
System: PS3*, Xbox 360, PC | ![]() |
Dev: Visceral Games | |
Pub: Electronic Arts | |
Release: February 5, 2013 | |
Players: 1-2 | |
Screen Resolution: 480p-1080p | Blood and Gore, Intense Violence, Strong Language |
And all of that content can be explored with a friend in a remarkably well-put-together co-op mode (which is the exact same story as the single-player campaign, only with a buddy tagging along). The second player takes on the role of military bad dude John Carver, who’s admittedly not a very likeable character, though he does have his own personal demons to wrestle with that manifest themselves as toy soldiers. So he’s at least moderately interesting. He even has his own set of side missions that can only be accessed in co-op game sessions.
And don’t worry about fighting with your friends over ammo; each player’s ammo drops are completely separate. That’s right, even though you are playing together, the ammo that’s available to you will only show up on your screen. Go ahead and pick up everything you see; you’re not going to be yelled at for being a loot hog.
Oh, and even though the sound design is less geared toward building a scary atmosphere, it still has moments of brilliance, like when the sound of your gunfire echoes off icy cliffsides. Trust me, it sounds amazing.
All things considered, Dead Space 3 just isn’t made for those of us craving another horror experience. It’s far less scary and far more shooter-y than the previous games in the series. But for fans of set piece-based action games, Dead Space 3 has a pretty healthy buffet of amazing content. Just don’t spend any money on the microtransactions; EA needs to know that we’re not going to tolerate that sort of crap.
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By Josh Wirtanen Editor / Social Media Date: February 5, 2013 |
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