NoWorries presents: the "How to" for beating Heroic Naxxramas Game: Hearthstone, Heroes of Warcraft System: Computerish FAQ: Naxxramas Deck List Written By: NoWorries Allowed Website: www.cheatcc.com www.gamefaqs.com www.neoseeker.com www.supercheats.com *If you have a website you would like to post this at just shoot me an email* Version History: 1.0 Submitted 16 of October of 2014 ------------------------------------------------------------------------------ -Who should be reading this FAQ?- #The NoWorries Contract to Greatness I put this in every faq I've ever written, and it goes something along the lines like this. By writing this, I commit to you the reader that I will bring to you not only my vastness of knowledge but do it with a sense of humour. I understand it's easy to get bogged down in detail as well as a mush of opinion but I strive to bring you something more than just a guide to greatness. So there are like 0 Hearthstone guides out there. Don't worry, I'll get to some of the others when I have the time, but for now, we're talking about the expansion set, Naxxramas! It's a great set. It shows that Hearthstone is here for the long haul and has a very bright promising future. One of the fun things about Naxxramas, is that you can beat bosses for cards, do class challenges for cards, but then there is this HEROIC section, which is seemingly useless except for driving you nuts. Well, you actually get a cardback for beating Heroic Naxxramas so that's cool. I've beaten them, twice! As I have gone back through and recorded all the decklists so that you could look upon me for aid. So who should be reading this? Anyone interested in Naxxramas. ------------------------------------------------------------------------------ Anyways, it's going to be a pretty simple guide, mostly just full of deck lists with some pin-point strategy included as well. I assume you have beaten the regular versions of these (if you haven't these decklists should work fine as well for you) and I'm always open for email to answer any questions. So, before we begin, let's talk briefly about Naxxramas. It's an expansion set to Hearthstone, featuring new cards like Zombie Chow, and using new bosses straight from WoW from the Naxxramas dungeon. It's a set featuring death, as such many of the cards have new deathrattle effects never before seen. I'll attach a different guide soon that goes through each card for you, this one will purely focus on Heroic Naxxramas. The "Table of Contents" goes something like this: Anub'Rekhan Grand Widow Faerlina Maexxna Noth the Plaguebringer Heigan the Unclean Loatheb Instructor Razuvious Gothik the Harvester The Four Horsemen Patchwerk Grobbulus Gluth Thaddius Sapphiron Kel'Thuzad I'll list what I used and give general hints. Now, crafting is almost always a concern and frankly, for Heroic there aren't many substitutes. If I list Alex for example, there really isn't a substitute for the dragon because we need that battlecry. In cases of cards like Novice or Loot, you know they both draw cards so it doesn't matter much. Luckily, the crafting is generally low on this as we use the same deck for over half, that being frost mage, with Alex and Antonidas as our only legendaries for those. I'll note that there are other ways to win as well, which is fine, but for the purpose of this guide I won't list multiple decklists unless people really really pester me into using them. I also have attached screenshots for all the decklists as well. They are available on my photobucket that I just made just for this so feel free to go there if pictures do more for you. My photobucket account is N0Worries That's N-ZERO-Worries Because NoWorries was taken... sadday You can also try photobucket.com/user/N0Worries/library to get there. At the end of the guide you'll find my contact information. Good luck! ------------------------------------------------------------------------------ Anub'Rekhan Hero Power - (2) make a 4/4 As with many of these, you will find one standard very useful deck for winning. Here, it's the Frost Mage, slightly modified of course to beat Anub'Rekhan. The decklist below won, with the worst starting hand ever so you should find it rather useful for winning as well. 2x Ice Lance 2x Mirror Image 2x Frostbolt 2x Doomsayer 1x Novice Engineer 2x Arcane Intellect 2x Frost Nova 2x Ice Barrier 2x Ice Block 2x Cone of Cold 2x Fireball 2x Blizzard 2x Flamestrike 1x Antonidas 1x Alex 1x Pyroblast 2x Molten Giant Standard Frost mage rules apply. We want two Flamestrikes though because, well as you can see he summons 4/4's so Flamestrike is really handy. Other than that it's pretty straightforward to win. Moltens are nice here as they can clear or win depending on the situation. Happy Freezing ---------------------------------- Grand Widow Faerlina Hero Power - (1) deal 1 damage randomly per each card in your hand Judging on that hero power, you probably don't want a ton of cards in hand. Right, so Zoo is definitely the best path, and you can use Zoo-lock or just standard Zoo, both work. Here's what I used 2x Soulfire 2x Abusive Sergeant 2x Argent Squire 2x Flame Imp 2x Leper Gnome 2x Undertaker 2x Voidwalker 2x Zombie Chow 2x Dire Wolf Alpha 2x Ironbeak Owl 2x Knife Juggler 2x Blood Knight 2x Harvest Golem 2x Defender of Argus 2x Doomguard Pretty standard stuff. Argent Squire's are more set up for a 6/6 Blood Knight but you have a plethora of 1 drops to empty your hand. Owls are useful to silence her followers which now give +3 attack to her which can be annoying. Just concentrate face and you should win no problem. Happy Facing ---------------------------------- Maexxna Hero Power - Auto casts, randomly bounces two minions back to your hand With 45 life, and 2 creepers starting out there, Maexxna seems quite hard to deal with especially when you can't get anything down. Actually, her hero power plays right into the strategy, of using lots of battlecries to win the day. Suggested hero - Priest Priest is perfect here for a couple reasons. First, Maexxna likes bugs and usually ends up with seven of these 1/1 critters out there. Simply put, she can't play anything else meaning that if you can gain 7 health a turn, you are at a complete standstill. So his hero power is fantastic here. As for the decklist: 2x Silence 2x Holy Smite 2x Elven Archer 2x Stonetusk Boar 2x Voodoo Doctor 2x Mind Blast 2x Shadow Word: Pain 2x Bluegill Warrior 2x Ironbeak Owl 2x Earthen Ring Farseer 2x Ironforge Rifleman 2x Wolfrider 2x Holy Nova 1x Leeroy x2 Holy Fire x1 Alex Here's the combo, Leeroy+Earthen+Heal. You deal 6, you gain 5, and nothing is at risk for dying. It can be tricky, but here's the general rundown. You want her to have seven 1/1 critters (or at least, 1 power critters). Use everything at your disposal to get yourself there (Archers/Smite/Shadow Word etc). Voodoo Doctor/Earthen Ring/Hero Power heals for 7 if you need to buy yourself time. You are buying time to find Alex, and then the above combo, so Leeroy and Earthen. It's a simple concept that can be scary. This includes sometimes killing off your own guys to free up card space in your hand as you simply need Alex to really win the game as Alex+Voodoo gives you 17 health which buys more than 2 turns for you to start the winning process. Silence+Owl is mostly for Shades. Those things are a huge pain. Silence them unless you can kill them quickly. Boar/Bluegill/Wolfrider, they exist to kill spiders and later as cheap ways to free up your hand buy running them into other creatures (like Gargoyles). Mind Blast is good damage and cheap hand removal. Nova and Holy Fire are your "oh shit" moments for resets. Generally you don't want to Nova but sometimes you will find yourself really behind and in that case, Nova away. Fire is a great nuke and can almost buy yourself a turn on turn 6 by itself. Happy squashing ---------------------------------- Noth the Plaguebringer Hero Power - (0) Auto raise a 5/5 skeleton per each enemy minion death Not much to say here, I literally used the same deck against Anub'Rekhan and won without much trouble. The deck runs very little creatures, so his hero power is almost completely pointless. The only real pieces of advice are: (1) Use Mirror Image with Antonidas for fireballs (2) Don't cast Novice Engineer if he has creatures Also he runs counterspell so be careful with his secrets. But seriously he is probably one of the more easier heroic bosses. Happy Plaguing ---------------------------------- Heigan the Unclean Hero Power - (0) Deal 3 damage to the left-most creature Again, see Noth. Used the same deck again from Anub'Rekhan. This guy is mostly "Warlock" which proves stupidly easy as you set up and then annihilate him. Happy Bathing ---------------------------------- Loatheb Hero Power - (0) Deal 3 damage to your face So he also starts with a spore and a Fen Creeper, which you should know what those do. Basically, we start out very far behind and need to catch up. Besides that, we have to deal with losing 10% of our life a turn through his ability as well as his many annoying destructive spells. Here's what to do 2x Wisp 2x Holy Smite 2x Power Word Shield 2x Argent Squire 2x Elven Archer 2x Lightwarden 2x Northshire Cleric 2x Shieldbearer 2x Stonetusk Boar 2x Shadow Word Pain 2x Echoing Ooze 2x Haunted Creeper 2x Lightwell 2x Nerubian Egg 1x Holy Nova 1x Holy Fire It's a simple deck with over half of the deck costing 1 mana. Well, to deal with Fen Creeper we have a couple options, Shadow Word Pain or kill the spore with the Archer/Smite and then take it out. Killing the Fen Creeper is essential otherwise we are losing 20% of our life a turn, which is a bit much. As you can see, our creatures are all brutally effective for this match up. Wisp, costs 0. Normally not strong but here when you are about to kill a spore it's great (not to mention that Wisp+Archer is a great turn 1) Holy Smite/Elven Archer exist to kill the spores pretty much Argent Squire, Northshire Cleric, Lightwarden, Ooze, Creeper, etc; these are all creatures that are durable, meaning the 1 damage to all minions won't get rid of them right away. Some can't even attack, but a spore will let them. In the cases of the bugs, they survive even the more brutal spells like poison seeds. You should only ever heal yourself though, 9 times out of 10, as your hero power cuts his damage by 66% which is huge. This leaves the two big holy nukes, which are in there to deal with some late game potential threats that may arise. Happy Holying ---------------------------------- Instructor Razuvious Hero Power - (1) Deal 4 damage As you would expect, the ability to deal 4 damage to anything proves REALLY ANNOYING. But, I have found the Frost Mage, tweaked again, to prove quite invaluable for a number of reasons. 2x Ice Lance 2x Mirror Image 2x Acidic Swamp Ooze 1x Loot Hoarder 2x Arcane Intellect 2x Duplicate 2x Frost Nova 2x Ice Barrier 2x Ice Block 2x Kirin Tor Mage 2x Fireball 2x Water Elemental 1x Antonidas 1x Alex 1x Pyroblast 2x Molten Giant You could definitely switch the Pyro out for another Loot Hoarder, or even a Bloodmage but it doesn't matter a ton. Here's the general rundown You get for free, two 0/7 taunts. We want to Duplicate those! They're great! Use Ooze to take out his sword (20 damage to face is a bit much). Other than that play is straight forward. Try to save Fireball for the necroknights as that is our only means of board-clear. Happy Teaching ---------------------------------- Gothik the Harvester Hero Power - Auto cast, gain a mana crystal and draw a card Needless to say, Gothik is a huge pain as he always has card advantage and will hit 10 mana way before you. I'm sure there are other ways around him, but I've found one to be very useful, use his hero power as an advantage! Rogue, Decklist 2x Backstab 2x Preparation 2x Shadowstep 2x Cold Blood 2x Deadly Poison 2x Blade Flurry 2x Sap 2x Shiv 2x Novice Engineer 2x Sunfury Protector 2x Coldlight Oracle 2x Deathlord 2x Earthen Ring Farseer 2x Wailing Soul 2x Vanish I won't lie, it's pretty hard but luckily it's 99% on your deck not sucking to give you at least somewhat the correct cards. At the beginning, always mulligan almost every time. The only cards we keep are Oracle. That's it. Oracle is the most important card here. As for the gameplay... Gothik's minions all come back alive, which is annoying. That's why we have 6 cards, Sunfury, Cold Blood, and Wailing Soul. In fact, Wailing--> Sunfury is a great way to get some nice taunts to buy some time. Shadowstep only goes on Oracle. Prep only goes towards making Vanish cost 3. Anyway... Typically, dagger on turn 2, although Novice or Sunfury is acceptable, this is because Sunfury is a 2/3 who can trade favorably with a lot of his early creatures. Ideally, the combo goes something like, Oracle, Shadowstep, Oracle, Prep Vanish. You burn many, many of his cards. If you can succeed in burning 5 or more cards, you are in a good position to win. Deathlord is great, as he usually throws down corruption, which is fine, as you can Wailing, or end up Prep/Vanish to reset. It's a tough time, but luckily, he also likes to use Abomination and Ghouls, which when cleared is 3 damage to all minions. That's where Deadly Poison+Flurry comes into play, as that becomes 6 damage, which clears his board with no trouble. I've won 5 times in a row, I've also lost 5 times in a row. Ultimately, it comes down to getting both combos, Oracle/Step, and Prep/Vanish, within a timely setting. Happy Milling ---------------------------------- The Four Horsemen Hero Power - (5) Draw 2 cards Not much to say. His deck is all spells, he has 3 horsemen that are 2/7, and he has 14 health. Once again we call upon the Priest to dismantle these riders 2x Circle of Healing 2x Holy Smite 2x Power Word Shield 2x Northshire Cleric 2x Zombie Chow 2x Mind Blast 2x Shadow Word Pain 2x Acidic Swamp Ooze 2x Crazed Alchemist 2x Unstable Ghoul 2x Auchenai Soulpriest 2x Abomination 2x Stampeding Kodo 2x Cabal Shadow Priest It's fairly obvious how the deck works so here's the breakdown. Cabal, Kodo, and Shadow Word are all great for eliminating the Horsemen. Abomination, Auchenai+Circle, Unstable Ghoul, and Pyro+Smite+Power World are all great for doing large AoE damage to them, killing them off Northshire and Zombie Chow are 3 health, 1 mana minions with great utility The Ooze takes out his sword (which hurts) Leaving Mind Blast as a potential finisher. The Alchemist makes an appearance, but only use him if you can follow up; for example, Alchemist+Holy Smite is a turn 3 kill of one of the Horsemen. Once the horsemen are down, he goes down rather quickly. Happy Horse Riding ---------------------------------- Patchwerk Hero Power - (4) Destroy target minion This guy is easily the hardest of all the bosses simply because your deck must work quite well otherwise you will be rundown very quickly. You start at 22 life before you can even do anything, and then 14, 6, death. So a timer is definitely attached to this. I've fiddled around with a handful of decks and this one is frustrating yes but can prove extremely effective so long you don't get completely screwed. 2x Innvervate 2x Mark of the Wild 2x Acidic Swamp Ooze 2x Ancient Watcher 2x Sunfury Protector 2x Alarm o Bot 2x Deathlord 2x Defender of Argus 1x Fen Creeper 2x Sludge Belcher 1x Hogger 2x Lord of the Arena 2x Sunwalker 2x Ironbark 1x KT 1x Ragnaros 2x Molten Giant Here's the general plan of action. Either, Innervate out a turn 1 Alarm and hopefully end up with anything above Fen Creeper on that list, or wait around and have an amazing turn 3, that goes something like Molten Giant/Taunt/Ooze. Right, play Ooze on turn 3, not 2, that way he cannot use his hero power on turn 4 which hurts quite badly. My most recent win, was turn 2 Watcher, turn 3 Ooze, Molten, Coin, Mark the Molten. Laugh as Patchwerk attacks and deals 20 damage to himself and doesn't kill my giant. Turn 4 consisted of playing Sunfury to give taunt to my Watcher and Ooze, but the game is over at that point. And that's basically the strat. Vice-versa, an innervated Alarm o Bot can result in some outstanding creatures on turn 2. Patchwerk only attacks face unless he has to attack taunts, so that is definitely something to take advantage of with creatures like Alarm o Bot. Happy Laughing ---------------------------------- Grobbulus Hero Power - (0) Deal 2 damage to all enemies. If they die, summon a 2/2 This is probably one of the easier heroics simply because his ability is quite bad. Just don't play anything with 2 health and you'll be fine. I went ahead again with a modified freeze mage for some solid results 2x Arcane Missiles 2x Ice Lance 2x Frostbolt 2x Doomsayer 2x Arcane Intellect 2x Frost Nova 2x Ice Barrier 2x Ice Block 2x Acolyte of Pain 2x Cone of Cold 2x Fireball 1x Leeroy 2x Blizzard 2x Flamestrike 1x Antonidas, Alex, and Pyro Doomsayer is excellent here at shutting down his turns, Acolyte is better than Novice as it won't die and give him a slime, and Leeroy comes in as a potential fireball again to deal with 4/6 Spectral Knights. Happy Grabbing ---------------------------------- Gluth Hero Power - (0) Make all health on enemy minions to 1 I hope you aren't tired of playing creatureless Frost Mage, because once again we call upon Jaina to freeze Gluth into a whimpering fetal position. 2x Arcane Missiles 2x Ice Lance 2x Mirror Image 2x Frostbolt 2x Acidic Swamp Ooze 2x Novice Engineer 2x Frost Nova 2x Ice Barrier 2x Ice Block 2x Fireball 1x Harrison Jones 2x Blizzard 2x Flamestrike 1x Archmage Antonidas 1x Alex 1x Pyroblast Our biggest fear here is Jaws, a 3/5 weapon that gains +2 attack for every deathrattle death. So we really need all 3 anti-weapon minions here to deal with Jaws. Other than that, the game is rather simple in all honesty, he uses lots of Chow to heal us; just as long as you can deal with Jaws that is. The Missiles are tossed in here as the Mirror Image I find I toss down to eat up 2 attacks as we get to the later turns. Happy Gluthing ---------------------------------- Thaddius Hero Power - (0) Switch the power and health of all minions So his power isn't a problem. It's the double trouble combo he starts with! Having 11 power on the field at the start of the game isn't quite fair, but luckily Hand-Lock is always strong so we use a modified version to win the day 2x Soulfire 2x Corruption 2x Ancient Watcher 2x Nerubian Egg 2x Sunfury Protector 2x Shadow Bolt 1x Big Game Hunter 2x Earthen Ring Farseer 2x Emperor Cobra 2x Hellfire 2x Shadowflame 2x Defender of Argus 2x Twilight Drake 1x Faceless 2x Siphon Soul 2x Molten Giant Jaraxxus can definitely be played (I don't have him) but at the expense of a Cobra. This mixes Handlock with taking care of Feugan and Stalagg quickly. Soulfire, Corruption, Nerubian, Shadow Bolt, and BGH are all great at quickly taking them down before you get too much pain. Cobra can work though he works well against later threats, like Spectral Knight. Watcher+Taunts is always standard, as is Drakes and Moltens. Really, once you get rid of Feugan and Stalagg, the game becomes much easier. You might be way below health but he doesn't have much outside of an annoying amount of Shaman lightning spells. Happy Thaddy ---------------------------------- Sapphiron Hero Power - (0) Destroy all non-frozen enemy minions Boy this guy is annoying. In regular mode he is so kind to give us this permanent frozen guy to protect our dudes. Here, we're kinda screwed. I say kinda, because we can freeze our own guys. Here's the biggest kicker, Alex doesn't work. KT goes all pissy and makes Alex disappear, so let's work around that using a very creature light deck. 2x Ice Lance 2x Frostbolt 2x Mad Scientist 2x Arcane Intellect 2x Counterspell 2x Frost Nova 2x Ice Barrier 2x Ice Block 2x Vaporize 2x Cone of Cold 2x Fireball 1x Leeroy Jenkins 2x Blizzard 2x Flamestrike 1x Antonidas We run all of 6 creatures, and here is their purpose. Novice filters for cards, who cares if it dies. The scientist gives us secrets, which we will come to in a second. Leeroy serves a very important purpose, a fireball that takes out Spectral Knights, those annoying 4/6 shroud minions. That leaves Antonidas, who will single-handily give us the victory as we fireball some 8 times, or at least, 45/6 or about 7 fireballs and some varying damage. Save Ice Lances for Antonidas, literally. Freeze him, that guarantees him sticking around for another turn. You will want to get as many fireballs as you can as we have to chew through quite a bit of health without Alex. Let's talk secrets. Counterspell is there for two spells, Frostbolt, which is fine, but the other, is (can't remember the name) but it deals 8 damage, which is quite a bit. Counterspell helps here. Ice barrier/block are standards as well as Vaporize comes back here, again dealing with Shades or Spectrals as they are hard to deal with. Other than that, I think you're good. You will probably run down to 3 or less cards by the time you win but that's fine. It's definitely a grinding freezing win. Happy Endurance ---------------------------------- Kel'Thuzad Hero Power - (0) Deal 3 damage to face and freeze the hero Later, it becomes (8) take control of a random enemy minion Unsurprisingly, KT is supposed to be really hard, and he can be, it's just that once again there is some rather large exploits here. First off, once you get rid of all of his armor, not only does your turn instantly end, but his ability becomes much worse and he gets two 5/5 taunts. Sounds like a huge problem, but I literally beat him my first time with my thrown-together death rattle Shaman deck. Here is my most recent decklist that lead to victory over KT 2x Lightning Bolt 2x Rockbiter 2x Ancestral Spirit 2x Reincarnate 2x Flametongue 2x Creeper 1x Loot Hoarder 2x Nerubian Egg 2x Feral Spirit 2x Hex 2x Lightning Storm 2x Mana Tide Totem 2x Unbound Elemental 1x Baron Rivendare 1x Doomhammer 1x Bloodlust 2x Fire Elemental It doesn't get more straight-forward than this. Hex huge threats (like Abomination) Lightning Storm after he gets his 5/5's, and totem a lot and run him down. I will say you want to break his armor fairly quickly as we have no means to gain life, but I've played this deck twice now and won fairly easily even with a rough start. And with that, we've beaten Heroic mode, congratulations! Enjoy your card back as it makes you an official "toughie" who beat Heroic mode. Happy Hearthstone ---------------------------------- Short guide, but informative I hope. If you need to ask me a question, my email is and always will be for guides tskisoccer@yahoo.com Just please put "Naxxramas" or "Hearthstone" in the title less I delete it as spam. Also, this guide was written by me so don't steal it for your own use. Hearthstone is a product of Blizzard but these decklists and guides are my own so if you want to use them elsewhere, please contact me about that as well. Alright, should be it. Check back for more guides on Hearthstone coming out soon I hope! END TEXT