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Black has everything you could want in a FPS: beautiful graphics,
kick-ass weapons, explosions and challenge up the wazoo. Black's
missions are relentless and rarely give you a moment to catch
your breath. If you haven't already played Criterion's first
venture into the FPS genre, do so immediately. You maybe exhausted
and out of ammo, but you won't be disappointed. |
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Unfortunately Scarface: TWIY didn't make it to the next gen
consoles due to Radical wanting to spend the time improving
the current gen versions - time well spent in our opinion. This
game already made our "Best Licensed Game of 2006"
and now it's on our Best Xbox Game of 2006. Scarface got our
attention because of its evolution of the free-roam sandbox
style game. Great story, lots to do, money and property management
done right and of course no other game had Tony F****** Montana! |
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(X360 version pictured) - The Godfather allowed us to spend
some time in the Mafia lifestyle and we grew to love the power.
We have trouble asking for free drink refills at Pizza Hut,
so we're definitely not mob material, but that didn't stop
us from eventually falling over to the darkside of the Cosa
Nostra and kicking some serious buttinksi. Yes, Francis Ford
Coppola didn't like the idea of the game, but he probably
isn't aware that games have evolved far beyond Donkey Kong.
He probably thought Don Corleone would be throwing barrels
at Sonny while he attempted to climb up a construction site!
Actually, that's a pretty good idea....
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Sam Fisher's Xbox adventure proved that you don't need a fancy
new system to kick it Cell style. You'll notice that the Xbox
360 version didn't make the awards and that's because the next
gen and current gen versions of Double Agent are different games.
While we really liked the X360 version, the Xbox (and PS2) version
were better. |
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You probably haven't heard of this game or avoided it because
you thought the chick in the purple shirt on the cover looked
a little too "emo" to be a worthwhile video game heroine.
Not true. Dreamfall harkens back to a day when gaming wasn't
about graphics or body count, but about story and mystery. |
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