great for a budget title, but plays like a budget
title. by Cole Smith
28, 2006 - The
excitement that Rampage generated in arcade during
the mid 80s was a phenomenon that can never be recaptured
- a very short-lived phenomenon but a phenomenon none
the less. What was "cutting edge" at the
time is now "sucking hard."
Total Destruction should not be confused with Godzilla:
Destroy all Monsters, which was a game where mass
destruction of cites was actually fun. Instead, Rampage:
Total Destruction relies on the same old gameplay
formula that made it seem exciting some almost 20
years ago. The graphics have been updated and I have
to admit that they do look damn good for a budget
title, but the gameplay has that repetitive arcade
formula that just doesn't translate well to home systems.
I'm sure there are plenty of Rampage fans out there
that are chomping at the bit to get this game but
let me warn you that while you might have fond memories
of this game, it just doesn't hold up in today's market.
Before you find yourself disappointed consider renting
it first. You're likely to get it all out of your
system in a couple of hours. However, at twenty bucks,
it's not a big loss.
the role of one of several gargantuan-sized monsters,
you roam from city to city wreaking havoc on buildings
and eating the population. The more damage that you
can create the quicker you'll move on. Each block
has a handful of buildings with a number of cars and
civilians that you can do away with. Buildings are
leveled by climbing them and then punching and kicking
the crap out of them by mashing the buttons. You can
also stomp on smaller objects and pick cars and people
up with your hands. Various law enforcement agencies
including SWAT teams and the National Guard will be
on hand with guns, tanks and choppers to try to stop
you but you can stomp on the vehicles and swat the
crafts out of the air if they're bothering you. Completely
demolish one block and then move on to the next one.
Once you destroy all the blocks in the city, you move
on the next town and repeat the process all over.
there is a routine to this game. Not only is the gameplay
formulaic but the generic, pseudo 3D environment doesn't
offer much in the way of visual variety. All of the
buildings seem like 2D cutouts. They aren't very satisfying
to destroy since they all are so similar. It would
have been so much more interesting if you could walk
around and attack the buildings from any perspective
as in an actual 3D action game. The control system
is not very forgiving. It's difficult to get yourself
in the proper position to execute certain punches
and to climb buildings. This may not be a problem
when attempting to destroy a building but when you're
trying to smack a plane out of the sky or some other
vehicle that is attacking you it can be very annoying
to miss. You will end up just button mashing the controls
so that you just cover all the bases, so to speak,
stifling any chance of finessing the controls.
the giant ape, Ralph the werewolf and Lizzy the lizard
are all back and they've got some friends joining
them such as Gill Man a frog with legs, a giant shark,
a huge rat, a crazed jackelope, a Cyclops and some
25 other characters. These new monsters were one humans
but were transformed into raging behemoths by taste-testing
the new soft drink, Scum Soda. These new monsters
are considered collectibles and are locked away in
various buildings. You will discover and free them
as you destroy the areas where they are hidden.
to the hype, the different monsters have different
abilities. I found the differences to be very subtle
at best, and most of the time I would attribute the
differences to the ham-fisted control system. Some
monster are supposed to be faster, stronger, more
resilient to attacks and so on, but they all share
the same basic move system which is mapped to the
same button commands so they all feel very similar.
There are power-ups located in the windows of various
building. At least you can feel the effect of those.
you're looking for a little assistance, another player
can join you in your rampage in the two-player co-op
mode. It does makes things a little more interesting
as company in general seems to do. There are also
a few variations of the King of the Hill mode but
only two players can take part in these modes as opposed
to four on the Cube. The fun is limited when you're
only facing off against one other monster. At least
the controls seem a little bit more responsive in
these combat modes.
isn't much for voiceover work although there are some
decent beastly sound effects such as roars, screeches,
grunts and belches. The smashing sounds of destruction
are quite nice but it's the same sounds over and over.
There's a nice low rumble that permeates throughout
the destruction stages that freaks out my cats. I'm
sure my neighbors aren't too fond of it either. The
soundtrack is sparse but it's fitting.
the game looks pretty darn good for a budget title.
Players would have crapped their drawers if the game
looked this good when it debuted in the arcades. Trouble
is, nothing looked this good back then, but everything
does now. The animation is smooth, the camera work
is solid if not stoic thanks to the limited perspectives,
and the colors are vibrant but not overly cartoonish.
The monster models are well done and show some imagination
in their design and locomotive animation. Some of
the cities include San Francisco where you can pick
up and throw a street car and Vegas where you have
to find the best poker hand in order to unlock George's
buildings crumble in a big messy heap but they take
longer to destroy than in the original since you have
to punch at the same section of wall a lot longer.
You're not just punching single tiles. This process
gets to be repetitive after a short while.
nostalgic purposes, an emulation of the original arcade
game is included. It's actually more playable than
the faux 3D version as far as the control system goes,
but it will also help to illustrate the old axiom:
The more things change, the more they remain the same.
the novelty of the new graphics wears off, we're stuck
with a 20-year old arcade game that I'm not so sure
I would label a classic in the first place.
buildings, cars and everything in sight.
reactions to the devastation.
major cities of the World with 3D neighborhoods
and play as 30 different monsters.
monster has unique attributes and abilities.
players on the PS2 game system.