Microsoft Details Bethesda Acquisition Plans
Microsoft recently announced its plans to acquire ZeniMax Media which would include iconic gaming companies like Bethesda Games. A new announcement from the company has revealed a bit more about what Microsoft, who produces the Xbox series of consoles, plans to do with the acquisition.
This is all according to a recent statement made by the Xbox CFO, Tim Stuart, at the Jeffries Interactive Entertainment Virtual conference last week. “What we’ll do in the long run is we don’t have intentions of just pulling all of Bethesda content out of Sony or Nintendo or otherwise,” Stuart says. “But what we want is we want that content, in the long run, to be either first or better or best or pick your differentiated experience, on our platforms. We will want Bethesda content to show up the best as — on our platforms,” says Stuart.
This doesn’t mean that Bethesda content won’t be available on competing platforms. Xbox boss Phil Spencer says that how this is implemented will be on a case by case basis.
Source: IGN
Snyder Preferred Two Part Release for Justice League Cut
Zack Snyder previously stated in an interview with TheFilmJunkee that he thought that his cut for the Justice League film would be released in two parts. Furthermore, he thought they’d be released in two parts.
In actuality, the fill will release on HBO Max in four separate parts. His intention, however, was for the four-hour version of Justice League to be two releases. He went on to say that the new direction is a better fit since his cut was originally structured as six chapters which is ideal for a miniseries format.
The four parts of the Snyder cut are expected to release for HBO Max at some point in 2021.
Source: TheFilmJunkee
New Study: Games are Good for Health
A study out of Oxford University is suggesting that there are mental health benefits to playing video games.
The study, which uses data from Animal Crossing: New Horizons and Plants vs. Zombies: Battle for Neighborville, finds that more playtime correlates with a sense of wellbeing.
Andrew Przybylski, the lead researcher on the study, believes that using gameplay data rather than self-reported data will lead to a greater understanding of the relationship between gamers and gaming.
Source: The Guardian