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Falcon 4.0: Allied Force Review: 5 Reasons to Buy

Falcon 4.0 Cover

Falcon 4.0: Allied Force Review: 5 Reasons to Buy

When it comes to flight sims the holy grail has been the patched and systematically upgraded version of Falcon 4.0. Since 1998 this game has been infamous among fans. As one of the greatest games that never was – but could have been. After countless patches and other fixes over the years it has become more and more playable as its potential is almost visible on the virtual horizon. Falcon 4.0: Allied Force is a F-16 fighter simulator-based game developed by Lead Pursuit and published by Graphsim Entertainment for Windows and Mac OS X.

Getting to Falcon Level

Falcon flying through the sky
Falcon flying through the sky.

Getting your hands on the legendary Viper requires many hours of practice. There are seemingly endless combinations of controls. This classic fighter plane is excellent in dogfights as well as bombing missions. It can carry a large payload and it can also perform some incredible aerial gymnastics when carrying less weight. The cockpit looks incredible and is almost exclusively activated by the mouse. A HUD makes things a little more convenient by acting as a partial interface, so players don’t have to look down and get lost in the control panel every time they want to make an adjustment.

Falcon 4.0: Allied Force is Worth the Effort

It seems that all of the controls are as accurate as one could expect. Players can expect to do a lot of reading and referencing in the manual but it’s certainly worth the effort once it all comes together. The level of control is fascinating, and the various missions assure that players will have to use most of the plane’s features. Multiplayer modes are an excellent addition. There’s a co-op mode which facilitates up to 16 players.

Sounds Effects

Command control systems in Falcon 4.0
Command control systems in Falcon 4.0: Allied Forces.

The cockpit sounds like a zoo with different bleeps, blips, buzzers and radio chatter enhancing your visual references. Voices come through the radio giving you information pertaining to your location and hinting at installations that are included in your mission. Air traffic controllers will communicate with you and give you hell if you land without permission. Push the wrong button and you’ll hear an annoying buzz. It’s one of the few times that you’ll actually rely on a soundtrack and sound effects for control cues.

The plane is computer controlled. It’s so unstable that it requires continuous external processing to keep it flying in a straight line. It’s fast, accurate and versatile. To avoid radar and surface to air missiles you will find instances where you have to fly low to the ground. The plane can be incredibly stable in such instances, and you can feel the effects of the computer as it nudges the plane into position with micro-adjustments every few seconds.

Training Basics

The falcon and falcon flying
The falcon flies.

Even beginners can get the basics down and be up and flying in short time thanks to the internal computer which makes the plane easier to fly than most sims. There are 30 training missions which will help you learn how to incorporate all of the controls. All of these training missions have to be completed in order or you won’t be able to go any further. Later you can choose missions at your discretion. Certain parameters can be adjusted to dumb things down for beginners until they get the hang of things by selecting unlimited weapons, unlimited gas and invulnerability.

One aspect of the Viper that isn’t imaginary is its propensity to aid pilots in a “deep stall.” That happens when the plane is pushed beyond its envelope or is driven at too low of a speed. The plane will try to point the nose in the optimum position to regain control. In the case of going too slow you’ll have to override the computer and try to jerk the nose manually into position. It’s kind of like riding a dolphin on steroids.

Realistic Feel of Falcon 4.0: Allied Force

POV when flying in Falcon 4.0: Allied Forces
POV when flying in Falcon 4.0: Allied Forces.

Experienced pilots will appreciate the real-time dogfights that will test their skills against some of the most agile enemies to ever take to the skies. The battles are intense and are guaranteed to make players a better pilot. Just seeing what the enemy is capable of will push the limits of players ability during each fight. The manual is over 600 pages. One aspect of the Viper that isn’t imaginary is its propensity to aid pilots in a “deep stall.” That happens when the plane is pushed beyond its envelope or is driven at too low of a speed. The plane will try to point the nose in the optimum position to regain control. In the case of going too slow you’ll have to override the computer and try to jerk the nose manually into position. It’s kind of like riding a dolphin on steroids.

Final Notes

Falcon 4.0: Allied Force is easily the best flight and fight sim ever created. It’s not easy but at least if players make the effort they won’t be plagued by buggy programming. Falcon 4.0: Allied Force was seven years in the making, and it looks as though Lead Pursuit finally got it right – with the help of many fanatics. This is the game that Falcon 4.0 should have been. It’s the kind of sim that others will be compared to for years to come.

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