Marvel vs Capcom Infinite

Marvel vs. Capcom: Infinite’s thesis is a universal toolset. Every character follows the same rules, some of which required specific setups and assists in previous games. The A, B, C, D magic series is gone, with the system from older games returning. Basic combos are broken down into light/heavy punches and kicks, and launching isn’t a dedicated button. Assists are gone entirely and fights are back to two-on-two, Marvel vs. Capcom: Clash of Super Heroes style.

As a set of fighting game mechanics, Marvel vs. Capcom: Infinite is hovering somewhere around brilliance, with a fascinating set of mechanics that respect the appeal of the series while dialing back on complexity for complexity’s sake. At the same time, it feels like half the appeal of this series, the bright, colorful visuals, and high-energy, sometimes experimental soundtrack have all gone out the window in favor of a more generic, brand-friendly Marvel house style. You can find it on the PlayStation 4, Xbox One, and PC.