Stormrise Review
Xbox 360 | PS3
Stormrise box art
System: X360, PS3, PC Review Rating Legend
Dev: Creative Assembly 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: SEGA 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: March 24, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-8 3.0 - 3.4 = Fair
ESRB Rating: Mature 3.5 - 3.9 = Good

Instead of building various strategic installations such as resource depots, factories, harvesters, etc., players simply have to bounce from control point to control point, establishing energy nodes and portals. These points prove to be essential to success, as they are what allow you to summon new units. The game mostly revolves around capturing these points, and then protecting them with turret emplacements and shields, and expanding their functionality and efficiency with refineries.

Stormrise screenshot

All these pesky and disruptive control foibles make the game exceedingly wearisome. Unfortunately, the game's presentation isn't a whole lot better. As previously mentioned, the voice over work is poor. While the actors are obviously professionals, the voices used are so cliché and typecast it makes the characters completely unbelievable. Moreover, the barrage of repetitive, in-battle unit comments are grating! Graphically, the game looks sharp but doesn't hold up when put through its paces. The framerate is a constant issue and platoons glitch their way around the battlefield. Even through the frontline, third-person perspective, the action tends to be too small and chaotic to truly appreciate what's going on.

While the single-player campaign is entirely forgettable, the online and LAN co-op and multiplayer features do their best to extend the life of the title. Matching up with players is easy enough, though getting the maximum contingent of eight players is never really possible due to the lack of community. While I found playing with and against random players to be frustrating, I can see how many will find this to be the game's best facet. Playing in a party with a group of friends or even lining up a set of consoles and linking them together could be great fun. Unfortunately, players will still have to deal with the shoddy controls, making competitive and cooperative play less appealing than they otherwise could be.

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While Stormrise was a noble effort by The Creative Assembly to develop an RTS from the ground up with an original control scheme, in the end it falls flat on its face. In fact, the controls prove to be the game's worst aspect, and the single-player campaign is additionally marred by a pedestrian storyline.

By Jonathan Marx
CCC Editor / News Director

While the game looks sharp, getting into action reveals major framerate issues.
The controls aren't broken, they're just terribly inefficient - a true no-no for an RTS. Pathfinding issues also do their best to put the kibosh on the strategic elements.
Music / Sound FX / Voice Acting
Though the voice acting is professional, the cliché voices used and the low-brow dialog make the game painful to listen to.
Play Value
This game will be a struggle for aficionados and novices of the genre alike to get into. If you can somehow manage the controls, online play may be worth your while.
Overall Rating - Average
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Experience frontline intensity with a third-person perspective.
  • Use the innovative whip select and tactical playbook to execute strategy.
  • Join up to seven friends online for fierce multiplayer battles.
  • Fight as one of two rival factions in a desperate battle to claim an environmentally devastated Earth.
  • Screen Resolution: Up to 1080p (Full HD).

  • Screenshots / Images
    Stormrise screenshot - click to enlarge Stormrise screenshot - click to enlarge Stormrise screenshot - click to enlarge Stormrise screenshot - click to enlarge Stormrise screenshot - click to enlarge Stormrise screenshot - click to enlarge Stormrise screenshot - click to enlarge Stormrise screenshot - click to enlarge

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