Tom Clancy's EndWar Review
Xbox 360 | PS3 | PSP | DS
Tom Clancy's EndWar box art
System: X360, PS3, PC, PSP, DS Review Rating Legend
Dev: Funatics 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Ubisoft 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Nov. 4, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-2 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good

The graphics follow the same trend set by the gameplay: decent, but not particularly stand-out. The game's visuals are fine, but I found myself missing the colorful, animated style of the original Advance Wars games. The fact that I felt I was playing Advance Wars rather than a new, different game highlights what's probably the biggest problem with EndWar: lack of originality. It's not bad, but it steals so many admittedly successful mechanics from Advance Wars, yet Advance Wars does everything so much better. Regardless, the visuals are muddied and bland, and generally boring to look at.

Tom Clancy's EndWar screenshot

EndWar on the DS does contain some voice work, but it's about as trite as the game's script. The voice acting is not particularly good and does nothing to dispel the ridiculous stereotypes and clichés that essentially characterize the game. The music doesn't fare much better. Again, not because it's particularly bad, but just because there's no reason to remember it.

There are 30 campaign missions total, and each can be played by the three different factions for three slightly different gameplay experiences. Where the real replay value comes from EndWar is in the map editor and the scenario maps, of which there are many. The level-creator is a nice tool (though it's difficult to notice that it's a feature that Advance Wars had as well), but the lack of WiFi to share the maps with other people is a huge drawback. I suppose if you succeed in talking several of your friends into buying this game, then the map-maker might hold some value. But otherwise, it's just an interesting tool that you probably won't use much.

While there's nothing that really breaks EndWar, there's also nothing that ever makes it stand out. It's just a run-of-the-mill SRPG without much depth or strategy. The simple rock-paper-scissors system is uninteresting and overdone, and the game is easy enough that you'll never really need to use particularly clever tactics to win missions. It might be worth a rental if you're really into this type of game, but otherwise Advance Wars does everything that EndWar does, and does it a lot better. With that in mind, I see no real reason to buy this game.

By Joseph Catalanotto
CCC Freelance Writer

Not bad, but not good. The game could use a more varied color palette and more interesting environments.
Typical DS controls work fine. Maneuvering your army is done easily.
Music / Sound FX / Voice Acting
The music isn't particularly good, and the voice acting is no better.

Play Value
Lack of difficultly and necessity for sound tactics, plus repetitive campaigns and lack of WiFi, are all particularly noticeable flaws.

Overall Rating - Average
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • The fate of the world is in your hands. If you don’t step in to save your homeland, who will?
  • Your army is completely customizable, and experience breeds strength - your units grow more powerful with every campaign you fight.
  • Paris, Moscow, Washington D.C., and other cities will all erupt in flames as you battle your way through the fully destructive playground.

  • Screenshots / Images
    Tom Clancy's EndWar screenshot - click to enlarge Tom Clancy's EndWar screenshot - click to enlarge Tom Clancy's EndWar screenshot - click to enlarge Tom Clancy's EndWar screenshot - click to enlarge Tom Clancy's EndWar screenshot - click to enlarge Tom Clancy's EndWar screenshot - click to enlarge Tom Clancy's EndWar screenshot - click to enlarge Tom Clancy's EndWar screenshot - click to enlarge

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