What We Want From Metal Gear Solid: Ground Zeroes

What We Want From Metal Gear Solid: Ground Zeroes

A brand new Metal Gear game, Metal Gear Solid: Ground Zeroes, was recently unveiled, and it got our heads spinning with excitement and speculation. Especially when gameplay footage started circulating around the Internet (check out the footage here). Well, here are ten things we want from the title when it hits store shelves.

The Exact Opposite of Revengeance

While I'm not opposed to Cyber Raiden's game being a slice-and-dice action fest rather than a stealth game, Ground Zeroes is a Solid series title. It needs to let us be sneaky. In fact, it needs to give us the tools to complete the entire game without killing a single person if we wish, in true Metal Gear Solid tradition. This is "Tactical Espionage Action," after all.

A Plethora of Boxes and Camo

And speaking of "Tactical Espionage Action," what would a Metal Gear Solid game be without boxes to hide in? We've had so much fun through the years hiding in boxes and oil drums and things that it would be a shame to end this tradition now. Likewise, swappable camo options have sort of been a trademark of Naked Snake/Big Boss, and those are awesome too. Seriously, we just like to hide. Give us as many unique hiding options as you can possibly think of, and we'll be happy as clams.

What We Want From Metal Gear Solid: Ground Zeroes

Don't Sacrifice Story for Non-Linearity

Ground Zeroes has been revealed to be much more open than the Metal Gears we're used to, and footage of Snake hijacking a Jeep has brought several comparisons to the Grand Theft Auto series. While this is all fine and good, Metal Gear Solid has always been about the story. Here's hoping Kojima and crew won't be tempted to sacrifice that in order to make the game more "open."

Super Epic Boss Battles

One of the hallmarks of the Metal Gear Solid series has always been its epic boss battles. From the original's Psycho Mantis to Snake Eater's "The End," the Snakes have had the opportunity to bring down some of the greatest and most creative bosses in gaming history. Now, in my opinion, MGS4 dialed it down a notch, being a whole lot less memorable than the others (with the possible exception of the final Liquid Ocelot battle). In Ground Zeroes, we want to fight bosses that we won't ever forget. Come on, Kojima, we want you to blow our minds once again.

No More Vamp

Vamp is a character who just annoys me. Maybe it's his unwillingness to die; maybe it's just his unwillingness to put on a shirt. Either way, I can't stand the guy. Ground Zeroes is looking like it takes place in the Cold War era rather than the near future, and this is a pretty good sign there will be no Vamp in sight. Still, the guy has this nasty habit of showing up at the most obnoxious times. Let's hope we don't have to deal with this pretentious, shirtless dillhole yet again.

What We Want From Metal Gear Solid: Ground Zeroes

An Appearance by Solid

So far, we've only seen footage of Big Boss as the playable main character of Ground Zeroes. However, that doesn't mean he'll be the protagonist for the entire game. Remember the famous Solid Snake/Raiden switcharoo from MGS2? As unpopular as that was, I have a feeling that fans would be a lot less upset by a Big Boss/Solid switcharoo. Getting to play as both iconic Snakes in a single game? That would be pure awesome.