Like
a storyline in a porno or a love interest in a comedy,
who needs it?
That
seems to be the philosophy behind Dejavu World's,
story-less puzzle game Alida. Created in the tradition
of Myst, Alida is full of fantastic-looking scenery
juxtaposed with strange machines and devices that
seems all at once ancient and futuristic. Puzzles
fans are probably drooling right now but you should
be warned that this game appears to be built on an
engine that is ancient and not very futuristic.
Alida
has some kind of a story but I was under the impression
that a story is supposed to have a plot. What is presented
here is more or less information. What you're doing
here and why is never really addressed. It's just
one puzzle after another. They do all tend to relate
in the end but they are essentially arbitrary. It's
a lot easier to make them all connect to a big picture
after the fact than to have them relate to each other
in interdependent stages.
Alida
is the name of the deserted island which was once
in the process of being turned into a theme park.
The island was owned by a popular band also named
Alida and is in the shape of a giant guitar. Some
woman wants you to investigate the island in hopes
of finding her missing husband. You'll find notes,
recordings and other tidbits of information but you'll
never find yourself drawn into the storyline. With
virtually no dialogue, music or interaction with other
characters the feeling of isolation is already substantial
which is only further exacerbated by the lack of motivation
and involvement between the principal character and
those that seek his assistance.
As
in Myst, the scenery is incredibly beautiful and realistic.
It's art. But like a painting, the scenery is static.
It's presented in 2D. This is a videogame, remember?
You can't explore the painting.
There
is an immediate interactive environment with various
walkways, caverns, rooms and gadgets that you will
use as your arena. All of your actions are of the
point and click variety. The nature of the puzzles
dictates that there will be lots of pointing and clicking.
Often you'll have to backtrack to engage the various
machines and gadgets. It becomes tedious after a while
as it seems like some of the puzzles are padded to
make them seem more involved than they really are.
Essentially a make-work project.
Alida
is like a gorgeous girl with a low IQ - not unlike
Paris
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