
System: PC | Review Rating Legend | |
Dev: Best Way | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Aspyr | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Mar. 17, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1 (Multiple Online) | 3.0 - 3.4 = Fair | |
ESRB Rating: Mature | 3.5 - 3.9 = Good |
by Cole Smith
Heres one for the gamers that like it rough. Men of War is not only rough around the edges but its a tough game to get a handle on. Its challenging, but too much of that challenge is attributed to the not-so-user-friendly control scheme. This is not a game for the easily frustrated, but there is a payoff for the hardcore strategist willing to memorize the key commands and ride the crest of excessive micromanagement to the shores of victory. Theres a decent war game here, but its going to take a lot of sifting to get to the gold.
Ive played my share of RTS games, but Im not a fanatic about the genre. I do appreciate the recent trend towards streamlining the micromanagement, and the addition of more real-time control. At the same time, I do understand the value of tradition, and I can appreciate when a game tries to remain true to the heritage of a specific genre. There are RTS fans out there eagerly anticipating the next big challenge. While I can testify that this game is definitely challenging, not all of the challenges are related to the actual gameplay. As I mentioned, there are some control issues to contend with, in addition to some programming flaws that may or may not be intentional. Even on the easiest setting, the game always pits you as the underdog. Regardless of what you do, the odds are always stacked against you. The enemy will outnumber you. They will have more firepower. The soldiers are stronger and better trained. You will be at the mercy of the pathfinding system that will see your units move into enemy territory instead of taking a faster and safer route. I dont know about you, but overcoming some of these kinds of obstacles is not my idea of a fun challenge.
As far as war games go, Men of War delivers a gritty, realistic, and exhilarating portrayal of WWII. Sure, its been done to death, but lets face it, that was one hell of a war and theres going to be many more games inspired by it for millennia to come. True to real life, soldiers dont come back from the dead in Men of War. They take a hit and theyre gone. Lose too many units and youre going to have to start over. Reinforcements can be deployed, but you cant always count on them to show up in time, but thats not necessarily a flaw, as some of the situations are predictably unpredictable. Thats what gives the game a sense of realism. You dont have complete control over all variables, just like a real war. Im sure that purists would be able to excuse most of the flaws by deifying this unpredictability/realism theme, but lets not make excuses for sloppy programming, and there's plenty of examples of that.
In the single-player campaign you will play as the Russians, Americans, and even the Germans. An online mode will give you access to the Japanese, but more on that later. The missions must be played in sequence, but with so many different options and strategies to exercise, the gameplay is anything but linear. As you progress in some missions, more of the map will open to reveal a larger battlefield. This gives the game more continuity and helps you to see the big picture rather than reduce the game to a series of levels. Its not always clear as to what you should be doing next, and often youll find yourself waiting for some kind of direction. This dead air adds to the anxiety that youll already be experiencing from trying to keep your guys from getting killed. There's also a lack of tutorials that would allow you to practice with new weapons and skills.
Theres a lot of commands to issue, and thanks to the excessive micromanagement, they can be a real drag to have to execute during an engaging battle. Youll have a variety of units at your commands, including a good assortment of weapons and vehicles such as tanks, jeeps, cars, motorcycles, and trucks. Issuing commands for these can be as simple as pointing and clicking, but then youll have to access the interface to ensure that these vehicles are all gassed up and ready to go. No, you cant just run into battle, you have some responsibilities to take care of first. You'll constantly be toggling between real-time control and interface commands, a process which just doesn't feel natural.