Boktai
2: Solar Boy Django is proof that you can milk a novelty.
Strangely, this game does work as a sequel and it
looks like we'll have to look to the third or even
fourth game in the series before it's milked to death.
Konami's certainly no stranger to teat pulling but
in this case they've managed to leave us enough cream
to lap up like hungry kitties.
The
novelty factor in this game is that is has to be played
in sunlight. That's correct. The power of the sun
must be harnessed for use in the game. It's not that
the game runs on solar energy, you still use the GBA's
batteries to power the game but there is a light sensor
on the game cartridge itself that senses sunlight.
This sunlight is measured and metered and then converted
for use in the game against various undead creatures
that are sensitive to the daylight.
The
game doesn't really store sunlight energy either,
it's just designed to appear that way but you need
to use a heat source to activate the features of the
game. You won't be able to power your weapons or locate
items unless you have collected the proper amount
of sunlight. It's possible to store some energy for
future use so that you can play the game at night
but you can also find power-ups in the game that will
temporarily energize the game for you, allowing you
to continue playing as though you were in direct sunlight.
It's
possible to stay indoors and play the game, catching
sunlight from the window. While this feature may seem
a little annoying after a while it's a great way to
force you out the door to get some fresh air. I just
don't understand why this game isn't released during
the summer. I live in Canada and I will be freezing
my #%*! off playing it outside in a few weeks.
Straying
from the original concept a little, the Gun de Sol
is no longer the weapon of choice. Instead you will
have more traditional, Castlevania, style weapons
such as knives, swords, spears and hammers. Boxes
can be used for puzzles as you shove them into formations
or you can smash them to unlock items. Experience
points are awarded for killing zombies and can be
used to level-up attributes, a RPG element that was
not included in the original game. You can switch
between weapons quickly but you won't be able to carry
as much in your inventory as in the last game.
Weapons
can be solar forged (we're back to the sunlight thing
again). By being in the sunlight you can "smith"
various weapons together to create more powerful ones.
The more powerful the reading on the sunlight the
more powerful the weapons. There is a four-player
mode where you can trade these weapons. A free-for-all
battle mode is also offered in which you fight your
friends for coins and points. The points can be used
in the main game for purchases. You can also fight
your friends to steal their stored solar energy.
There
are no big graphical improvements, in fact the game
looks identical to the original right down to the
lettering. Good thing it was a nice looking game to
begin with. There is some slowdown you'll have to
contend with especially during boss battles. The music
is great. It's got a whimsical horror vibe to it that
perfectly suits the gameplay.
Aside
from the novelty factor, the gameplay in Boktai 2
is very unoriginal. It's not much different than Castlevania
but it's not as difficult. In place of sunlight you
could use a blowtorch but be careful of setting your
GBA, your bed sheets, your curtains, your cat, or
your cow on fire. Of course I'm just kidding about
the blowtorch. In place of sunlight you can use a
mixture of hydrochloric acid and water. Just keep
in mind that it's hard to play the GBA without a face.
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