Splinter
Cell: Chaos Theory is easily the most refined handheld
version of this series, but it's not without its problems.
I'm
a huge Splinter Cell fan but I'm not blind to its
imperfections. Hey, I've loved some gals in my time
but that didn't mean that I didn't notice their pimples,
bunions or their odd, slightly enlarged, asset. Love
may be blind but it's not retarded.
Trust
me when I say this game looks amazing. Instead of
the typical side-scrolling fare this adventure is
in 3D. Unfortunately it suffers from slowdown. The
engine is being overtaxed and the game really suffers
because of it.
Sam
Fisher is the lone, secret operative. Armed with weapons,
gadgets and the training to use them effectively,
he's a one-man army. Missions rely on shooting and
stealth as well as puzzle solving and interrogation
of enemies for information. The blend of all of these
elements makes for a fascinating style of gameplay
where you don't know what's coming next. It's not
ball-to-the-wall shooting as is Max Payne. It's more
subtle and realistic. The stealth is done well in
the consoles but the slowdown and excessive darkness
really conspire to grind you down.
During
some stealth missions you will be forced to use your
night vision goggles to see in the dark. The goggles
severely slow the framerate down to the point where
you won't want to use them. The darkness is just too
much for a handheld system. There's no way to lighten
it up.
I
was interested to see how the touch controls would
be assimilated into the game. Once I found out, I
was anything but interested. It's way too complex
and even after you get used to it you'll find it's
actually inferior to the console controls. I like
the idea of using the stylus for aiming as it proxies
the accuracy of a PC mouse. What I don't like is that
you have to switch weapons and gadgets quickly and
the control system is not user-friendly in that regard
since you have to access the menu for every little
thing. If you have to pull out your gun quickly, forget
it. This system works good in a stealth environment
but if you trigger an alarm you could find yourself
at a serious disadvantage.
The
gameplay is too linear. Unlike the console version
there is only one way to complete each mission. It's
trial and error. Make a mistake and you can start
back at the last checkpoint and expect the same scripted
events in the same order. I suppose it's unfair to
expect this handheld game to capture all the details
of the console version but with such a great job of
the graphics and the co-op mode the developers are
almost there.
There
are multi-player modes but the only one that's worth
the price of admission is the co-op mode. You and
another spec op will work together through the missions
but new gameplay elements will be available to you
that will force you to work as a team such as boosting
your partner over a wall that you wouldn't be able
to climb otherwise. The four player Deathmatch mode
suffers from some bad slowdown making it virtually
unplayable.
While
there are no voiceovers the story is captivating if
not a little wordy. There is some digitized music
from the console version which swings from a moody
stealth soundtrack to adrenaline pumping techno which
lets you know that you've been discovered.
The
console versions of the Splinter Cell series are virtually
perfect. It's really hard to accept anything less
regardless of what system it's on.
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