Agents of Mayhem Review
Agents of Mayhem Cover Art
System: PS4, Xbox One, PC
Dev: Volition
Pub: Deep Silver
Release: August 15, 2017
Players: 1 Player
Screen Resolution: 480p-1080p Blood, Drug Reference, Sexual Themes, Strong Language, Violence

There’s a lack of depth in many other elements. Optional tasks are hackneyed affairs, such as taking out LEGION patrols, rescuing hostages, and claiming slices of Seoul for MAYHEM. Any vehicle can be commandeered, but it’s a pointless endeavor since one of the agency’s souped-up super cars can be instantly summoned. There’s little thrill in driving, beyond the occasional ramp to fly off. Hacking enemy consoles is the simplest of quick time events. An alternative side mission campaign, called Global Conflict, is little more than sending an idle agent to a location around the world and counting down the minutes until his or her return with a few pieces of loot.

Agents of Mayhem Screenshot

But the most egregious crime in Agents of Mayhem is the lack of any substantial multiplayer mode. As a Crackdown clone, multiplayer seems like a compulsory inclusion here. Yet the only semblance of a cooperative component appears in sharing Contracts with other players. This happens via the mission menu screen and lets you achieve objectives such defeating a set number of specific enemies or destroying LEGION devices, all within the confines of your solo campaign. With agents sporting such vast customization options and multiple class types meshing together using Agent Swap, the premise of working together with a friend or two is more desired with each passing battle. The hunger will remain insatiate, however, for the time being.

Agents of Mayhem delivers high-octane action with an enticing character progression system that has you tweaking and testing out fun and efficient upgrades in combat. Once the battle is over, however, you’re left to either wander a listless city out of the compulsory desire to complete every tedious task or grab a vehicle and drive 300mph to the next scripted objective simply to keep the adrenaline rushing. There’s no denying Agents of Mayhem boasts enough content to last dozens of hours, but with no multiplayer and few surprises, what you get out of it all depends on your expectations going in.

Sean Engemann
Senior Contributing Writer
Date: 08/15/2017

The blend of action cartoon cutscenes and cell-shaded visuals works in the context of this game. The futuristic Seoul is a clean but sterile open world playground.
The camera does a decent job following the frenetic action, as do your crosshairs. Wandering around town, however, is sluggish and unintuitive.
Music / Sound FX / Voice Acting
Agents of Mayhem is loaded with great effects and a diverse voice cast, but like the gameplay, once you step away from a mission or combat, the audio ambience decrescendos.
Play Value
The campaign is beefy and the characters are memorable, but most of the extra filler are tedious chores simply to appeal to loot junkies and completionists.
Overall Rating - Good
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Pick your squad of 3 highly skilled and iconic characters from a roster of 12 uniquely designed MAYHEM agents, brimming with personality
  • Play as any of the 3 Super Agents you select to take into battle, and swap between them on the fly for greater gameplay depth
  • The technologically advanced capital of South Korea with its Open World cityscape is your playground to take down LEGION
  • Discover secret research centers concealed throughout Seoul, hidden enemy lairs beneath the glossy surface of the city, and nefarious plots to unravel
  • Inspired by an assortment of past and present pop culture revolving around super heroes, comics and Saturday morning cartoons

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