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Published: September 22, 2015 by Jason Lauritzen | Leave a Comment
At Least It’s Not a WWII Shooter After so many History Channel-based games, one would think that developer Cauldron might […]
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All We Have is Time It’s a rare occasion when you’re thinking about a game when you’re not playing it. […]
Reinventing a Classic During the ’80s the top-down shooter was a staple of arcades. Manufacturers slapped plenty of eight-way joysticks […]
Slick on Presentation, Near-Empty on Substance Ubisoft wants to appeal to the Mountain Dew-infused part of your brain – should […]
Published: June 16, 2012 by Jason Lauritzen | Leave a Comment
Little More Than a Haphazard Throwback Vigilante 8’s original home was the Sony PlayStation. In the vehicular combat genre it […]
Published: July 24, 2011 by Jason Lauritzen | Leave a Comment
There is a sense of apprehension – the next Call of Duty isn’t being handled by Infinity Ward and is […]
Published: May 23, 2011 by Jason Lauritzen | Leave a Comment
A Near-Perfect Union of Sandbox Play and First Person Tactics It’s a delicate undertaking trying to achieve a sensible equilibrium […]
Published: August 21, 2010 by Jason Lauritzen | Leave a Comment
Construction Time Again The LEGO branding applied to video games is a novel concept. Developer Traveller’s Tales takes popular franchises […]
Published: July 23, 2010 by Jason Lauritzen | Leave a Comment
Welcome to Aperture Science For all intents and purposes, Valve’s Orange Box – a game combo that included Half-Life 2, […]
Published: June 8, 2009 by Jason Lauritzen | Leave a Comment
Published: June 2, 2009 by Jason Lauritzen | Leave a Comment
August 5, 2008 – The Sims franchise has never had a problem with broad appeal (The Sims 2 sold over […]
Published: February 24, 2009 by Jason Lauritzen | Leave a Comment
A Sizable, But Flawed Fighting Offering Capcom may have been the fighting game heavyweight with arcade classics like Street Fighter […]
Published: February 15, 2009 by Jason Lauritzen | Leave a Comment
A Satisfying Representation of the Strategy RPG Genre The recent Valkyria Chronicles for the PS3 demonstrated that genuine innovation can […]
Published: February 11, 2009 by Jason Lauritzen | Leave a Comment
A Crude Homecoming Returning to the Golden Axe franchise is like getting together for a cup of coffee with an […]
Published: January 5, 2009 by Jason Lauritzen | Leave a Comment
Spend Some Time in the Lab In fiction, there are two kinds of monsters: those with origins largely unknown and […]
Published: January 3, 2009 by Jason Lauritzen | Leave a Comment
One Worn Out Mascot Oh, how the mighty have fallen. Two console generations ago, Crash Bandicoot was the poster child […]
Published: December 25, 2008 by Jason Lauritzen | Leave a Comment
Published: December 9, 2008 by Jason Lauritzen | Leave a Comment
An Updated Classic During the ’90s Street Fighter II equaled fighting. A generation of gamers grew up memorizing quarter-circle punch […]
Published: December 8, 2008 by Jason Lauritzen | Leave a Comment
The Best of Both Worlds It’s easy to pinpoint the rift in symmetry when it comes to the design blueprint […]
Published: December 5, 2008 by Jason Lauritzen | Leave a Comment
Enjoyable in Small Doses The Need for Speed series sits in that middle ground of racing titles. It’s never been […]
Published: December 4, 2008 by Jason Lauritzen | Leave a Comment
Published: December 3, 2008 by Jason Lauritzen | Leave a Comment
An Extremely Polished Tactical Venture Tactical RPGs have trouble jumping over the genre hurdle and making headway in a mainstream […]