The era of the Wii U is beginning soon. Nintendo has wowed us quite a bit with this powerful little white box full of the latest technology, but if there's anything I have learned over my years as a games journalist, it's that a console is dead in the water if it doesn't have strong software to back it up. With all the cool tech included in the Wii U, Nintendo could make some pretty awesome software. So here are the top ten games we want to see on the Wii U.
Pokémon Snap was a beloved though forgotten gem of gaming that couldn't reach its true potential due to the limits of the N64. I think it's time to make a new Pokémon Snap that utilizes the Wii U's tablet controller and camera. Instead of simply looking around the virtual world with the control stick, moving the tablet would let you extend the virtual world all around you. You'll be able to search for Pikachus to photograph by actually moving the camera around your room. Then, with 3DS to Wii connectivity, you can let your success in Pokémon Snap give you actual bonuses in the handheld Pokémon games.
Visual novel-style games never became popular on consoles because of their unorthodox control schemes and long stories. But you could move the tablet around in a virtual Phoenix Wright world to look for evidence around the crime scene. You could even keep case notes on the tablet and review documents while in court. And in professor Layton, you could solve a puzzle on the touchscreen while the puzzle itself was displayed on your TV. The possibilities are endless, and it would be great to see either of these franchises hit the big screen.
Pac-Man Vs. was a great little party game for the GameCube, where four players controlled three ghosts and Pac-Man. The Pac-Man player's job was to simply play the game in the classic Pac-Man style; each pellet he ate gave him points and eating all the pellets completed the stage. The ghosts, on the other hand, were out to get him. The quicker they killed him, the more points they received. Here was the kicker: The ghosts could only see their immediate surroundings in 3D while Pac-Man could see the whole stage from the classic Pac-Man perspective. The ghosts were displayed on the TV while the Pac-Man player used a Gameboy Advance hooked up to the GameCube via a link cable. A party game that requires a bunch of controllers, one with its own screen? Sounds like a perfect fit for the Wii U.
Now, it's not like Fire Emblem wasn't a decent fit for pre-Wii U consoles. In fact, there were two perfectly awesome Fire Emblem games for the GameCube and the Wii, and neither of them required any sort of tablet. However, the DS version of Fire Emblem makes me think that it could be pretty great on the Wii U. On the tablet, you'd see the traditional strategy RPG grid. You would move around little sprite representations of your characters on the grid in order to attack your enemies and win the battle. There, you could see all the stats, all the ranges, all the strengths of every character. However, on the TV, you'd see a beautifully cinematic rendition of the battle going on. This is basically what Fire Emblem does anyway, except it cuts away to the cinematic sequence. With the Wii U, you'd get to see everything happening at once.
While we are at it, can we just admit how useful the Wii U will be for JRPG with complicated inventory systems? Instead of having to pause the game to go into a menu and shift around all your equipment and magic, you can just handle this all with the tablet while the game goes on unhindered. Not only that, but combat could be controlled in a similar way. Your options could be shown on the tablet while combat itself was taking place on the TV. It would certainly make Final Fantasy a whole lot more fun.