Now that all the good games are out of the way, let's dive into the bad ones. The following five games made the list because they failed so completely. In fact, some of them either came close to shuttering their series or actually managed to end the series entirely.
Silent Hill 4
Most fans would say Silent Hill 2 is the strongest of the bunch, and I'd wholeheartedly agree. However, as a threequel, Silent Hill 3 tends to get overlooked by many fans, even though it was incredible. Team Silent was on a roll. That is, until The Room came along and ruined everything.
It wasn't originally supposed to be a Silent Hill game, and that's obvious when you play it. Is it creepy? Sure. Does it have series composer Akira Yamaoka's iconic tunes to back it up? Naturally. But it's still a poorly designed, convoluted mess that quite possibly cursed the series, which hasn't had a "great" game since—or at least one that's on par with the first three games.
The Suffering 2: Ties That Bind
The Suffering came out of left field, bringing with it elements that would eventually become widely known as 'action horror.' This means it wasn't exclusively a survival horror experience, as there was a lot of shooting, and more linear bits than what you'd find in your average Resident Evil or Silent Hill. It was a great game; it's just too bad Ties That Bind had to be so lazy. Some horror games can be a little too ambitious with their ideas—just look at the Alone in the Dark remake that buckled under the weight of its lofty goals. Then there are the games that don't seem to try very hard to win your affection. If The Suffering built a solid foundation, its sequel fell asleep on it.
Dino Crisis 3
I honestly don't know where to start with Dino Crisis 3. It's actually a little surprising that more horror games don't use carnivorous dinosaurs as enemies, because few things are scarier than a Tyrannosaurus Rex busting through a wall like a hungry, hellish Kool-Aid Man. So I'm also not entirely sure how anyone could transform a game about zombie dinosaurs into something I have absolutely no desire to play again. Ever.
Red Faction: Armageddon
Confused? Yeah, so was I when I played this dud. Why anyone would decide to follow something like Guerilla, whose biggest strength came from its massive, fully destructible sandbox world, and confine it to the claustrophobic belly of Mars is beyond me. Its developer had Dead Space in its sights when it should've been aimed squarely at something like Saints Row, and the result is the sad possibility that we'll no longer be seeing any more Red Faction games.
I feel like I should toss out a disclaimer here: I enjoyed F.3.A.R. a lot, and of the series, I think its multiplayer is hands down the best of the bunch. Unfortunately, everything else about it just didn't work for me as a horror fan. For starters, it didn't live up to its name, because nothing about it—outside of a mildly creepy grocery store segment—was scary. This is surprising because of all the F.E.A.R. games, this one had the greatest chance of being the scariest. I say this because it had legendary director John Carpenter (The Thing, Halloween) and Steve Niles (30 Days of Night) behind it. Yet even with that talent, F.3.A.R. was utterly devoid of scares.
Date: October 9, 2012
*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central. This week's is also purely a work of fiction*