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Interview with Donny Clay, Producer of Dragon Ball Z: Burst Limit

Interview with Donny Clay, Producer of Dragon Ball Z: Burst Limit

Dragon Ball Z: Burst Limit Interview

Dragon Ball Z: Burst Limit Interview

Interview with Donny Clay,
Producer of Dragon Ball Z: Burst Limit
by Amanda L. Kondolojy

May 22, 2007 – Dragon Ball Z is definitely a powerhouse when it comes to anime-inspired brawers. The Dragon Ball Z Budokai and Budokai Tenkaichi series were blockbuster titles on the last generation of consoles. The franchise has most recently broken into the current-gen systems on the Nintendo Wii. But now the PS3 and Xbox 360 will be getting their first taste of the Dragon Ball Z franchise this summer with the release of Dragon Ball Z: Burst Limit! Dragon Ball Z: Burst Limit will have a whole host of new features including killer graphics, an updated battle system, and online support.

So will this title escort in a new era for the DRAGON BALL Z franchise? CCC asked all the hard hitting questions.so you can get the inside scoop on this hot, upcoming title!


CCC: 1. Tell us a little about DBZ Burst Limit. What can new and old DBZ gamers expect from it?

DC: This game can best be described as all the greatest components of past DBZ games put into one next-generation game. It has regional online play, completely revamped graphics, the fighting system is super fine-tuned, and it’s just a lot of fun to play.

CCC: 2. Will DBZ Burst Limit be the start of a new DBZ series?

DC: We’d like to think so – anything is possible, but nothing has been decided.

Dragon Ball Z: Burst Limit Interview

CCC: 3. What has been upgraded from the Budokai Tenkaichi series?

DC: The fighting system has been rebalanced, and the graphics have been redone for the next-gen consoles. This is probably the most realistic to the series DBZ game we’ve produced.

Dragon Ball Z: Burst Limit Interview

CCC: 4. In terms of the DBZ series overall, how is Burst Limit’s gameplay going to be different?

DC: This title was developed by Dimps. They are responsible for the Budokai series of games, and Burst Limit is what I would call a culmination of all the best pure fighting games we’ve done.

CCC: 5. What will we be able to expect in terms of new content, situations, or characters?

DC: Well, Burst Limit has some new “what if” scenarios in the storyline that happen outside of the Main story which covers the Saiyan saga to the end of the Cell Saga. I like to leave those as a surprise as they are the only completely new story content DBZ fans get these days since the Anime and Manga have both stopped making new stories.

Dragon Ball Z: Burst Limit Interview

CCC: 6. What about technical specs? What are we looking at in terms of resolution, frame-rate, etc.? Is it a great-looking next-gen title?

DC: Burst Limit runs at 720p and looks gorgeous. Easily the best looking DBZ title to date. As for the frame rate, it looks great to me, and I don’t notice any chugging while playing so I would guess its running at 60fps no problem.

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