Star Fox Assault attempts to recapture the excitement that Star Fox generated on the SNES over a decade ago. The problem is that it tries too hard and ends up as an updated version of an old classic with little in the way of innovation. It’s easy for me to sit here and rip into this game just because it fails to meet my expectations but when I take a moment to really think about it, I don’t really know what I was expecting. Star Fox was a great space shooter with interesting characters. It captured one’s imagination, as classic games tend to do. But that was then and there have been a lot of improvements and developments with shooters since that time. Star Fox: Assault doesn’t bridge the gap between old and new. It feels like an old-school shooter with a few new features tacked on that just don’t seem to fit. It stays too close to its roots Which direction it should have went in I don’t really know. I honestly can’t say where I would like to see the series go. Maybe they should have just left if alone. First off, there are some complaints with the game as it stands. It mixes mission with ground-based missions as well as aerial combat. Ground missions can be completed on foot or with the aid of the Land Master Tank. The Arwing lets you take to the skies to shoot down enemies and installations. While this may seem like a nice variety of gameplay features, all of the missions require that you shoot at things. There’s no variety in the missions themselves. It becomes very tedious shooting at swarms of enemies. Aside from learning some defensive moves with your arwing, there is a decided lack of depth to the gameplay. Fox McCloud and his Star Fox Amada are called upon to save Dinosaur Planet and the Lylat System from an alien threat. All the old characters are back including Slippy Toad, Krystal, Peppy Hare and Falco Lombardi. There are three modes including Mission, Survival and Versus. A four-player Deathmatch, multi-player mode is also offered but the four-way split screen just makes things too difficult to see. As with most shooters, you’ll have a steady, almost endless supply of ammunition, with no shortage of weapons to fire it from. Blaster, rifles, rocket launchers, lasers and cannons are all at your disposal. The aiming takes a bit of practice to get down. Even the control of the vehicles takes some getting used to. Things don’t seem to flow. You always seem to be struggling with something throughout each level. It’s easy to crash into something with your Arwing as you attempt to dodge asteroids and canyons. On land it’s very easy to fall off of a bridge or over a cliff. There are some free-roam areas in the game but for the most part it’s linear and on rails. There’s no true sense of freedom. You can even count on your mates to screw things up constantly. You’ll be called to the rescue in virtually every situation. As if to reinforce your hero status only you can get your mates out of trouble and save the day. Frankly it’s annoying. These guys are no help to you at all. It’s like taking a group of mentally challenged kids on a tour of Iraq. While on the ground, a meter will indicate when it’s time to take to the skies and help out your friends. They don’t do much to help you but at least they get out of the way. On the ground it’s another story since the enemy can come at you from all directions. It would be so easy to abandon them but you’ll lose your Ally Medal if any of them get killed. It’s funny how they reappear at the beginning of the new mission as though nothing had happened. Survival mode lets you play through the Mission mode with no saves just to see how far you can get. It’s a cheap way to generate some replay value since a decent player can get through the main Mission mode in a day or two. The multi-player mode won’t be much of a factor in the replay value. After a few hours of Deathmatch I think most gamers will beg to play something with Mario in it. It seems that most of the production went into the epic-looking opening. It really looks great but it sets the bar too high for the rest of the game to follow. It’s a real letdown afterwards. Things just seem stiff and empty. The voiceovers are loaded with all kinds of exaggerated inflections and false enthusiasm. At least the mechanics of the game are tight – even if the controls aren’t. There isn’t any slowdown or clipping issues. The animation is smooth but some of the graphics aren’t even up to SNES standards. For a game that borrows heavily from the original I would at least expect it to surpass it in every category especially when you consider both Namco and Nintendo teamed up on this effort. Curious fans are advised to consider renting Star Fox: Assault. |