|Dev: Kingdom Games|
|Pub: Kingdom Games|
|Release: November 24, 2015|
|Players: 1 Player|
|Screen Resolution: 480p-1080i||Mild Blood and Violence|
Especially since Five: Guardians of David has a very clever way of handling all those extra items you'll inevitably collect. The Five can build bonds with the Market's spy networks and agencies. This can be accomplished by giving them money or dumping the equipment you're not using on them. With the number of items you get, it ends up being a better investment to donate the extras than sell them, sometimes. It's even a great idea to revisit past areas, once you have access to the world map after the third act, as the equipment you get from fighting bosses again might be different than the types earned the first time.
The only thing that really bugged me about Five: Guardians of David is the save system. It seems as though you can save anywhere and there are checkpoints that allow you to preserve progress, but these don't let you pick up exactly where you left off. If you're halfway through a map, save, leave, then reload, you'll be at the very beginning of the map. All of the progress will be gone. You're returned to the beginning of that area, with all caches undiscovered and objectives left to do. It's frustrating.
Overall, Five: Guardians of David is an entertaining Diablo-like. It's a loot-heavy adventure with unique characters that each have their own specialties and skills. It isn't perfect, as the save system could have used a little work and there are some minor battle issues, but it's enjoyable enough and constantly rewards you for playing. Plus, it never feels like the items you're getting are going to waste, since you can donate them for additional perks. It's an interesting and substantial action RPG for people who want a religion-based historical experience that isn't too preachy.
Date: April 19, 2016