
System: X360, PS3, PC | Review Rating Legend | |
Dev: IO Interactive | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Eidos Interactive | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: August 17, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1 (2+ Online) | 3.0 - 3.4 = Fair | |
ESRB Rating: Mature | 3.5 - 3.9 = Good |
There are three main multiplayer modes to choose from, two of which are completely new for this game. Fragile Alliance makes a return from the first Kane & Lynch, and the gameplay consists of you and a group of other players pulling off a heist, grabbing the loot, and trying to escape before youre gunned down by the cops. The twist is, players on your side can turn on you and nab your cash. The player with the most loot at the end of the round wins.
The other two modes are Undercover Cop and Cops & Robbers. Undercover Cop is set up similarly to Fragile Alliance, though one player in each round is randomly, and secretly, chosen to be an undercover cop. As the cop, its your mission to stop the criminals and retrieve the stolen loot. Lastly, Cop & Robbers simply pits teams of players against each other, with the cops side working to stop the robbers before they can make it to their escape vehicles.
All of the multiplayer modes have fun and interesting elements I found intriguing. However, the rounds are too short, the atmosphere from the story mode all but disappears in multiplayer, and the levels are tiny. In just a few short hours, youll pretty much see everything Dog Days has to offer, and it hardly amounts to a full-priced, retail product.
Thats a shame too since the production values are definitely AAA-quality. There are a few things here and there I could pick apart: movement blur looks good but its not always conducive to good gameplay, and certain bits of texture work arent as pretty as others, but as a whole, Dog Days looks good. The handicam visual style is an interesting approach that really helps drive home the violent nature of the two main characters and the world they run around in.
I wish the same could be said for the voice acting, but its not all A-list material. The actors often unnecessarily exaggerate their lines, and though I never felt like profanity was used gratuitously, the dialogue wasnt always great. Hearing the characters bark at each other while they remained mostly stationary and their mouths barely moved kept me from ever truly caring about them or their stories. The music and sound effects, however, serve the gameplay well.
After running Kane & Lynch 2: Dog Days through its paces, I wanted to love the game. In some ways, the franchise seems greatly misunderstood. Dog Days has more in common with Left 4 Dead than a typical action adventure, and the multiplayer modes are definitely something different. The story mode co-op (both online and off) is another appreciated addition, though some of the matchmaking options are a tad archaic. Though Dog Days wasnt exactly what I was expecting, I enjoyed its arcade approach. Unfortunately, the design and breadth of content dont come close to justifying the price. Had this been a $15 game folks could download from PSN or XBLA, it would be much easier to recommend.
By
Tony Capri
CCC Freelance Writer
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