It's
really difficult to get people interested in things
that they used to be interested in. Perhaps if Lineage
2 were released twenty years from now it might find
its niche as a nostalgic novelty. Unfortunately Lineage
2 is a derivative, persistent online RPG that is trying
to compete with older and much better games in the
genre. Lineage 2 is too little, too late.
You
know the drill. Pick a class such as an elf, dwarf
or orc and decide whether you would rather cast spells
or wield a sword. You'll spend most of your time running
into combat and running away from it. Once you accept
a particular task you will journey out into the online
universe where you will be confronted by various monsters
and other predictable situations.
When
combat takes its toll you can take it easy and regenerate
your health. Hardly exciting. You won't find many
interesting quests at the beginning of the game. Many
of the non-playable characters are nothing but dead
ends as they will inform you that you're not ready
for a specific request. Often you'll find yourself
collecting items and killing enemies over and over
again in an attempt to earn money and points to level-up.
The
weapons, outfits and other equipment is expensive.
It seems like such an overwhelming task. It's like
trying to purchase a Mercedes on a McDonalds salary.
You know you're in for the long haul when you see
how far you have to go but after a few days of redundant
monster killing you'll probably feel like throwing
in the towel. This is a big fault of the game. It
doesn't seem to give you much incentive to continue.
Even at the 12th level I found that my character was
virtually indistinguishable from other characters
in and around the same level. There's really nothing
compelling about the gameplay. 
Pathfinding
is slightly flawed. Although you can point and click
to where you want to go there are just too many obstacles
in your character's path for him or her to navigate
properly. I would like to think that my character,
who can channel the mystical forces of the universe,
has enough common sense to go around a fence or a
tree. Not so. You have to take baby steps. It may
take a dozen points of A and B to get from A to B.
One
can't help but be impressed with the graphics of the
various environments. Whether it's a city, village
or forest, the graphics are richly detailed and realistic
looking - or at least as realistic as a fantasy-based
game is expected to look. The particle effects of
the magic spells are mesmerizing. They dance, shimmer
and swirl to let you know that something important
is happening. You will also see other animated displays
when you or an enemy takes a hit, something that some
RPGs tend to overlook.
An
interesting feature highlights, in red, any character
that has killed another. It marks him or her for imminent
death since other characters can now kill him or her
with no penalty. The only way you can shake the red
is do die over and over. Players that only hit other
player will be flagged as purple. This takes the guesswork
out of judging some characters' personalities and
motives.
Songs
are repetitive and tend to force you out of certain
areas through the sheer repetitiveness. Theme music
and sound effects are too obviously triggered by your
character's movement and location and don't feel as
though they occur naturally in the fantasy world.
The
online community is not very populated and the promised
siege campaign is developing very slowly.
Lineage 2 still beats sitting around watching Big
Brother 5 - or whatever the hell number it's on now
- but just barely.
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