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Max Payne 3: The Price Of Realism

Max Payne 3: The Price Of Realism

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It’s said that a true artist must suffer for his art. While a trip to Sao Paolo, Brazil on the company dime may not qualify as “suffering” in the strictest sense, it was certainly a nerve-wracking experience for the Max Payne 3 production team.

Producer Lazlow Jones, appearing on the Opie and Anthony Show, detailed a journey that began with a briefing: He would need a bulletproof car and a photograph of his driver. The money he and the other producers would have on them would make them a prime target for violent crime or kidnapping, necessitating such precautions.

Lazlow’s impetus for traveling to Sao Paolo? To record natives speaking Portuguese, adding a layer of authenticity to the proceedings in Max Payne 3. Yes, he did this for what will, to most players’ ears, amount to background noise.



The other producers traveled to a favela, to take pictures that could be used as reference for building the crime-ridden shanty-towns into the game. To gain access to these dangerous areas, they had to pay local gang members. All of this for that little extra bit of realism, that tiny spark of authenticity that, in the end, the layman might not even notice or appreciate.

Rockstar means serious business.

By Shelby Reiches

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