Mortal Kombat 11 Cuts the Grind and Increases the Loot

Mortal Kombat 11 Cuts the Grind and Increases the Loot

Mortal Kombat 11 has just gotten a lot better. A new patch has been released by NetherRealm, and it addresses many of the things people felt were wrong about the game. In particular, the Towers of Time mode isn’t as forboding, the Konsumables work better, and great strides have been made to eliminate the grind.

Let’s start with the grind. It was terrible in Mortal Kombat 11 at launch, and update 1.03 fixes that. More Koins are doled out in towers, and people get more Hearts from Fatalities. Early reports suggest the rates are double or triple what they once were. Also, everyone who updates the game and logs in by May 6, 2019 will get 500 Hearts, 1,000 Soul Fragments, 1,000 Time Krystals, and 500,000 Koins.

The other Mortal Kombat 11 Tower changes are all largely positive too. The Towers of Time were accused of feeling like they were forcing people into getting and using Konsumable items. The AI difficulty has been rebalanced and opponents’ health values have been lowered, so it is easier to win without using extra items. If you do use Konsumables, they have shorter cooldowns, work better, and have better targeting.

Here are the full Mortal Kombat 11 patch notes for the 1.03 update:

General Gameplay Adjustments

• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character

• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked

• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments

• Move list and frame data corrections

• Integrated launch day gameplay server-side data

• Tweaks to online match-making

• AI adjustments

• Fixed a rare crash involving trying to use quick moves list in story mode

• Fixed a rare crash in the Totem Pole tower in The Gauntlet

• Fixed a crash related to pausing and unpausing the game

• Corrected some incorrect instruction text in tutorial mode

• Enabled Dev Slayer functionality

• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing

• Hotfix server data will no longer sometimes become invalid when the game is booted up online

• Fixed a rare crash involving using a consumable near a chest in The Krypt

• Increased rewards for breakables in The Krypt

• Adjusted rewards from AI Battle mode

• Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players

Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!

Think this will be enough to draw you back into Mortal Kombat 11 ? Or have you already completed the Klassic Towers and Story Mode and no longer have any need for the boosted rewards?

Source: Reddit

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