Marvel Ultimate Alliance 2 Review
Marvel Ultimate Alliance 2 box art
System: X360, PS3, Wii, PS2, PSP, DS Review Rating Legend
Dev: n-Space 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Activision 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Sep. 15, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good

Auto targeting works well provided your expectations are reasonable. More often than not I found myself swinging and firing at who I was aiming for. There were certainly a few instances that the targeting system has me doing my best three-part combo into thin air, whiffing past a no name grunt a scant quarter inch away. During the few seconds my hero of choice was practicing his shadowboxing, I couldn't help but wonder what thoughts were running through my enemy's head. I suspect it was "I expected to be dead by now, how am I still alive and why is Iron Man attacking the air around me?"

Marvel Ultimate Alliance 2 screenshot

As mentioned earlier, and before wrapping this review up, I need to get something off my chest. There is a long standing issue I have had since playing the original Ultimate Alliance on the Xbox 360 a couple years ago - bear that in mind as I may be alone on this. It bothers me how there are only a handful of "types" of characters with few exceptions. Wolverine and The Hulk both have devastating melee attacks and can absorb damage. Most range attacks accomplish the same thing and damage; only varied in their visual effects. It's enough to make it feel like there are really only three different characters re-skinned several times over. I'd love an option to turn off "balancing" and allow the truly dominant superheroes to play like it while the less powerful have a harder time of it. Let a punch from The Hulk do tremendous damage while Iceman's regular blows do much more moderate damage. I understand why characters are balanced, but it would be fun to be able to turn it off for more realistic gameplay… well, realistic as far as Marvel mythology goes.

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That rant out of the way, Marvel: Ultimate Alliance 2 for the Nintendo DS is a fun game that has the most to offer when played cooperatively. The biggest flaw, beyond the minor aforementioned annoyances and distractions, is when you boil it all down this is a game intended for the consoles and that is where it excels. The best of the best DS games are generally those intended and created just for the system, a la The Legend of Zelda: Wind Waker. Still, if you don't have a console or prefer to take your superhero action with you, this is a solid pickup. But, if you have an Xbox 360 or PS3, you may want to consider spending the extra $20 for the console version - it's worth the difference.

By Caleb Newby
CCC Freelance Writer

Cut scenes shine while in-game action could use polish.
Reoccurring minor flaws drag the rest of the game down.
Music / Sound FX / Voice Acting
Music is vibrant and flowing, sound effects get the job done if nothing else.

Play Value
Despite its flaws, it is an enjoyable game - particularly when linked with friends.

Overall Rating - Good
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Create and customize your ultimate team - Assemble your dream team from the Marvel Universe and select from over 24 playable characters, each with specialized powers.
  • Cooperate with your ultimate alliance - Play Co-Operative Mode with up to four friends.
  • Choose a side in Marvel's Civil War - Support the Pro-Registration side and defend national security, or choose to be Anti-Registration and fight for personal liberties.
  • Improved Fight fear with fusion - Combine Super Hero powers for devastating results.

  • Screenshots / Images
    Marvel Ultimate Alliance 2 screenshot - click to enlarge Marvel Ultimate Alliance 2 screenshot - click to enlarge Marvel Ultimate Alliance 2 screenshot - click to enlarge Marvel Ultimate Alliance 2 screenshot - click to enlarge

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