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Golf?
Check. Basketball? Check. Tennis? Check. Soccer? Umm...wait....Check.
by StewXX
December
05, 2005 - There
is something to be said for the quality of Nintendo
games that feature its flagship character Mario. He's
involved in several generic-style games from kart
racers to pinball and from to golf to tennis. And
now with Super Mario Strikers, Mario's prepared to
take his fans out to the ballgame - as long as you
know that this ballgame is soccer.
The
Mario franchise has proven itself over the years to
be a very consistent series that delivers arcade-style
gameplay with a level of quality and fun that few
companies can maintain. Super Mario Strikers delivers
the fun, especially in the multi-player mode but the
overall quality of the game suffers in the graphic
departments. Textures tend to look blocky and blurry
and there is a lot of slowdown which actually interferes
with the gameplay. As far as options and modes go
- there isn't many. The overall breadth of this game
is one of restrictive functionality. There are just
enough modes and features to cover the bases, so to
speak, but it fails to hit a homerun. Sorry, I can't
get the baseball analogies out of my head - without
a hammer.

Characters
include such luminaries as Mario, Luigi, Daisy, Peach,
Donkey Kong, Yoshi, Wario, and Waluigi. Pick one as
a team captain and then chose a second banana such
as Koopas, Toads, Hammer Bros and Birdos and the rest
of your team will be made up of somewhat generic characters
from the Mushroom Kingdom. There is no story mode
which in this case would just drag down the pace which
is quite energetic and frenetic.
There
is a lot more taking place here than just a standard
soccer match. This is like a Warner Bros. soccer match,
complete with cartoon violence, weapons, evil schemes,
gags and explosives. These cartoon features don't
overpower the game, they actually enhance it. The
soccer gameplay itself is solid with a very responsive
control system and a minimum series of moves. The
move list never increases so you use the power-ups
and cartoon gags strategically to turn the tide of
battle or further oppress your losing opponents.
Moves
include running, jukeing, passing, lobbing, kicking
and a handful of trick moves. When playing defense
you can slam players into the electrified fence and
cause them to drop the ball while they display some
shocking animation - as a result of sucking up some
current. Power-ups are awarded to the teams that need
them the most. The CPU knows when you're getting a
crap-kicking and it helps you compensate for your
bad beats by giving you a helping hand.

Shooting
the ball with one press of the button is the most
basic way to score but it's not a guaranteed method
of acquiring points. The best way to assure yourself
of scoring is to press down the shoot button and hold
it in until a swing-o-meter appears. It displays the
power of your shot as it continues to load while you
hold the button. Release the button when the meter
swings into the timed area and you'll launch a virtually
unstoppable Superstrike. Not only do you have to time
these shots just right, but you have to make sure
that no opposing player tackles you or pushes you
during the process. Superstrike plays are worth two
points as opposed to one.
Controlling
the ball and the player is relatively easy thanks
to the great ball physics and the forgiving ball-magnetism
that keeps the ball attached to the handler. Just
move the player along with the stick and out of the
reach of the opposing team. That may not be as easy
as it sounds especially if the other team has some
turbo power-ups in which case they can gain on you
in seconds. Teams can also release booby traps in
the form of banana peels, explosives, spiked shells
and even a large Chain Chomp. This works both ways
and is dependant on the qualities of your team leader.
When it comes to bananas you know that Donkey Kong
is the one responsible for littering the playfield
with slippery peels.
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