
System: PS4, PC | ![]() |
Dev: Capcom | |
Pub: Capcom | |
Release: June 21, 2016 | |
Players: 1 (2-6 online) | |
Screen Resolution: 480p-1080p | Intense Violence, Blood and Gore, Strong Language |
The lack of weapon balancing and inappropriate speed of play ensures that most matches are utterly chaotic, and I'm not talking a DOOM, "hey, this is awesome, I can barely keep up with this blazing action" kind of chaotic. This doesn't feel like that. It feels unpolished chaotic; alpha phase chaotic; "please bear with us while we patch this to hell" chaotic.
I'm not sure who Umbrella Corps is supposed to appeal to. Small-team tactical shooter fans aren't going to get the thrill that they're looking for here; gameplay is too fast-paced and hectic for any kind of prolonged cohesion or strategic approach. First-person shooter fans certainly won't appreciate the burdensome over-the-shoulder view and clunky ADS aiming. Resident Evil fans will likely be disappointed in Umbrella Corps' single-player offering, redundant and stale as it is. I feel with this game that Capcom was reaching out to a few different core audiences, but failed to deliver anything so compelling as to satisfy any of them.
I might recommend this game for $15 if you have some friends to play with, but I certainly wouldn't recommend it at its current price point and in its current state. On a community forum I saw a deflated Resident Evil fan quip that Umbrella Corps is about 15 patches away from greatness, and I have to say that's my sentiment exactly. I gave this game several chances, but after turning off my PS4 and walking away from it just now, I'm realizing that I have no motivation to boot Umbrella Corps back up when there are so many alternatives that look, sound, feel, and play better. Wait for a sale and pick this up cheaply if you're a die-hard fan, but keep your friends close and your expectations low.
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By Matthew Hayes Contributing Writer Date: June 22, 2016 |
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