Two Worlds
Cheat Codes
While playing the game, press ~ to display the console window. Note: Press ^ in the German version of the game. Enter ” TwoWorldsCheats 1 ” to enable cheat mode. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Result | Cheat Code |
Additional gold | AddGold [number] |
Additional experience points | AddExperiencePoints [number] |
Additional parameter points | AddParamPoints [number] |
Additional skill points | AddSkillPoints [number] |
Level up | ec.dbg levelup |
Add skill points | ec.dbg addskillpoints |
All skills unlocked | ec.dbg skills |
Walk through doors and walls [Note] | PhysX.Door.RemoveAll 1 |
Spawn teleport activator | Create Teleport_Activator |
Spawn lockpick | Create Lockpick |
Spawn indicated item | Create [item name] |
Spawn bonus item | BonusCode [code] |
Spawn indicated item | Create [item name] |
Teleport to pointer location | Jump2 |
Full map | ResetFog |
Set length of day, default is “60 60 205” | ec.SetDayLength [day length] [sunrise] [sunset] |
Toggle display statistics | Display.Show [0 or 1] |
Toggle framerate | Display.FPS [0 or 1] |
Toggle complete Interface | ShowInterface [0 or 1] |
Slow or speed up game | GameRate |
Toggle shadows | Engine.Shadows [0 or 1] |
Toggle stencil shadows | Engine.UseStencilShadows [0 or 1] |
Toggle water reflections | Engine.TrueWaterRef [0 or 1] |
Toggle water reflections | Engine.WaterReflections [0 or 1] |
Toggle depth of field | Engine.AutoDOF [0 or 1] |
Set depth of field; default is “0.4” | Engine.AutoDOFTolerance [0.1 – 1.0] |
Set field of view angle | Engine.FOV [angle*0.5] |
Update field of view changes | Engine.FOVUpdate |
Fading of grass (far) | Engine.GFadeFar |
Fading of grass (near) | Engine.GFadeNear |
Change size of 3D rendered grass | Engine.Grassq [number] |
Disable cheat mode | TwoWorldsCheats 0 |
Unknown | Engine.TShadows [0 or 1] |
Unknown | Engine.DisableCloth [0 or 1] |
Unknown | Engine.DSystemActive [0 or 1] |
Unknown | Engine.Farplane |
Unknown | Engine.AlphaFadeFar |
Unknown | Engine.AlphaFadeNear |
Unknown | Particles.ForceParticlesDrawSet |
Unknown | Particles.SetMaxParticlesOnScene |
Unknown | Particles.SetMaxParticlesOnSceneHigh |
Unknown | Particles.SetMaxParticlesOnSceneLow |
Unknown | Engine.LOD0 |
Unknown | Engine.LOD1 |
Note: This code only works in versions earlier than v1.3.
Bonus items
Use one of the following values with the ” BonusCode [code]” cheat code. Note: Each item can only be spawned once per game.
- Armor Of Darkness: 9728-1349-2105-2168
- Aziraal’s Sword Of Fire: 9470-4690-1542-1152
- Great Shield Of Yatolen: 9470-6557-8820-9563
- Spear Of Destiny: 9144-3879-7593-9224
- The Great Bow Of Heaven’s Fury: 9447-1204-8639-0832
Item names
Use one of the following values with the ” Create [item name]” code to spawn the corresponding item:
- altar_01
- barrel_01
- bed_01
- bench_01
- boat_01
- bones_01
- bones_02
- bones_03
- bones_04
- bones_05
- bones_06
- bridge_04_01
- bridge_04_02
- bridge_04_03
- bridge_04_04
- butterfly_01
- campobj_01
- campobj_02
- campobj_03
- campobj_04
- campobj_05
- campobj_06
- campobj_07
- campobj_08
- campobj_09
- campobj_10
- catapult_01
- caveobj_01
- caveobj_02
- caveobj_03
- caveobj_04
- caveobj_05
- caveobj_06
- caveobj_07
- caveobj_08
- caveobj_09
- caveobj_10
- caveobj_11
- caveobj_12
- caveobj_13
- caveobj_14
- caveobj_15
- caveobj_16 ?
- caveobj_17
- caveobj_18
- caveobj_19
- caveobj_20
- chair_01
- chest_01_1
- chest_02_1
- chest_02_2
- chest_03_1
- chest_04_1
- crate_01
- door _02_1
- door_01_1
- dragonnest_01
- dragonnest_02
- dragonnest_03
- en_bamboo_01
- en_bush_01
- en_bush_02
- en_bush_03
- en_bush_04
- en_bush_05
- en_bush_06
- en_bush_07
- en_bush_08
- en_bush_09
- en_bush_10
- en_bush_11
- en_bush_12
- en_bush_13
- en_stone_02
- en_stone_02_small
- en_stone_03
- en_stone_04
- en_stone_05
- en_tree_01
- en_tree_01_s
- en_tree_02
- en_tree_02_s
- en_tree_03
- en_tree_03_s
- en_tree_04
- en_tree_04_s
- en_tree_05
- en_tree_05_s
- en_tree_06
- en_tree_06_s
- en_tree_07
- en_tree_07_s
- en_tree_08
- en_tree_08_s
- en_tree_09
- en_tree_09_s
- en_tree_10
- en_tree_10_s
- en_tree_11
- en_tree_11_s
- en_tree_12
- en_tree_12_s
- en_tree_13
- en_tree_13_s
- en_tree_14
- en_tree_15
- en_tree_16
- en_tree_17
- en_tree_18
- en_tree_19
- en_trunk_01
- en_trunk_02
- fence_01_01
- fence_02_01
- fence_03_01
- fence_04_01
- fence_05_01
- fence_06_01
- fence_07_01
- fence_08_01
- fence_09_01
- flag_01
- gallows_01
- gallows_02
- gallows_03
- gate_01_1
- gate_01_2
- gate_02_1
- gate_02_2
- gate_03_1
- grave_01
- house_02_01
- house_02_02
- house_02_03
- house_02_04
- house_02_05
- house_02_06
- house_02_07
- house_02_08
- house_02_09
- house_02_10
- house_02_11
- house_04_01
- house_04_02
- house_04_03
- house_04_04
- house_04_05
- house_04_06
- house_04_07
- house_04_08
- house_04_09
- house_04_10
- house_04_11
- house_04_12
- house_04_13
- house_04_14
- house_04_15
- house_04_16
- house_04_17
- house_04_18
- house_04_19
- house_06_01
- house_06_02
- house_06_03
- house_06_04
- house_06_05
- house_06_06
- house_06_07
- house_06_08
- house_06_09
- house_06_10
- house_06_11
- house_06_12
- house_08_01
- house_08_02
- house_08_03
- house_08_04
- house_08_05
- house_08_06
- house_08_07
- house_08_08
- house_08_09
- hut_02_01
- hut_02_02
- hut_02_03
- hut_02_04
- hut_02_05
- hut_04_01
- hut_04_02
- hut_04_03
- hut_04_04
- lamp_01
- monument_01
- monument_02
- monument_03
- monument_04
- monument_05
- orctent_01
- painting_01
- roadsign_01
- rock_01_1
- rock_02_1
- sack_01
- ship_01
- siegetower_01
- stalls_01_1
- stalls_01_2
- stalls_01_3
- stalls_01_4
- stalls_01_5
- stalls_01_6
- stalls_02_1
- stalls_02_2
- stalls_02_3
- stalls_02_4
- stalls_02_5
- stalls_02_6
- stalls_03_1
- stalls_03_2
- stalls_03_3
- stalls_03_4
- stalls_03_5
- stalls_03_6
- stalls_04_1
- stalls_04_2
- stalls_04_3
- stalls_04_4
- stalls_04_5
- stalls_04_6
- table_01
- target_01
- tent_01
- torch_01
- tower_01_01
- tower_02_01
- tower_04_01
- tower_06_01
- tower_07_01
- tower_08_01
- vehicle_01
- vehicle_02
- vehicle_03
- wall_01_01
- wall_02_01
- wall_04_01
- wall_06_01
- wall_07_01
- wall_08_01
- well_01_1
Cannot kill teammate
Get your Air Magic to 15, and get Resurrection. Kill your teammate, but cast Resurrection immediately afterwards. Then, neither of you will be able to hit each other.
Creating permanent potions
Creating a permanent potion depends on your Alchemy skill; however, if you do not have any skill in Alchemy, take the item that increases the attribute (willpower, strength, fire protection, etc.) and combine it with a potion (mana or health only). For example, if you take an item that increases your strength by 10 and combine it with a potion that heals 250 points, you will typically get a potion that gives you a +1 (or +2) strength and heals about 150 points. If you take two of the item that increases your attribute by 10 plus a health/mana potion, you get a better result (about +6 in the attribute). Your Alchemy skill will increase this, but with other skills that may be more useful (stone skin or magic), this is generally what you will get.
Easy gold and experience
Find a group of bandits, and place down a personal teleport. Attack the bandits, but leave one alive. Loot the bodies, then teleport to a shop. Sell the looted items, then return to your personal teleport. All the bandits should be alive again. Repeat this as many times as desired.
This trick requires that your character be at least level 17 or like respawning frequently. You will also need two Teleport Stones. Place one Teleport Stone at the location of any merchant. Buy as many lockpicks as possible. Walk around the roads until you encounter Grom/bandit camps or caves. Kill the enemies, and loot them. Pick their chests, and when you are full, drop a Teleport Stone, and teleport back to the merchant. Sell your loot, and teleport back. This results in quick kills. It is possible to make 70,000 gold in about an hour.
Easy Undead ingredients
When you visit a graveyard, you can find glowing roots called Taint. Collect these, wait until it is close to nightfall, then start dropping them on the floor. Back up slightly and wait. As soon as nightfall hits, the Taint will spawn Undead Ghouls, Zombies, etc. The number of Taints you have will determine the number of undead that will spawn. Kill them, and collect your ingredients. If you kill at least ten Ghouls and collect their brains with alchemy maxed, it is possible to increase your willpower by 18 with 10 Ghouls Brains every night.
Online sword
Start a game in Komorin. Go straight into town until you see a man that is a trainer in a light green armor. His name is usually Drof Skelbur. Kill him, and take all his items, especially his sword Anathros. End the game, and repeat the steps. Combine the armor and swords until you reach your desired class.
Easy looting in Multiplayer mode
In towns there are numerous areas that you can reach by jumping, but none of the NPCs can reach. Get on top of one of those, and attack the melee characters with a ranged attack. You can kill them, loot them, and continue to do so with no chance of dying.
After killing animals in Two Worlds, they come back in “ghost” form. When you create a multiplayer game, kill an animal, then teleport to another area. Come back in approximately three to five minutes to give the animal time to respawn as a ghost. Aggro the ghost animal, and have him chase you into a town. This animal cannot be killed with normal weapons, and the guards will attack the animal because it is chasing you. Let the animal kill the guards, and you can loot them without dying.
Multiple archer kills in Multiplayer mode
Create a game in Glacier (medium). You will start in town. There are two archers that are inside that town. When fighting archer vs. archer attacks, cause knockback which resets their shot. You can out shoot both of these archers by getting off your shot before them. They cannot hit you. Kill them, save the game, restart, then kill them again. You can continue to do this and merge your weapons/armor as many times as desired.
Item names
Use one of the following values with the ” Create [item name]” code to spawn the corresponding item. Spawned items will be placed where the icon with a pointing finger is located on screen.
- altar_01
- barrel_01
- bed_01
- bench_01
- boat_01
- bones_01
- bones_02
- bones_03
- bones_04
- bones_05
- bones_06
- bridge_04_01
- bridge_04_02
- bridge_04_03
- bridge_04_04
- butterfly_01
- campobj_01
- campobj_02
- campobj_03
- campobj_04
- campobj_05
- campobj_06
- campobj_07
- campobj_08
- campobj_09
- campobj_10
- catapult_01
- caveobj_01
- caveobj_02
- caveobj_03
- caveobj_04
- caveobj_05
- caveobj_06
- caveobj_07
- caveobj_08
- caveobj_09
- caveobj_10
- caveobj_11
- caveobj_12
- caveobj_13
- caveobj_14
- caveobj_15
- caveobj_16
- caveobj_17
- caveobj_18
- caveobj_19
- caveobj_20
- cctaehc_01
- chair_01
- chest_01_1
- chest_02_1
- chest_02_2
- chest_03_1
- chest_04_1
- crate_01
- door _02_1
- door_01_1
- dragonnest_01
- dragonnest_02
- dragonnest_03
- en_bamboo_01
- en_bush_01
- en_bush_02
- en_bush_03
- en_bush_04
- en_bush_05
- en_bush_06
- en_bush_07
- en_bush_08
- en_bush_09
- en_bush_10
- en_bush_11
- en_bush_12
- en_bush_13
- en_stone_02
- en_stone_02_small
- en_stone_03
- en_stone_04
- en_stone_05
- en_tree_01
- en_tree_01_s
- en_tree_02
- en_tree_02_s
- en_tree_03
- en_tree_03_s
- en_tree_04
- en_tree_04_s
- en_tree_05
- en_tree_05_s
- en_tree_06
- en_tree_06_s
- en_tree_07
- en_tree_07_s
- en_tree_08
- en_tree_08_s
- en_tree_09
- en_tree_09_s
- en_tree_10
- en_tree_10_s
- en_tree_11
- en_tree_11_s
- en_tree_12
- en_tree_12_s
- en_tree_13
- en_tree_13_s
- en_tree_14
- en_tree_15
- en_tree_16
- en_tree_17
- en_tree_18
- en_tree_19
- en_trunk_01
- en_trunk_02
- fence_01_01
- fence_02_01
- fence_03_01
- fence_04_01
- fence_05_01
- fence_06_01
- fence_07_01
- fence_08_01
- fence_09_01
- flag_01
- gallows_01
- gallows_02
- gallows_03
- gate_01_1
- gate_01_2
- gate_02_1
- gate_02_2
- gate_03_1
- grave_01
- house_02_01
- house_02_02
- house_02_03
- house_02_04
- house_02_05
- house_02_06
- house_02_07
- house_02_08
- house_02_09
- house_02_10
- house_02_11
- house_04_01
- house_04_02
- house_04_03
- house_04_04
- house_04_05
- house_04_06
- house_04_07
- house_04_08
- house_04_09
- house_04_10
- house_04_11
- house_04_12
- house_04_13
- house_04_14
- house_04_15
- house_04_16
- house_04_17
- house_04_18
- house_04_19
- house_06_01
- house_06_02
- house_06_03
- house_06_04
- house_06_05
- house_06_06
- house_06_07
- house_06_08
- house_06_09
- house_06_10
- house_06_11
- house_06_12
- house_08_01
- house_08_02
- house_08_03
- house_08_04
- house_08_05
- house_08_06
- house_08_07
- house_08_08
- house_08_09
- hut_02_01
- hut_02_02
- hut_02_03
- hut_02_04
- hut_02_05
- hut_04_01
- hut_04_02
- hut_04_03
- hut_04_04
- lamp_01
- monument_01
- monument_02
- monument_03
- monument_04
- monument_05
- orctent_01
- painting_01
- roadsign_01
- rock_01_1
- rock_02_1
- sack_01
- ship_01
- siegetower_01
- stalls_01_1
- stalls_01_2
- stalls_01_3
- stalls_01_4
- stalls_01_5
- stalls_01_6
- stalls_02_1
- stalls_02_2
- stalls_02_3
- stalls_02_4
- stalls_02_5
- stalls_02_6
- stalls_03_1
- stalls_03_2
- stalls_03_3
- stalls_03_4
- stalls_03_5
- stalls_03_6
- stalls_04_1
- stalls_04_2
- stalls_04_3
- stalls_04_4
- stalls_04_5
- stalls_04_6
- table_01
- target_01
- tent_01
- torch_01
- tower_01_01
- tower_02_01
- tower_04_01
- tower_06_01
- tower_07_01
- tower_08_01
- vehicle_01
- vehicle_02
- vehicle_03
- wall_01_01
- wall_02_01
- wall_04_01
- wall_06_01
- wall_07_01
- wall_08_01
- well_01_1