Riccitiello recently spoke at the Gaming Insider Summit on this very issue. “$60 is a giant FU to a very large number of people. There’s not been a console game with even half as many installs as Clash of Clans. Puzzle & Dragons has got more installs than any console game in history. Getting a larger audience through variable pricing is a really useful thing.”

The games Riccitiello refers to are based around the microtransaction revenue system found in many free-to-play titles.

I don’t have to tell many of you that sometimes picking up a copy of your favorite new games means you’ll be saddled with just that pick for a long while, as the $60 price point makes multiple game purchases an impossibility for some. Riccetilelo feels companies should not just offer releases on a sliding scale (with titles represented at all points of the financial spectrum) but also adapt a more simplistic approach that you’d find in many popular mobile games.

“It’s incredibly rare for a new game from a traditional game company to be learnable without instruction in ten, fifteen or twenty seconds and get to the fun that quick.” he said.

For more on how gaming development continues to grow ever larger in scope, check out this article.

Source: [a]listdaily

To top