Not
a unique idea by any stretch but one that has never
been fully realized is the premise of playing as a
fire-breathing dragon wreaking havoc on the world
below. The possibilities are endless with elements
of flight simulation, first person shooting, strategy,
role playing, aerial combat and relentless action.
Sadly, I of the Dragon only hints at the fun that
might have been.
Raining
death upon you enemy from above is a great concept,
even better if you're a living, breathing, killing
machine like a dragon. For a game like this to work
you actually have to become the dragon. That will
require a control system that's flexible, deep and
easy to learn. Unfortunately the control system is
none of the above. There is not enough flexibility
or depth. While at first the directions of flight
may seem easy enough (only because they are limited),
you have to include the various attack combinations
which can get confusing when you're swarmed by enemies.
The
keypads and the arrows dictate direction but it's
as though you can only fly forward, left and right.
You can't dodge attacks from the enemy properly by
shifting a little to either side. You have to bank
hard which makes you lose your attack perspective
forcing you to take another pass at it. Although the
controls are re-configurable on the keyboard it would
have made more sense to implement the use of a joystick
for more fluid movements.
There
are three playable dragons. One is your typical fire-breathing
variety while the other two breathe ice and acid.
Not only do they spit out fireballs and other volatile
rhume but they also are able to utilize magic spells
to combat the evil hordes. I did mention that these
dragons are the good guys, didn't I?
While
piloting your dragon, one of the most important aspects
to keep track of is your altitude. The closer you
get to Earth the more deadly your attacks become but
also the more lethal becomes the enemy. They will
literally overwhelm you at some points when you come
to swoop in. You will need to swoop in to take care
of some of the spawning nests of the evil creatures,
as well as too feed. One of the more interesting parts
of the game is when the dragons scoop a mouthful of
enemies for a nice light snack. Listening to the juicy
chomping sounds and watching the resulting bloody
mess as the dragons scoff their prey is truly a gratifying
experience.
Now
for the complaints. Using the camera perspective from
that of the dragon is very limiting. The limited peripheral
view makes you vulnerable to attack from the sides.
The auto-targeting is sometimes faulty in that it
won't always target the enemy that is closest to you.
Another problem is that some of the missions involve
land-based characters, not dragons. These missions
just drag on (pun intended). The landscape is barren
for the most part but when you do come across a tree
you'll probably find yourself getting stuck in it.
The first person perspective is also terribly limiting.
The interface and the menus are awful. They are confusing
and difficult to navigate at the best of times. A
severe overhaul is needed just to bring this game
up to a comfortable playing level.
If
you were to look beyond the dated, simplistic graphics,
the flawed mechanics and the poorly designed interface,
you would be staring at some raw code. In other words,
you can't overlook the game's flaws. The only good
things I can say about this game is that it's short
and you won't want to replay it. It might, however,
inspire a developer to make a better version of this
concept.
|