******************************************************************************* Diablo III Faq For the PC Guide by Starlin (Matthew Pumphrey) Version 1.0 Contact the author via e-mail: mtp1717@yahoo.com This guide is Copyright (c)2012 Matthew Pumphrey ******************************************************************************* This guide is currently only allowed to be posted on the following sites http://www.cheatcc.com ******************************************************************************* Table of Contents I... Introduction...........................[01.Intr] II.. Walkthrough - Act I....................[02.Act1] A. The Fallen Star B. The Legacy of Cain C. A Shattered Crown D. Reign of the Black King E. Sword of the Stranger F. The Broken Blade G. The Doom in Wortham H. Trailing the Coven I. The Imprisoned Angel J. Return to New Tristram III. Walkthrough - Act II...................[03.Act2] A. Shadows in the Desert B. The Road to Alcarnus C. City of Blood D. A Royal Audience E. Unexpected Allies F. Betrayer of the Horadrim G. Blood and Sand H. The Black Soulstone I. The Scouring of Caldeum J. Lord of Lies IV.. Walkthrough - Act III..................[04.Act3] A. The Siege of Bastion's Keep B. Turning the Tide C. The Breached Keep D. Tremors in the Stone E. Machines of War F. Siegebreaker G. Heart of Sin V... Walkthrough - Act IV...................[05.Act4] A. Fall of the High Heaves B. The Light of Hope C. Beneath the Spire D. Prime Evil ******************************************************************************* Chapter I - Introduction - [01.Intr] ******************************************************************************* This is my second Blizzard Games FAQ. I did a FAQ for Starcraft II and like millions of other fans I have looked forward to Diablo III for over a decade. I'd like to start out saying that this is a Walkthrough, pure and simple. If no one else creates a FAQ for Crafting, Achievements, and other portions I may add them here or create seperate FAQs for them, but this here is a pure Walkthrough. I won't be going over class mechanics, min/maxing your skills, maximining gear and stat outputs. There are still people strategizing over Diablo II. I expect the majority of people who read this FAQ will either not own the game and be curious as to the story/gameplay or know the game but get stuck at single points and look for a way out. For this reason I have tried to avoid going over story details, but reader beware! Even just reading each Quests Objectives will expose you to Spoilers. I hope you find everything you're looking for here. Enjoy the game and good luck! ******************************************************************************* Chapter II - Walkthrough - Act I - [02.Act1] ******************************************************************************* This walkthrough is intended to help you make your way from the very beginning of Act I to the end of Act IV. In it you will find everything you need to progress through these four acts and the 31 quests involved in them. Each Act is broken up into it's subsequent Quests. Under each Quest you will find a list of the Objectives for that quest, combat zones and the monsters that are in them, a descriptive walkthrough step-by-step through that quest, and any quest rewards provided. Any information you need to progress in the game will be listed here and easy to find. If you are stuck on a specific part of a quest, simply search the walkthrough for the exact portion of the quest you are on. This will be a long read and I know it will provide you with what you need. Let's dig in! ****************************************  - Quest 1 - The Fallen Star **************************************** .....Kill the risen dead attacking the gates .....Talk to Leah in the Slaughtered Calf Inn .....Kill the Risen .....Talk to Leah in the Slaughtered Calf Inn .....Talk to Captain Rumford at the gate to New Tristram .....Kill the Wretched Mother .....Kill the Wretched Queen in the Old Ruins Bonus: Wretched Mothers Killed: 0/3 .....Use the Old Ruins Waypoint Talk to Captain Rumford in New Tristram Enemies .....Old Tristram Road Risen Walking Corpse ~Crawling Torso Quill Fiend .....The Old Ruins Risen Walking Corpse ~Crawling Torso Wretched Queen~First Handmaiden of the Queen The game begins with you slightly outside of New Tristram. Make your way down the path killing the few risen that you see. It won't take long to reach the gates into town. Once there, aid the local guards in killing the Risen and Crawling Torsos. Afterwards, make your way to the Slaughtered Calf Inn. Once inside approach and speak to Leah. Slay the Risen that interupt your conversation. Continue speaking to Leah and then exit the Inn. Head back to the entrance of town and once again speak to Captain Rumford. The guards will once again be attacked by the undead. This time you must help them kill Risen and a Wretched mother. Once the town is seemingly safe again, follow the path northeast to enter the Old Tristram Road. Follow the road, occasionaly stepping off the path to kill a few Wretch Mothers. At the end of the road you will find the Old Ruins. Enter here to find and kill the Wretched Queen. She's just a beefed up Wretched Mother so nothing to fret over. Once she is dead, use the waypoint nearby to return to town and speak to Captain Rumford. Rewards ...XP - 1125 ...Gold - 370 ****************************************  - Quest 2 - The Legacy of Cain **************************************** Part One .....Use the New Tristram Waypoint to go to the Old Ruins .....Go to the Old Tristram Gate .....Find Adria's Hut .....Search Adria's Hut .....Enter the Hidden Cellar in Adria's Hut .....Explore the Hiden Cellar .....Kill Captain Daltyn and the Risen .....Talk to Leah in the Hidden Cellar Part Two .....Go to the Cathedral .....Enter Cathedral Level 1 .....Search for signs of Deckard Cain in the Cathedral .....Kill the Skeletons attacking Deckard Cain .....Talk to Deckard Cain in Leoric's Passage .....Follow Deckard Cain .....Talk to Leah in New Tristram Enemies .....Hidden Cellar Captain Daltyn Risen .....Cathedral Grotesque ~Corpse Worms Ravenous Dead Carion Bats Walking Corpse .....Leoric's Passage Headcleaver~Royal Executioner Royal Henchmen Next to Captain Rumford you will now find Leah. Speak with her to begin this quest. Once you begin the quest, she will join you as a companion. Make your way to the Waypoint that you just came from and head back to the Old Ruins. As soon as you exit the waypoint Leah will move to open the Old Tristram gate. From here you must find Adria's Hut. Walk through the now open gate and enter the Old Tristram Road. It shouldn't take long to reach the hut. Once you are there enter the hut. As soon as you do so you will reveal an entrance to a hidden cellar. Head downstairs to begin your dungeon crawl. Once down in the cellar make your way to the cauldron. Touch it and the Captain and his Risen guards will rise to attack you. Slay them to continue on your quest. Once they are dead, Leah leaves your party. Rewards ...XP - 330 ...Gold - 190 Speak to Leah to learn your next objective. Leave the hidden cellar and make your way to the Cathedral. Head away from Adria's Hut in the opposite direction from which you came. You will shortly run into the Cathedral entrance. Head on inside and then down to level 1. Once here you must search for signs of Deckard Cain. You will begin in the Northeast of the level. Make your way southest to the crossroads section of this level. Northwest and Southeast from here are areas to explore, kill, and loot. To the Southwest you will come to another cross. The southeast wing will lead you to the next part of your quest. Here you will find a glowing doorway that leads to Leoric's Passage. Enter the Doorway. Upon entering Leoric's Passage you are given a short animated scene. Once the scene is complete immediately move to the aid of Deckard Cain and slay the four Royal Henchmen attacking him. Two more groups will be summoned, the third group will include the miniboss, Headcleaver~Royal Executioner. He has very few hit points and should still drop very quickly with basic attacks. After you have defeated Headcleaver, Cain will be ready to talk to you with a quest. You can explore the rest of the area and discover an Ornate Door. It is currently "Sealed by the power of the Skeleton King" so expect to return here in the future. Follow him up the steps to the Cathedral Garden. Here, Cain will walk to your second Waypoint. Follow him through the Waypoint back to New Tristram. Speak with Leah to complete this quest chain. Rewards ...XP - 3300 ****************************************  - Quest 3 - A Shattered Crown **************************************** Part One .....Talk to the blacksmith Haedrig Eamon .....Kill the Ravenous Dead in the Cellar of the Damned .....Kill Mira Eamon .....Talk to Haedrig Eamon in the Cellar of the Damned Part Two .....Open the Northwest Gate .....Find the Cemetery of the Forsaken in the Weeping Hollow .....Search for the Chancellor's Altar beneath the Cemetery of the Forsaken .....Kill Chancellor Eamon .....Take the Skeleon King's crown from the Chancellor's Altar (0/1) Part Three .....Use the Town Portal to return to New Tristram .....Talk to Haedrig Eamon Enemies .....Cellar of the Damned Ravenous Dead Mira Eamon .....The Weeping Hollow Retching Cadaver Ravenous Dead Hungry Torso Hungry Corpse Grotesque ~Corpse Worms Rotting Corpses Crawling Torso Scavenger Skeleton .....Cemetery of the Forsaken Skeleton .....Defiled Crypt Hungry Corpse Imp Ravenous Dead Ghastly Gravedigger Carrion Bat Ghostly Murderer Manglemaw ~ Horde of the Crypt .....Chancellor's Tomb Skeleton Tomb Guard Chancellor Eamon~Astral Guardian Immediately after completing The Legacy of Cain, speak to cain to begin your next story quest, A Shattered Crown. After speaking with him, stick around to listen to a conversation between Leah and Deckard, or rush off to the northwest to seek out your first objective, speaking with the blacksmith Haedrig Eamon. He will tell you of his tragic situation and you will offer to help him with it. Follow him to the northeast to the Cellar of the Damned. Upon entering the cellar, Haerdrig will become your companion. Beat down the sturdy boarded door to access the ravenous dead. There are roughly 15 of the dead. Once you clear the path Haedrig will broach the final subject. After turning it is your duty to slay it. A very simple straight forward kill. Once the job is completed, speak with Haedrig standing where you left him. Rewards ...XP - 900 ...Gold - 195 Leave the cellar and proceed to the Northwest Gate. When you open the gate you will be attacked by a tiny group of Scavenger's. Kill them and proceed out the gate. Here you will enter the Weeping Hollow. Try to explore the area. At one point you will happen upon a the "Corpse of Haedrig's Apprentice. Remember to return to the blacksmith and let him know of his fate the next time you are in town. Upon looting the corpse, if you so desire, you will be attacking by a weak horde. Continue to explore the Weeping Hollow until you find a stone walkway. Follow it to the Cemetery of the Forsaken. Shortly inside the gate you should find a waystone. Be sure to click it to unlock it. Nearby you will find multiple "Defiled Crypt"'s. Explore them all until you find the Altar of the Chancellor at the end. Those that do not contain the Altar will have Teleportation stones that you can click to exit the crypt instantly. You'll know you have found the right crypt when you find a set of stairs leading to level 2. Your character will also tell you that "I must be on the right path" when you enter the second level. Once you reach the short deadend at the crypt, Manglemaw ~ Horde of the Crypt will burst through a wall. This is your first truely strong miniboss. Though he has no special abilities it will take more to kill him than 5-10 blows. Beat on him while keeping your own health up though and he will fall the same as all other undead. After chopping down nearly 500 health, Manglemaw will drop. A new lore will be added to your list and you will be able to access the Chancellor's Tomb. Here you will find Skeletons and Tomb guards. The guards cast from range so don't let them group up on your with skeletons between you and them. Clear out the tomb before touching the Altar. When you do the Chancellor will spawn and attempt to stop you. Much like Manglemaw you simply need to beat on the chancellor until he dies while keeping your health up. The only trick up the chancellors sleeve is his ability to teleport. This is more annoying than powerful, however. Once you defeat him take the Skeleton King's crown from the altar. Rewards ...Town Portal Immediately use the Town Portal and make your way to Haedrig to speak with him. He will repair the crown and then join you as a companion. ****************************************  - Quest 4 - Reign of the Black King **************************************** Part One .....Use the New Tristram Waypoint to return to the Cathedral Garden .....Enter Leoric's Passage .....Go to the Cathedral Level 2 through the Ornate Door .....Descend through the Cathedral .....Give aid to the Warrior .....Find the Warrior's Stolen Items .....Find and kill Jondar .....Join the Templar .....Search for the Royal Crypts .....Find the Crypt of the Skeleton King .....Enter the Crypt of the Skeleton King .....Kill the Returned .....Place Leoric's crown on the Skeleton King .....Kill the Skeleton King Part Two .....Talk to the Stranger in the Desolate Chamber .....Return to New Tristram Enemies .....Cathedral Level 2 Tomb Guardian Skeleton Carrion Bat Skeletal Guardian Unburied .....Cathedral Grotesque ~~~~~Corpse Worms Ravenous Dead Carion Bats Walking Corpse Dark Cultist Necromantic Minion Servant of Jondar Jondar~Necromancer Betrayer Skeletal Archer Skeletal Shieldbearer Harvester ~~~~~Fiend Activated Pillar .....Crypt of the Skeleton King Returned Skeleton King~Mad King of Tristram Forgotten Soldier Nearby where you gained Haedrig, speak to Deckard Cain. He will send you back to where you rescued him. Remember that sealed door? Time to open it! Take the waypoint in town back to the Cathedral Garden. Head downstairs and open the previously sealed ornate door to reach Cathedral Level 2. Grind your way through the second level of the Cathedral to reach the stairs to the third level of the Cathedral. Upon entering the third level you will be asked to give aid to the warrior. Kill the dark cultists that have the warrior trapped as well as the necromantic minions that come to their aid. Once you slay half of the cultists the warrior will be freed and begin helping you to kill the remaining cultists. You must now continue to search the third level to find the warriors gear. It won't take you long to find the chest with his gear guarded by a few more cultists. Slay them, retrieve his gear, and activate the nearby Waypoint. Your warrior companion will now be marked as a Templar. He tells you that you must fight your way past Jondar if you are to slay the Skeleton King. You won't have to travel far before your templar slices his way through spikes that cover a set of stairs. Prepare for a miniboss battle. Jondar is another fairly simple fight. He randomly summons skeletons that you can kill or leave to your templar. He fires a poison based attack five directions out from him. He also tends to run a lot. Upon his defeat the Templar will briefly leave your group. After he finishes off Jondar he offers to join you. You can either accept his offer or send him back to town where you can retrieve him anytime. Make your decision and then make your way to the nearby entrance to the fourth level of the Cathedral. Clear this level while searching for the entrance to the Royal Crypts. Enter the Royal Crypts and find the Royal Crypts waypoint. Then find the entrance to the Skeleton Kings Crypt. You may find a sword in the ground while exploring the crypt. Loot it to watch a small scene play out. Continue on and you will find the Skeleton King himself as he rises from the ground. Immediately start destroying the Activated Pillars as wave after wave of skeletons come for you. I earned a "Massacre 50 monsters slain" in this small area. Afterwards bust through the nearby door and make your way past skeletal archers until you reach the door leading to the Crypt of the Skeleon King. Enter it and prepare for the battle to come. Upon entering the Crypt, the King will appear, taunt you, and disappear. You must now kill the Returned. Make your way forward until a gate closes in front of you and the returned are summoned. Kill them just like normal skeletons and you will be prompted to place Leoric's crown on the Skeleton King. Approach the throne and place the crown on the skeleton of the Skeleton King. This will raise him so that you can kill him again. Makes perfect sense right? The Skeleton King has a few attacks. He performs a weak whirlwind. He also has the ability to teleport to you followed by a lunge. He will also occasionaly summon groups of returned and forgotten soldiers. If you see him start to use his whirlwind attack move towards any summoned skeletons as he will kill them as easy as he hurts you with this attack. Either way killing the skeletons will be beneficial to you as they drop health regen orbs. Fight out your first true boss battle in this manner and you will succeed. Rewards ...XP - 5250 ...Gold - 840 Once the Skeleton King is defeated, take the stairs located inside his throne. Walk around the pit and talk to the man in the center of it. Afterwards head northwest and take the Waypoint back to New Tristram. Rewards ...XP - 375 ****************************************  - Quest 5 - Sword of the Stranger **************************************** .....Go to the Fields of Misery .....Search for the Khazra Den in the Fields of Misery .....Find the Glowing Sword Shard in the Khazra Den .....Kill the cultists surrounding the Glowing Sword Shard .....Take the Glowing Sword Shard (0/1) .....Take the sword piece back to Cain Enemies .....Fields of Misery Moon Clan Impaler Moon Clan Warrior Plague Carrier Plague Next Savage Beast Wood Wraith .....Khazra Den Moon Clan Impaler Moon Clan Warrior Enraged Zealot Once you return to town after slaying the Skeleton King, speak to Dekard Cain and learn what you can about this new mysterious stranger. The two of them and Leah will speak. From there you will need to head to the Fields of Misery. Rewards ...XP - 330 ...Gold - 190 Take the Waypoint back to the Cemetary of the Forsaken. Head northwest into the Fields of Misery. Cross the bridge and your quest will be updated. From here, search the area until you find the entrance to the Khazra Den. Once you find it, enter and make your way through the Den until you find the cultists that are guarding the Shard. Slay them and Magdha will appear. She will summon more Enraged Zealots to defend the shard. Rewards ...XP - 3000 ...Gold - 420 Once you have defeated these cultists you are free to claim the Shard. At this point you must return the shard to cain. You can either walk slightly further into the Den to find the exit crystal, or you can use your townportal spell to instantly return to Cain. Rewards ...XP - 1125 ...Gold - 210 ****************************************  - Quest 6 - The Broken Blade **************************************** Part One .....Go to the Drowned Temple .....Follow the Scoundrel .....Talk to the Brigand .....Kill the Brigands Part Two .....Speak with the Scoundrel .....Take the Scoundrel north to the waypoint .....Go to the Drowned Temple .....Talk to Alari .....Retrieve the Beacon of Honor from the Warrior's Rest (0/1) Retrieve the Beacon of Honor from the Crypt of the Ancients (0/1) .....Beacons Placed on Pedestals: 0/2 Part Three .....Enter the Drowned Temple .....Explore the Drowned Temple .....Kill Ezek the Prophet and the skeletons .....Talk to Alaric in the Drowned Temple .....Secure the Glowing Sword Shard .....Get the Glowing Sword Shard .....Return the Glowing Sword Shard to New Tristram Enemies .....The Old Mill Brigand Nigel Cutthroat~Thieves Guild Assassin .....The Festering Woods Enraged Phantom Ghoul Returned Returned Archer Plauge Nest Plauge Carrier .....Crypt of the Ancients Returned Returned Summoner Returned Archer .....Warrior's Rest Returned Dark Skeletal Archer .....Drowned Temple Returned Returned Archer Returned Summoner Returned Shieldman Ezek The Prophet~Ancient Nephalem Champion Brother Moek~Ancient Nephalem Defender Brother Larel~Ancient Nephalem Keeper Brother Karel~Ancient Nephalem Guardian Dark Zealot Once you have spoken to Cain about the Glowing Sword Shard, Leah will be ready to speak with you. Talk to her and she will send you to the Drowned Temple. Take the nearby Waypoint to the Fields of Misery. Lead will join you on this portion of your quest. Once in the Fields, follow the main road until it leads you to a scoundrel. He will become your second companion. Speak with him and then enter The Old Mill and speak to the Brigand. Kill two waves of brigands and Nigel Cutthroat will appear with a third wave. Kill them all and then talk to the Scoundrel. Rewards ...XP - 1125 ...Gold - 210 Make your way through the eastern part of the Fields of Misery to the Drowned Temple and the waypoint. When you reach it talk to the Scoundrel. From here go to the entrance to the Drowned Temple. You will find a spirit named Aleric there. Speak with him, follow him, and then cross the bridge and enter The Festering Woods. Rewards ...XP - 1125 ...Gold - 210 Search the Festering Woods for both the Crypt of the Ancients and the Warrior's Rest. Clear the skeletons from both of these dungeons and then claim the Beacon of light that is found and the end of each. Use your townportal spell to return to New Tristram and then use the waypoint to return to the Drowned Temple. Head back towards where you first found the spirit Aleric. From here you should be able to see two pedestals. Go to each and activate them to place a Beacon of Light on each pedestal. Rewards ...XP - 1200 ...Gold - 215 Once the Beacons are placed on the pedestals, the entrance to the Drowned Temple will open. Enter it and clear the skeletons out until you run into Ezek The Prophet. Bring him near death and he will summon three of his Brothers and a few Returned Archers. Slay them all and the spirit Aleric will appear where Ezek was originally waiting on you. Speak to him and he will open the way to the Glowing Sword Shard. When you aproach the Shard you will have a small conversation and then need to fend off several Dark Zealots. Rewards ...XP - 4675 ...Gold - 660 Once they are all dead you are free to claim the Shard. With the Shard in hand return to New Tristram to complete this quest. ****************************************  - Quest 7 - The Doom in Wortham **************************************** Part One .....Talk to the Ferryman .....Travel to the center of Wortham .....Kill Urzel Mordreg .....Kill the Dark Berserkers: 0/3 Part Two .....Talk to the Priest .....Enter the Wortham CHapel Cellar .....Search for the Sword Hilt .....Enter Cain's House in New Tristram ..... Enemies .....Wortham Dark Evoker Dark Zealot Urzel Mordreg~Dark Hierophant Back in New Tristram, the Stranger would like to speak to you. Once you do, head for the Ferryman and talk to him. Take the path leading out from the city to the west. When you get to T make a left. Follow this path to docks and the Ferryman. Make your way into Wortham. You will quickly notice that the townsfolk are fleeing the city. After making your way in a short distance, a man will run by and tell you his family is hiding in the Chapel. Continue on and you will find the chapel surrounded by Dark Zealots. Slay them and then listen to a brief conversation. Kill Urzel and his Dark Zealot followers and then kill the three Dark Berserkers that arrive. Rewards ...XP - 4950 ...Gold - 675 After the battle, talk to the nearby Priest and follow his directions to enter the Wortham Chapel Cellar located on the East side of the Chapel. You'll find Virgil's corpse near the bottom of the stairs. Move into the room to claim the Glowing Sword Shard. Watch the cutscene and then run to the back of the cellar where you can find a waypoint. Take the waypoint back to New Tristram and entere Cain's House. Watch the cutscene. Afterwards you will load back to Tristram just outside of Cain's House. ****************************************  - Quest 8 - Trailing the Coven **************************************** Part One .....Enter the Caverns of Araneae above Wortham .....Search for the Chamber of Queen Araneae .....Talk to the woman trapped in the web .....Kill Queen Araneae .....Harvest the Pool of Venom in the Chamber of Queen Araneae. Part Two .....Talk to Karyna .....Find the Khazra Staff .....Approach the Khazra Barricade .....Find Leoric's Manor Courtyard .....Enter Leoric's Manor .....Enter Leoric's Manor .....Explore Leoric's Manor Enemies .....Caverns of Araneae Spiderling Arachnid Horror Toxic Lurker Plague Carrier Ghoul .....Highlands Crossing Withermoth Dark Moon Clan Shaman Highland Walker .....Southern Highlands Dark Moon Clan Shaman Dark Moon Clan Warrior Dark Moon Clan Impaler Highland Walker Savage Beast Withermoth Vicious Hellion Dark Cultist .....Northern Highlands Dark Moon Clan Shaman Dark Moon Clan Warrior Dark Moon Clan Impaler Highland Walker Withermoth Dark Cultist .....Leoric's Hunting Grounds Highland Walker Dark Moon Clan Warrior Moon Clan Shaman Dark Moon Clan Impaler Khazra Banner Dark Cultist Dark Summoner Withermoth .....Leoric's Manor Dark Berserker Dark Cultist Dark Summoner Dark Vessel Vicious Hellion From New Tristram, take the waypoint back to the Wortham Chapel Cellar. Exit the cellar into Wortham and then head north. When you reach it, open and exit the Town Gate. Continue north to reach the Wortham Bluffs. Cross the bridge and make your way west above the cavern entrance and then down the stairs to the entrance of the cavern. Once inside the cavern treat it as a normal dungeon crawl. Kill everything while searching for the entrance to the next level, the Chamber of Queen Araneae. Enter the chamber and then walk towards the woman in the web, even though the quest says to speak with her all you need to do is to walk up to her and she will begin talking. When the Queen arrives she will attack you with a poison breath attack as well as putting a green pool of poison on the ground. Standing in the pool will cause you damage. At 75% and 50% Araneae will become immune to attacks and run to hide. Four Araneae Minions will arrive. Once they are defeated Araneae will return. Once she is dead you will be asked to harvest the Pool of Venom. Head northeast to where you found the woman trapped in the web and the pool will be to the left of it. Click on the pool to harvest it. Then walk back to Karyna (the woman trapped in the web) and click on her to free her. Wait for her to exit the chamber and then follow her out to the Highlands Crossing. Rewards ...XP - 1350 ...Gold - 225 Once outside speak to Karyna. Talk to Karyna and then cross the nearby bridge to enter the Southern Highlands. Search this area for Karyna's cart. When you find it loot the staff that is sitting right on it. Rewards ...XP - 1350 ...Gold - 225 Once you do a group of Dark Moon Clan Warriors will pop up. Just normal mobs here so kill them and move on. With the staff in hand head back to the main road and follow it to the north. At the end of the road you will encounter the Khazra Barricade. You can now proceed past it. Make your up the the hills killing Dark Moon Clan members are you move up. At the top you will enter the Northern Highlands. Follow the road until you come to a bridge. Cross it and you will enter Leoric's Courtyard. Straight ahead will be the entrance to Leoric's Manor. Once inside the manner you will be beset upon by a horde of Dark Berserkers, Dark Cultists, and Dark Vessels. Clear them out and make your way to the back of the Manor. At the back you can watch a conversation and then clear the area of the Vicious Hellions and Dark Summoners. This will complete your quest. Rewards ...XP - 5500 ****************************************  - Quest 9 - The Imprisoned Angel **************************************** Part One .....Enter Halls of Agony level 1 .....Enter Halls of Agony level 2 .....Go to the Highlands Passage .....Enter the Cursed Hold .....Talk to Queen Asylla .....Prisoners' Remains Free: 0/6 .....Kill the Warden Part Two .....Search for the Chamber of Suffering .....Kill the Butcher Part Three .....Find the Stranger .....Kill the cultists surrounding the Stranger .....Talk to the Stranger Part Four .....Talk to Tyrael in New Tristam .....Talk to the Caravan Leader Enemies .....Halls of Agony level 1 Dark Vessel ~Unholy Thrall Dark Cultist Inferno Zombie Zombie Struggler Dark Summoner Dark Hellion Hungry Corpse .....Halls of Agony level 2 Dark Hellion Dark Cultist Vicious Hellion Disentombed Hulk Dark Vessel ~Unholy Thrall Dark Summoner Dark Berserker .....Highlands Passage Dark Cultist Dark Summoner Dark Berserker .....The Cursed Hold Savage Fiend Horror Jailed Poacher Shock Eel The Warden~Head Jailer of King Leoric .....Halls of Agony level 3 Dark Berserker Dark Vessel ~Unholy Thrall Dark Cultist Inferno Zombie Bloated Corpse Dark Hellion .....Chamber of Suffering The Butcher~ .....Cells of the Condemned Dark Wizard Dark Cultist Dark Ritualist Dark Berserker Speak to the Wounded Man at the back of Leoric's Manor where you defeated the summoners. Open the Manor doors behind him and step onto the waypoint. Walk past it and down the stairs until you reach the entrance to the Halls of Agony level 1. Once inside the Halls of Agony search and find the entrance to the next level. You will need to hack and slash your way through many minions to do so. Halls of Agony level 2 will be the exact same way. Both of these levels are straight dungeon grinds. Plow through level 2 until you reach the exit that leads to the Highlands Passage. Make your way across the bridge and down the stairs and you will shortly reach the entrance to the Cursed Hold. This dungeon will actually have you do something besides straight killing and searching. When you first enter you will see the ghost of Queen Asylla. Speak to her and she will ask you to help lay to rest her followers. Move forward into the Hold. If you continue straight you will eventually come to a four way intersection. You will first need to explore the jail cells both to the left and right sides of this intersection. Each of the Prisoners Remains will show up as a small golden ring on the minimap when you get close to them. Somplay move inside the respective cell and click on the skeleton that is lying on the ground within the blue glow. There will also be a non-interactable ghost pacing near the remains. Once you have freed all six of them head back to the center of the four way intersection. Here you will need to battle the Warden and his summoned Savage Fiends Rewards ...XP - 1575 ...Gold - 240 Once the Warden is laid to rest, head along the southwest path of the four way intersection. Once it comes to a T you will be able to see the entrance to the Halls of Agony level 3. Make you way around and to the stairs that will lead you down to the entrance. Once inside the Halls of Agony level 3, you will need to do the same as for the previous two levels of Halls of Agony. Hack and Slash your way through the level until you find the entrance to the Chamber of Suffering. Once inside, watch the cutscene and then battle The Butcher. This will be your first true Boss Battle and will present to you the changes made in Major Act boss battles for Diablo III. The first thing you should take note of is the floor. It is a metal gridwork floor, but on top of that is a larger series of beams that seperate the floor into segments. Each of these segments can and will start glowing red and then begin to damage you with fire damage. This is random so you will need to keep moving about the floor during the entire battle. There are also two Health Shrines in the room. Just like normal shrines they do refill over time. The Butcher himself has a few surprises. First he has a single chain attack. He will throw this chain out and if it hits you then you will be pulled into close range with him. Combine this with the burning floor tiles and the damage can add up fast. His second attack is a frontal cone of similar chains. These will be yellow as the previous chain attack was more blue. There will be ten chains in this cone and they will damage anyone struck by them. The Butcher also has a very long straight stream fire breath attack. Finally he will occasionally charge across the room. If he hits you then you will be stunned for a short time. If you can dodge out of the way then the Butcher will hit a wall and be himself stunned. Learn to watch for the attacks and move out of their way while avoiding the fire from the grates below and The Butcher should drop easily. Rewards ...XP - 1650 ...Gold -245 Once the Butcher is dead and you have gathered up all your loot, run north to the entrance to the Cells of the Condemned. Enter them and follow the long flight of stairs that leads down. Near the bottom of these stairs you will witness a cutscene. After that clear the area of the Dark Wizards, Dark Cultists, Dark Ritualists, and Dark Berserkers. When they are all dead speak with the Stranger. Rewards ...XP - 7700 ...Gold -980 ****************************************  - Quest 10 - Return to New Tristram **************************************** .....Talk to Tyrael in New Tristram .....Talk to the Caravan Leader After speaking with the Stranger talk to Tyrael who is standing nearby. He will direct you to return to New Tristram. He will walk away and take a townportal back to town and leave the portal open for you to use. Follow him through the portal back to town and speak with him again. Once you are finished talking to Tyrael take care of any business that you need to in the town. Then, when you are ready, approah the Caravan Leader near the waypoint and leave, entering Act II. ******************************************************************************* Chapter III - Walkthrough - Act II - [03.Act2] ******************************************************************************* Preview Act II begins with you at the entrance to the Hidden Camp. Make your way into the camp and familiarize yourself with the NPC's. Once you are ready, make your way to the northern part of camp where you will find Leah and Tyreal. ****************************************  - Quest 1 - Shadows in the Desert **************************************** .....Go to the Caldeum Bazaar .....Talk to Asheara .....Go through the Sundered Canyon .....Kill the ambushing cultists .....Talk to the Enchantress in the Sundered Canyon .....Kill the lacuni attacking the Iron Wolves .....Talk to Iron Wolf Jarulf .....Disrupt the Hidden Conclave ritual Disrupt the Secret Altar ritual .....Go to the Black Canyon Bridge .....Talk to the Enchantress Enemies .....Sundered Canyon Sand Wasp Lacuni Huntress Deranged Cultist Accursed Hellion Lacuni Warrior Bone Warrior .....Howling Plateau Dune Thresher Sand Wasp Fallen Fallen Overseer Lacuni Huntress Crazed Cultist .....Hidden Conclave Pain Monger Deranged Cultist Bloated Corpse ~Voracious Torso .....Secret Altar Pain Monger Deranged Cultist Accursed Hellion Frenzied Hellion Crazed Cultist Speak with Leah to begin your first quest of Act II. Afterwards, she and Tyreal will leave the area. You should follow them to find the entrance to the Caldeum Bazaar. This is where your search for Maghda will begin. Enter the Caldeum Bazaar. Once you enter you will need to talk to Asheara. She won't be hard to find as she is only a few feet from the entrance. She will direct you to the Khasim Outpost. Once you move into the heart of the Bazaar you will once again find Leah and Tyreal. Leah seems to have another quest for you. Speak with her to learn more of what she and Tyreal will do while you search for Maghda. Once your have done so, feel free to inspect and talk to the local merchants. When you are ready, move to the northeast and the entrance to the Sundered Canyon. Just outside the bazaar you will meet your third and final companion, the Enchantress. Speak with her and she will join you on your quest. Continue down the very linear path to the end of the Canyon. Prepare to face off against Deranged Cultists and Accursed Hellions. Once they are defeated, speak with the Enchantress. She will then clear the path that you may continue through the canyon. You will quickly run into a group of Iron Wolves. You must protect them from the attacking Lucani. Slay the Lucani Huntress' and Lucani Warrior. Then speak to Iron Wolf Jarulf. He will inform you of the cultists you must attack to proceed. Follow the main road to the Howling Plateau. Near the border of the Hidden Plateau and the Sundered Canyon, the Enchantress will ask you to look at the hidden foorprints. There will be a small path in the sand. Follow this path to the first of the two dungeons you need to reach. Enter the Hidden Conclave and slay the Pain Monger. You will be able to see a handful of Deranged Cultists performing a ritual. Slay one of them to break the ritual and the rest will turn on you. They will also summon more to aid them. Clear the groups and then the Enchantress will direct you to leave and head to the next area, the Secret Altar. When you exit the Hidden Conclave, the Enchantress will suddenly find a second set of hidden footprints. Follow them as you did the last to find the Secret Altar. Enter the Secret Altar. This time you'll find a few Pain Mongers guarding the cultists and their ritual. Slay them and then kill your first cultist to disrupt the ritual. This time there will be Hellions and Crazed Cultists who join the frat to defend the ritual. Once both rituals have been disrupted, the Enchantress will send you to the Black Canyon Bridge. Leaving the Secret Altar will place an arrow on your map sending you towards the Bridge. Follow it to reach the Bridge. When you reach the Bridge the Enchantress wishes to tell you more about her history. Listen to her story to complete this quest line. You will be given the option to use her as your companion immediately, either filling that role or replacing your current companion. The second quest will begin immediately. Rewards ...XP - 4400 ...Gold - 490 ****************************************  - Quest 2 - The Road to Alcarnus **************************************** .....Cross the Black Canyon Bridge .....Find Khasim Outpost .....Talk to Lieutenant Vachem .....Enter the Command Post .....Kill the demons in the Command Post Open the Locked Cage .....Kill the disguised demons in Khasim Outpost .....Talk to Captain Davyd in Khasim Outpost Enemies .....Black Canyon Mines Fallen Fallen Overseer Dune Thresher Sand Wasp .....Stinging Winds (West) Fallen Fallen Lunatic Fallen Overseer Sand Wasp Dune Stinger Dune Thresher This quest begins by asking you to cross the Black Canyon Bridge, doing so puts you into the Black Canyon Mines region. Once here you will be asked to find the Khasim Outpost. If you follow the main road you will eventually find that the road is blocked. You will then tell yourself which direction to travel to reach the Khasim Outpost. You will need to move to the next area, the Stinging Winds. There is nothing of note directly related to this quest in the Stinging Winds, so make your way around the edge of the map until you find the stairs leading up to Khasim Outpost. Make your way in and then speak to Lieutenant Vachem. Enter the nearby command post. Here you will not find Captain Davyd, but instead you will find Mahgda. Slay the Copperfang Lurkers that were disguised as guards and then free Captain Davyd from the cages. Follow him outside and slay the other disguised Copperfang Lurkers. Rewards ...XP - 4600 ...Gold - 500 After the battle, speak with Captain Davyd. He will open Khasim Outpost's East Gate and begin the third quest. ****************************************  - Quest 3 - City of Blood **************************************** .....Travel through Khasim Outpost's east gate Find Alcarnus .....Find the Lair of the Witch in Alcarnus Bonus: Caged Prisoners save: 0/8 .....Kill Maghda .....Return to the Hidden Camp Enemies .....Stinging Winds (East) Fallen Fallen Overseer Crazed Cultist Bone Warrior Lacuni Huntress Lacuni Warrior Dune Stinger .....Road to Alcarnus Accursed Hellion Pain Monger Dune Stinger Crazed Cultist Deranged Cultist Bone Warrior Shatterbone~Acolyte of Torment Frenzied Hellion Crazed Cultist .....Alcarnus Foul Conjurer Vicious Mangler Tormented Thrall Deranged Cultist Accursed Hellion Corrupt Vessel Crazed Summoner .....Lair of the Witch Maghda~Leader of the Coven Thrall of Maghda Move through the gate and enter the second half of the Stinging Winds. Shortly after moving into the east Stinging Winds a group of Craze Cultists, Fallen, and Fallen overseers will ambush you. Slay the group and then make your way through the Stinging Winds (East). Again, this zone has no impact on your main quest. Simply travel through it until you reach the Road to Alcarnus. This area is very small and quickly leads you to Alcarnus. Just as you approach the entrance to the city a Champion named Shatterbone~Acolyte of Torment will appear. He will be joined by several Crazed Cultists and Frenzied Hellions. You can quickly die if you are unprepared for this ambush. Try to kite Shatterbone while clearing out his minions before taking on the behemoth. Once he is dead enter the city. Once on the bridge your quest will be updated. In the city you will need to search for the Lair of the Witch. If you so desire, you may also complete the bonus quest to save the Caged Prisoners. They will be easy to spot, marked as red cicles on your minimap when you get close to them. Simply click on the cages to release them. Explore the city until the familiar yellow arrow appears telling you that you are close to the Lair of the Witch. Enter the lair to challenge Maghda. Maghda is what you would expect from a sub-boss. Like the Skeleton King she is a full boss, but nothing like the end of Act bosses. She has a close range breath attack that doesn't deal much damage. Try not to be close to her when she summons her minions as there is a small explosion that can very much hurt you. You'll know when this is about to happen because she shields herself inside a bubble that makes her immune to attacks. Slay the adds and then return focus on the witch. Keep in mind that as long as her minions are out she will remain immune to attacks. This is not a boss that you can ignore adds on. Continue this way for three to four waves of adds and you will defeat her. Rewards ...XP - 6600 ...Gold - 765 Once Maghda is slain, return to the Hidden Camp via your portal spell. Doing so will reward you with a small cut scene and end this quest. ****************************************  - Quest 4 - A Royal Audience **************************************** .....Talk to Asheara at the Gates of Caldeum .....Talk to Asheara to enter the Imperial Palace .....Kill the demons in the Imperial Palace .....Demon Summoners destroyed 0/4 .....Escape the Imperial Palace .....Escape to the Sewers of Caldeum Enemies .....Imperial Palace Writhing Deceiver .....City of Caldeum Writhing Deceiver Scaled Magus Demon Summoner After returning to the Hidden camp following Magdha's defeat, Tyreal will be waiting nearby to start the fourth quest of Act II. Speak with him. After the two of you speak, head to the Caldeum Bazaar. Once there head west to the Gates of Caldeum where Asheara is speaking to the Captain. Speak to her and then follow her to the entrance of the Imperial Palace. Speak to her again to be teleported to the emperor. Watch the small cutscene and then slay the hordes of Writhing Deceivers which appear. Exit through the gates to the City of Caldeum. Follow the linear path killing the Scaled Magi and Writhing Deceivers in your path until you reach the Demon Summoners. Destroy them and the demons they summon. At this point you'll be told to escape to the sewers. Continue on the linear path killing demons as you go, until you reach a fountain and a dead end. Move to the southeast side of the fountain where you can see a sewer grate and Leah will open an exit to the sewers for you to enter. Once you enter this very short quest will be complete. Rewards ...XP - 1875 ...Gold - 260 ****************************************  - Quest 5 - Unexpected Allies **************************************** .....Find the Wretched Pit .....Kill the snakemen guarding Adria .....Talk to Adria in the Wretched Pit .....Talk to Adria in the Hidden Camp Enemies .....Sewers of Caldeum Skeletal Sentry Bone Warrior Stinging Swarm Sandling Diseased Bodies Betrayed Skeletal Ranger .....Wretched Pit Writhing Deceiver Goz'turr The Torturer~Reaper of Pain You'll begin this quest once you enter the Sewers of Caldeum. Make your way through the short map of the sewers until you find the entrance to the Wretched Pit. Watch the short cutscene and then slay the Snakemen and their leader that you find. Afterwards speak to Adria. Follow her and Leah through the portal to the Hidden Camp and speak to her again. This will end the fifth quest of Act two. Rewards ...XP - 5200 ...Gold - 530 ****************************************  - Quest 6 - Betrayer of the Horadrim **************************************** .....Find the oasis gate in the Flooded Causeway .....Talk to Emperor Hakan II in the Flooded Causeway .....Find Dahlgur Oasis .....Enter the Forgotten Ruins in Dahlgur Oasis .....Find Zoltun Kulle's Head .....Get Zoltun Kulle's Head 0/1 .....Talk to Adria in the Hidden Camp Enemies .....Ruined Cistern Electric Eel Bone Warrior Sandling Betrayed Stinging Swarm Writhing Deceiver .....Dahlgur Oasis Dune Dervish Fallen Peon Fallen Lunatic Fallen Master Fallen Conjurer Writhing Deceiver Gore Harrier Copperfang Lurker Serpent Magus .....The Forgotten Ruins Skeletal Sentry Bone Warrior Spine Hewer Shock Guardian Blazing Guardian Desiccated Imp Guardian Tower ~Icy Spiderling Ancient Guardian~Horadric Mage Construct Speak with Leah at the Hidden Camp after saving Adria. Watch the small cutscene and then enter the Caldeum Bazaar. Once again move towards the center of the Bazaar but this time head south from there to enter the Flooded Causeway. Strangely enough the Emperor awaits you near the entrance to the oasis gate. Speak with him and then move through the gate he opens. Take the ladder leading down into the Ruined Cistern. Fight your way through the Ruined Cistern until you find the ladder leading up to the Oasis. Take the ladder up. From here you'll be prompted to find and enter the Forgotten Ruins. The Dahlgur Oasis is a large zone and as many of the zones in Act II has no other impatc on your quest. Search this area until you find the entrance to the Forgotten Ruins. Enter the ruins and your quest log will update. You must now begin the search for Zoltun Kulle's Head. Fight your way deep into the ruins until you come upon the Head of Zoltun Kulle. It will sppear floating in the center of a platform. Once you grab and loot the head the Ancient Guardian will climb from the edge of the platform. This guy hits very hard but is also very slow. Easy to kite while waiting on potion respawns and slow enough to sit through most area of effect abilities. Use this knowledge to easily defeat him. Once he is defeated you can take the portal out of the dungeon or just town portal straight back to the Hidden Camp. This is where you need to go whichever choice you make. Once back at the Hidden Camp, talk to Adria. This will end the sixth quest. Rewards ...XP - 7425 ...Gold - 810 ****************************************  - Quest 7 - Blood and Sand **************************************** Part One .....Enter the Ancient Waterway in Dahlgur Oasis .....Weastern Flow Control level pulled: 0/1 Eastern Flow Control level pulled: 0/1 Open the entrance to the Waterlogged Passage Part Two .....Enter the Waterlogged Passage fromt he Ancient Waterway .....Kill the Betrayed .....Break the Talking Barrel .....Talk to Covetous Shen .....Find the Crucible in the Hidden Aqueducts .....Pick up the Crucible: 0/1 .....Go to the Ancient Path .....Get the Blood of Zoltun Kulle from the Cave of the Betrayer (0/1) Get the Blood of Zoltun Kulle from the Vault of the Assassin (0/1) Enemies .....Western Channel Skeletal Raider Skeletal Warrior Noxious Guardian Accursed .....Eastern Channel Murderous Fiend Fallen Copperfang Lurker Electric Eel Vile Swarm Accursed Blood Nest ~Savage Flyer Spellwinder .....Waterlogged Passage Betrayed Diseased Bodies .....Hidden Aqueduct Accursed Electric Eel Vile Swarm Scaled Magus Doom Viper Fallen Gavin The Thief~Plaguebearer .....Ancient Path Fallen Cur Fallen Master Stinging Swarm .....Desolate Sands Vile Swarm Desert Hornet Lacuni Slasher Gore Harrier Sand Dweller Lacuni Slasher Lacuni Stalker Accursed Betrayed Bone Warrior Rockworm Charged Construct Skeletal Bowmaster .....Cave of the Betrayer Charged Stinger Murderous Fiend Vile Swarm Rockworm Brood Hatchling Slime Spewer Larva Sack Webspitter Spider .....Vault of the Assassin Copperfang Lurker Blazing Guardian Skeletal Raider Skeletal Warrior Skeletal Bowmaster Guardian Tower Vicious Magewraith .....Unknown Depths Rock Giant Chilling Construct Skeletal Bowmaster Skeletal Warrior Chilling Construct Desiccated Imp Toxic Construct Arcane Lock .....Storm Halls Rock Giant Skeletal Bowmaster Skeletal Raider Guardian Tower Charged Construct Toxic Construct Shocking Crawler Venomous Spinner Dust Imp Arcane Construct Arcane Lock .....Realm of Shadow Grim Wraith Guardian Tower Sand Behemoth Shade Stalker Speak to the newly summoned Zoltun Kulle and agree to his bargain. Take the waypoint out to Dahlgur Oasis. Search the Oasis for the Ancient Waterway. Be prepared to fight off a group of Scaled Magi and their leader. Afterwards, Zoltun will appear and open the entrance for you. Once inside you will be able to enter the Western Channel. Make your way through to the entrance of the Western Flow Control room. There won't be much resistance trying to reach the room. Once inside, pull the lever and then take the entrance to the Eastern Channel that is right next to the lever. Once inside search the dungeon for the Eastern Flow Control room. Once in the room pull the lever. This will open a passage at the beginning that Leah says should lead to the Desolate Sands. Rewards ...XP - 1950 ...Gold - 265 Take the now open stairs next to you to reach the beginning of the Ancient Waterway and then take the Waterlogged Passage. Kill the Diseased Bodies that spawn the Betrayed's and then finish off the Betrayd's. Afterwards, break open the talking barrel. Move forward and open the Aqueduct Door. Just inside you will find the entrance to the Hidden Aqueducts. Take this entrance and then make your way through until you run into Gavin The Thief who is guarding the Crucible. The only thing to worry about with him is to not stand in his green plague circles. He can be reset by running away from the crucible. Use this to your advantage if you need to, but be aware of it even if you don't. It would not be wise to reset him when he was near death. Once he is dead, take the Crucible and then go to the Ancient Path. ****************************************  - Quest 8 - The Black Soulstone **************************************** Part One .....Search for the Archives of Zoltun Kulle in the Desolate Sands .....Go to the Terminus .....Unknown Depths Shadow Lock opened Storm Halls Shadow Lock opened Part Two .....Enter the Realm of Shadow through the Terminus .....Find Zoltun Kulle's Body (0/1) Part Three .....Talk to Leah in the Terminus .....Enter the Soulstone Chamber through the Terminus .....Talk to Zoltun Kulle .....Kill Zoltun Kulle .....Get the Black Soulstone .....Talk to Adria in the Hidden Camp Enemies .....Desolate Sands Vile Swarm Desert Hornet Lacuni Slasher Gore Harrier Sand Dweller Lacuni Slasher Lacuni Stalker Accursed Betrayed Bone Warrior Rockworm Charged Construct Skeletal Bowmaster .....Cave of the Betrayer Charged Stinger Murderous Fiend Vile Swarm Rockworm Brood Hatchling Slime Spewer Larva Sack Webspitter Spider .....Vault of the Assassin Copperfang Lurker Blazing Guardian Skeletal Raider Skeletal Warrior Skeletal Bowmaster Guardian Tower Vicious Magewraith .....Unknown Depths Rock Giant Chilling Construct Skeletal Bowmaster Skeletal Warrior Chilling Construct Desiccated Imp Toxic Construct Arcane Lock .....Storm Halls Rock Giant Skeletal Bowmaster Skeletal Raider Guardian Tower Charged Construct Toxic Construct Shocking Crawler Venomous Spinner Dust Imp Arcane Construct Arcane Lock .....Realm of Shadow Grim Wraith Guardian Tower Sand Behemoth Shade Stalker .....Soulstone Chamber Zoltun Kulle~Dark Horadrim Eternal Guardian~Dark Horadric Construct Walk along the Ancient Path until you are in the Desolate Sands. This is a very large area compared to most and will take you some time to explore and find the two dungeons that you are looking for. Once you find the Cave of the betrayer enter it and make your way through the levels until you find the Blood of Zoltun. Exit the cave and search the Desolate Sands for the Vault of the Assassin. Explore the vault until you find the next Blood of Zoltun. Both dungeons are very simple. No boss fights, no events. They feel more like the micro dungeons found throughout the game, only larger. Rewards ...XP - 7700 ...Gold - 825 Once you've aquired the Bloods, search the perimeter of the Desolate Sands until you find a small square area off the edge of the map. Here you will find the Archives of Zoltun Kulle. Once you find them your quest will update and tell you to go to the Terminus. Click on the Archives to enter. After a conversation head forward into the Archives until you come to a red raised platform. Here you will have another conversation and be given the choice of entering one of the next areas. It does not matter which you choose first as you will have to do both. The area to the left is the Unknown depths. At this point in time in the game you will start getting into the base dungeon crawls that past Diablo games are more well known for. Crawl through the dungeon hacking and slashing your foes until you reach the end of the area. You'll know you're there when you see a Ring with dark red runes spinning around a central pedistal. Destroy the Arcane locks and exit the Unknown depths. The second zone to the right is just like the Unknown Depths. This area is called the Storm Halls. Although the name, dungeon graphics, and enemies are different the goal and method is the same. Kill all in your path until you reach the end. Destroy the Arcane Lock and exit back to the Terminus. Rewards ...XP - 2100 ...Gold - 275 Once you return to the Terminus head to the center or northeastern platform and enter the Realm of Shadow. Once inside you must find Zoltun Kulle's body. This area should remind you of both the previous dungeons except that there is a rusty gaseous haze over the entire area. Besides that it is fought the exact same way. Grind to the end until you see a blue glowing circle. Within will be Zoltun's body. Click on it to obtain it. Rewards ...XP - 2175 ...Gold - 280 Take the exit to once again return to the Terminus. Here Leah will be awaiting your return. Speak with her and then watch the cutscene unfold. Finally, at the center of the Terminus will be a portal to take you to the Soulstone Chamber. Enter and prepare for the boss battle ahead. Right off the bat, Zoltun will have to large constructs that will aide him during this battle. You can either concentrate on taking them out first or if you can handle the minimul damage they put out just ignore them. Zoltun himself is not very complex. He uses regular fireball attacks thrown at his target. He will occasionally use a bubble that absorbs damage, and he also has a lightning bolt attack that radiates out from his body. Once he is defeated, move in and claim the Black Soulstone. Take it back to Adria at the Hidden Camp. Listen to what she has to say to complete this quest. Rewards ...XP - 10,150 ...Gold - 1120 ****************************************  - Quest 9 - The Scouring of Caldeum **************************************** .....Find Asheara in the Caldeum Bazaar .....Talk to Asheara .....Lead Caldeum refugees to the Flooded Causeway Bonus: Caldeum refugees saved: 00 This is a fairly short quest and more of an event than a quest. First leave the Hidden Camp and head to the Caldeum Bazaar. Things are very different here now. Find and speak to Asheara and then move around the bazaar to reach refugees. Note that they will not show up on the minimap until you are within a certain range, perhaps 25 meters. Once you find them simply walk near them and they will follow you. You can take them one by one or in groups to the entrance to the Flooded Causeway. The main thing to be on the lookout for here are the large green circles on the ground. Don't stand in them and try not to run through them. The damage can hurt you or the refugees. Once the bazaar is clear of refugees the quest is over. Rewards ...XP - 330 ...Gold - 190 ****************************************  - Quest 10 - Lord of Lies **************************************** Part One .....Enter the City of Caldeum with Leah and Adria .....Go to the Imperial Palace .....Kill Belial .....Obtain the Soul of Belial in the Imperial Palace Part Two .....Talk to Tyrael at the Hidden Camp .....Talk to the Caracan Leader to leave Caldeum Enemies .....City of Caldeum Scaled Magus Doom Viper Fallen Master Kamyr~Stalker of Shadows .....Imperial Palace Veiled Sentinel Belial~Lord of Lies After saving as many refugees as you can you will be directed to enter the City of Caldeum. Head that way and meet Leah and Adria at the entrance to the city. Head into the city and fight your way up to the Imperial Palace. You will be stopped at about the halfway point, where the path bends towards the palace, by Kamyr. Slay him and continue on to the palace where a surprise awaits you. When you enter the Imperial palace, Belial will be waiting for you. He will once again summon false guards who turn into Veiled Sentinels. Defeat them and move forwards to face Belial. His first phase is very simple. He will occasionally teleport around the area. Besides that it's just hitting him until he succumbs and moves on to phase two. Phase two is very different. You will face off against Belial on the half circle platform that surrounds him. At this point he has three main attacks that you should try and avoid. The first is his most used and basic attack. He will slam one of his arms into the ground. You can see him raise the arm and bring it down so you should be able to dodge this easily as there will be a green circle on the ground when he will slam it down. The second is faily visual. He has a green flame breath that he will sweep accross the platform. Get as far from the center as you can to avoid it. The final attack is a rain of green balls. Again this will be easy to avoid as there will be green circles all over the platform showing where they will strike. Avoid these attacks while hitting belial whenever you can and he will drop with time. When he is finally dead, walk over and take his soul. Rewards ...XP - 2325 ...Gold - 290 After Belial has been defeated, use your town portal spell to go back to the Hidden Camp. Speak with Tyrael there and you will learn what awaits you in the next Act. Rewards ...XP - 8525 ...Gold - 870 Once you have spoken with Tyrael, prepare yourself to leave the deserts of Act II. After you have talked to any NPC's you wish to speak with and done any other preperation, speak to the Caravan Leader to depeat and begin Act III. ******************************************************************************* Chapter IV - Walkthrough - Act III - [04.Act3] ******************************************************************************* Preview Act III begins with you on top of Bastion's Keep Watchtower. Speak to Tyrael, who is standing next to you, to begin your quest here in thsis frozen waste. ****************************************  - Quest 1 - The Siege of Bastion's Keep **************************************** .....Signal Beacons in the Skycrown Battlement's lit: 0/5 .....Find Sergeant Dalen in the Skycrown Battlements Enemies .....Skycrown Battlements Demon Trooper Fallen Mongrel Fallen Hellhound Fallen Grunt Fallen Prophet Fallen Firemage Demonic Hellflyer Demonic Hellbearer Colossal Golgor Make your way down the steps from the watchtower and enter the Armory. Familiarize yourself with the area if you want but quickly head on to the Bastion's Keep Stronghold. his is the main hub for Act III. All of your usual vendors and companions will be here as well as your stash. Make your way north past the blacksmith and hang a right. Take this path to reach the outside of the keep. There will be a handful of Demon Troopers is you wish to partake in battle, but otherwise run past them and enter the Skycrown Battlements. This will be a long crawl through wave after wave of enemies as you once again fight your way through an area. Keep an eye out on the minimap for locations of the Signal Fires. You'll need to find a total of five of them and light them all. Once you light the final signal fire you'll be told to find Sergeant Dalen. This part of the quest will actually complete when you get within a certain distance of the sergeant and may even complete immediately when you aquire it if you are close enough. Rewards ...XP - 6200 ...Gold - 580 ****************************************  - Quest 2 - Turning the Tide **************************************** .....Catapults raised in Stonefort: 0/3 .....Return to the Bastion's Keep Stronghold Enemies .....Stonefort Fallen Grunt Fallen Mongrel Fallen Prophet Colossal Golgor Demon Trooper Fallen Hellhound Fallen Firemage Demonic Hellflyer Demonic Hellbearer Once you reach and speak with Sergeant Dalen, you will be asked to raise three catapuls in the Stonefort. Take the entrance to the Stoneport firectly behind the sergeant. These will each take place as special events within the chapter. They could come in any order but I will list them in the order I received them. These events will be the only ones listed in the main walkthrough as they are Act Quest specific and must be fulfiled in order to progress the story. ****************************************  - Act III Event - Raising Recruits **************************************** Raising Recruits .....Free the recruits so they can raise the catapult. Location: Stonefort .....Destroy the Barricade .....Protect the recruits as they raise the catapult This is one of three storymode specific events. In each of them you must protect the soldiers that are attempting to raise the catapults. The better you protect them the faster the catapult will raise. There will be a "Catapult Level" Bar with your objectives. This bar will fill as the catapult is raised. Once it is full you will have successfully raised a catapult. You must do this at least three times with seperate events. Your first goal here will be to destroy the barricade that is blocking a door. Once you've done that, recruits will slowly come out from the now freed door and man the lift pullies that will raise the catapults. Your job is to keep the enemy forces from attacking them. You will not fail at this. The better job you do at it will speed up the process. Once the catapult bar is full you will have completed this catapult event. Rewards ...XP - 2250 ...Gold - 285 ****************************************  - Act III Event - Protect and Serve **************************************** Protect and Serve .....Protect the soldiers raising the catapult. Location: Stonefort .....Protect the soldiers raising the catapult This is one of three storymode specific events. In each of them you must protect the soldiers that are attempting to raise the catapults. The better you protect them the faster the catapult will raise. There will be a "Catapult Level" Bar with your objectives. This bar will fill as the catapult is raised. Once it is full you will have successfully raised a catapult. You must do this at least three times with seperate events. This event to raise a catapult is the most straight forward of the three. The recruits are already present when you arrive and all you must do is fight off the enemies that are trying to stop them. Rewards ...XP - 2250 ...Gold - 285 ****************************************  - Act III Event - Manual Override **************************************** Manual Override .....Turn the winch to raise the catapult. Location: Stonefort .....Use the Winch to raise the catapult This is one of three storymode specific events. In each of them you must protect the soldiers that are attempting to raise the catapults. The better you protect them the faster the catapult will raise. There will be a "Catapult Level" Bar with your objectives. This bar will fill as the catapult is raised. Once it is full you will have successfully raised a catapult. You must do this at least three times with seperate events. This event to raise a catapult is only slightly different from Protect and Serve. You will still need to fight off the enemies trying to stop the catapult from rising, but it will be much slower if that is all you do. In this event, you have the option to man a winch yourself to speed up the rise. You will have to balance working the wench and killing the attackers. Again, you can complete this quest by just killing, but it will be slower. Rewards ...XP - 2250 ...Gold - 285 Once all three catapults are raised you'll need to return to the Bastion's Keep Stronghold. Use your teleport spell to do so. Your quest will then be complete. ****************************************  - Quest 3 - The Breached Keep **************************************** .....Find the Keep Depths Level 2 .....Find the Breach in the Keep Depths .....Find the Bastion's Keep Larder .....Kill Ghom in the Larder .....Return to the Bastion's Keep Stronghold Enemies .....The Keep Depths level 1 Soul Ripper Icy Quillback Demon Trooper Skeletal Marauder Dark Skeletal Bowman .....The Keep Depths level 2 Demonic Tremor Fallen Maniac Soul Ripper Skeletal Marauder Dark Skeletal Bowman Icy Quillback Swift Skull Cleaver Demon Raider .....The Keep Depths level 3 Dark Skeletal Bowman Icy Quillback Swift Skull Cleaver Demonic Tremor Skeletal Marauder .....The Larder Ghom~Lord of Gluttony Beginning in the Stronghold, make your way to the northwest portion of the main stronghold area. There you will find the entrance to the Keep Depths level 1. This will be a normal clean dungeon crawl to search for the entrance to the second level. Once you find it take it down. Another straight forward dungeon crawl, this time on the second level you will be looking for a way to the outside of the keep. You'll know you've found it when you see an archway with snow on the steps and flagstones beyond. Leave the saftey of the depths and make your way to the entrance to the Keep Depths level 3. Upon entering level 3 your quest objectives will be updated. Another straight crawl, search the entire level until you find yet another set of stairs leading down to the Larder. Once in the Larder, you will have a more specific target. Kill Ghom. The fight is one of the simplest in the game, even more so than some early Act I bosses. Ghom will spew out a green gas that can damage you, but it is so minimul that I barely noticed I even took damage. Beat him to a pulp to earn the rewards for this part of the quest. Rewards ...XP - 2475 ...Gold - 300 Once Ghom is defeate, take your townportal spell back to Bastion's Keep Stronghold to complete quest 3. ****************************************  - Quest 4 - Tremors in the Stone **************************************** .....Go to the Armory .....Kill the Shadow Vermin Enemies .....Armory Terror Spawn Once again, arriving at the Stronghold will trigger comments from the Vision of Azmodan and direction for you next quest. After the vision passes, speak to the nearby Lieutenant Lavail who will ask you to go to the Armory. The Armory is located just behind the blacksmith. Take the stairs down into this area. You will be provided with a small cutscene and then asked to kill the Shadow Vermin. Once you kill them, speak with Leah who is standing nearby. ****************************************  - Quest 5 - Machines of War **************************************** .....Go through the Arreat Gate .....Talk to Sergeant Pale ourside the Arreat Gate .....Cross the Bridge of Korsikk .....Demonic Ballistae destroyed: 0/3 Trebuchet destroyed: 0/1 .....Find Rakkis Crossing Enemies .....The Battlefields Herald of Pestilence Hell Bringer Reviled Winged Molok .....The Bridge of Korsikk Demonic Tremor Blood Clan Warrior .....Fields of Slaughter Blood Clan Warrior Blood Clan Spearman Blood Clan Sorcerer Demonic Ballistae~Dread War Machine Hell Bringer Winged Molok Demonic Tremor Herald of Pestilence Trebuchet After speaking to Leah speak to nearby Tyrael. He will tell you to head for the Arreat Gate. Head back upstairs to the main Stronghold, go past the blacksmith and make a right. Head outside as if you were heading back to the Skycrown Battlements, but instead continue straight ahead at the signal fire. Here you will find the Arreat Gate. Make your way along the linear path until you reach Sergeant Pale. Speak with him and he will send you to the Bridge of Korsikk. Battle your way through the Battlefields to reach the bridge. The bridge is short and quickly deposits you on the other side and in the Fields of Slaughter. Once in the fields you can finally tackle your target. You must find and destroy three Demonic Ballistae and one Trebuchet. Search the Fields and watch your minimap. The targets will show up very visibley almost like small Diablo heads surrounded in glowing flame colored red. Once they have all been destroyed and the keep is safer, find your way around the Fields of Slaughter until you reach the entrance to Rakkis Crossing. Once you reach this very long bridge your quest will end. ****************************************  - Quest 6 - Siegebreaker **************************************** .....Find the demon gate at the Edge of the Abyss .....Kill the Siegebreaker Assault Beast .....Talk to Adria near the demon gate Enemies .....Rakkis Crossing Blood Clan Warrior Fallen Soldier Blazing Ghoul Colossal Golgor .....Edge of the Abyss Siegebreaker Assault Beast~Living Siege Engine of Hell Once on the bridge you will have to fight tooth and nail to make your way to the other end of the bridge. It will not be a short bridge so don't try to just rush through it. Once you reach the end you will find the entrance to the Edge of the Abyss. Prepare for a single target Boss battle once you enter the Abyss. The Siegebreaker may look big, but he'll fall hard. He will grab and throw you away from him which won't cause much damage. He'll also do a ground slam in a frontal cone. Finally, watch out for his aoe ground stomp. All of these moves have obvious shows. Avoid them or just pound through them as the Siegebreaker is not a major boss and should not be a major challenge. Once he dies, Adria will appear in the middle of the battle site. Go and speak with her to complete this quest and move on to the final quest of Act III. ****************************************  - Quest 7 - Heart of Sin **************************************** Part One .....Go through Arreat Crater and find the Tower of the Damned .....Find the Sin Heart in the Heart of the Damned .....Kill the Daughters of Pain Destroy the Sin Heart Part Two .....Find the Tower of the Cursed .....Find the Sin Heart in the Heart of the Cursed .....Kill Cydaea Part Three .....Destroy the Sin Heart .....Kill Azmodan in the Heart of Sin .....Get the Soul of Azmodan Part Four .....Return to the Bastion's Keep Stronghold .....Talk to Lieutenant Lavail .....Enter the Armory .....Go to the Keep Tower .....Enter the Portal to Heaven Enemies .....Arreat Crater level 1 Bloated Malachor Fallen Soldier Fallen Firemage Stygian Crawler Demonic Serpent Hell Bringer Herald of Pestilence .....Tower of the Damned Level 1 Succubus Blazing Ghoul Hulking Phasebeast .....Tower of the Damned Level 2 Succubus Hulking Phasebeast .....Heart of the Damned Succubus Hulking Phasebeast Soul Lasher Cydaea~Maiden of Lust Sin Heart .....Arreat Crater level 2 Succubus Stygian Crawler Hulking Phasebeast Blood Clan Occultist Blood Clan Impaler Hellhide Tremor Demonic Serpent Soul Lasher .....Tower of the Cursed level 1 Blood Clan Impaler Blazing Ghoul .....Tower of the Cursed level 2 Succubus Blood Clan Occultist Blood Clan Mauler .....Heart of the Cursed Cydaea~Maiden of Lust Sin Heart .....The Core of Arreat Hulking Phasebeast Succubus .....Heart of Sin Azmodan~Lord of Sin While still in the Edge of the Abyss, go through the exit to reach Arreat Crater level 1. The majority of this quest, one of the largest in the game, will be one large dungeon crawl with several boss kills breaking the monotony. Bash your way through Arreat Crater Level 1 until you reach the entrance to Tower of the Damned Level 1. The tower levels of this quest will make you run in circles for each of their stages to make it to the next level. Run these circles, while cleaving the enemies from your path, through both Tower of the Damned Level 1 and Tower of the Damned Level 2. At the end of the second level you will reach the entrance to the Heart of the damned. The Heart of the Damned is yet another tower ring level, but halfway to the exit you will run into Cydaea. She's another faily simple Champion boss. When she reaches about half health she will slither up her spiders string and run, leaving you to play with her daughters. Slay them and destroy the Sin Heart. Rewards ...XP - 2550 ...Gold - 305 With the first Sin Heart destroyed, continue on your way down the tower and into Arreat Crater level 2. Battles will be thicker here than in the first level of the Arreat Crater, but the goal is the same. Destroy and clear your way to the exit which leads to Tower of the Cursed Level 1 and Tower of the Cursed Level 2. Like the previously mentioned tower levels, you will need to circle your way down and down these two levels killing everything in your path until you reach the entrance to the Heart of the Cursed. Prepare yourself for a single target boss battle as you usally do. For here you will fight Cydaea to the death. She is still a very simple tank and spank boss battle. Kill her and you will move on to the next part of this quest. Rewards ...XP - 6800 ...Gold - 610 Before leaving the Heart of the Cursed be sure to destroy the second Sin Heart. After that head to the exit which will lead you to The Core of Arreat. This will be a very short path that will lead you to the entrance to the Heart of Sin. Here you must prepare to face Azmodan, Lord of Sin. Azmodan is your true boss battle for this Act so prepare to actually use your mind a bit, but not too much. Azmodan has several attacks that you must watch out for. First off he will regularly attack with a ground slam. This is his basic attack. He will also shoot fireballs out towards the area around you. These can be easily avoided by watching for the black circles that will appear on the ground before they strike. Occasionally Azmodan will also rain dead corpses across the field of battle. They do very little damage to you and are more annoying than dangerous. Azmodans most dangerous attack though is the damaging aoe circles that he places on the ground. These are very visually different from the black circles that show you where a fireball will land. When he begins to place these on the ground get ready for a lot of moving. He will palce them, one right after another, in very quick succession and with good accuracy as to where you are and where you will be. Just continue moving constantly, zigzagging to maximize space. He may cast fifteen to twenty before he goes back to his other attacks. If you can survive this wave of damage then you can bring him down. Once Azmodan is slain, retrieve his soul. Rewards ...XP - 12,250 ...Gold - 1240 Once you have Azmodan's soul, use your townportal spell to travel back to Bastion's Keep Stronghold. There you will need to talk to Lieutenant Lavail. He will direct you to visit the Armory. Head there now and take in what seems to have taken place. Exit the Armory through the opposite exit that leads to the Bastion's Keep Watchtower. Watch the events unfold. Rewards ...XP - 12,250 ...Gold - 1240 Once the scene plays out, enter the Portal to Heaven to end Act III and being the Final act. ******************************************************************************* Chapter V - Walkthrough - Act IV - [05.Act4] ******************************************************************************* Preview Act IV begins with you just inside the entrance of the Diamond Gates. You'll already have the beginning of your first quest when Act IV starts. ****************************************  - Quest 1 - Fall of the High Heavens **************************************** .....Talk to Tyrael at the Diamond Gates .....Enter the Vestibule of Light .....Kill Iskatu and his minions Make your way forward along the path and grab the waypoint. Continue on until you come to Tyrael and Imperius. Listen to their conversation and then speak with Tyrael. He will send you forward to the Vestibule of Light. Once you enter the Vestibule you will be beset by Iskatu and his minions. Dozens upon Dozens of them will apear but they are so easy to kill. You can easily kill twenty, thirty, and maybe fourty of them in a single aoe attack each time. After killing several Iskatu will appear. He has no abilities to speak of besides a basic attack. At least he never lives long enough to show them. Clear the area and move on to the opposite side. Rewards ...XP - 7000 ...Gold - 620 ****************************************  - Quest 2 - The Light of Hope **************************************** Part One .....Find Itherael .....Talk to Itherael .....Find the Library of Fate in the Gardens of Hope .....Enter the Library of Fate .....Kill Rakanoth .....Talk to Auriel in the Library of Fate Part Two .....Return to Gardens of Hope 1st Tier .....Find and destroy the Corrupt Growths to reveal the hidden Hell Rift portal in the Gardens of Hope 1st Tier .....Destroy the Rift Occulus in the Hell Rift .....Use Auriel's portal to leave the Hell Rift .....Enter the Gardens of Hope 2nd Tier .....Find and destroy the Corrupt Growths to reveal the hidden Hell Rift portal in the Gardens of Hope 2nd Tier .....Destroy the Rift Occulus in the Hell Rift .....Use Auriel's portal to leave the Hell Rift .....Find the portal to the Crystal Colonnade .....Talk to Tyrael .....Enter the Crystal Colonnade Enemies .....Gardens of Hope 1st Tier Armored Destroyer Bile Crawler Vile Temptress Subjugator Oppressor Corrupt Growth Armaddon .....Library of Fate Rakanoth~Lord of Despair .....Hell Rift Warpping Horror Vile Temptress Spine Lasher Hellhide Tremor Rift Occulus .....Gardens of Hope 2nd Tier Armaddon Oppressor Darksky Fire Demon Subjugator Corrupted Angel Mounted Armaddon Morlu Invader Once you reach the other end of the Vestibule of Light you will come upon another waypoint and Ithereal. Speak with him to gain guidance on the next leg of your journey through the High Heavens. Behind him stands the entrance to the Gardens of Hope 1st Tier. Enter the area and begin your search for the Library of Fate. Explore this area while killing to find the entrance to the Library. You may noticed several branches are cut off by what looks like earthen growths, possibly slightly volcanic. Remember what these look like for later. For now enter the Library. Clearly you have another boss fight ahead of you. Rakanoth is another very simple boss and he only has two simple attacks to mention. The first is a forward arc water breath like attack that launches five to six water globules in front of him. This is easy to avoid as with most boss missle attacks. Simply look for the blue circles on the ground and don't stand in them. His second attack is a knockback that he performs as a spinning attack. Watch out for the water attack, but otherwise just pound him into the ground. Loot his corpse and make your way to Auriel who is now waiting for you near the exit to the Library of Fates. Rewards ...XP - 2700 ...Gold - 315 After you have spoken with Auriel it is time to return to the Gardens of Hope 1st Tier with your newly aquired ability. Return to all those molten earthen growths at the intersections and destroy them. You can now target them and know they are called Corrupt Growths. Once you destroy them all a Rift Portal will open where the final one was located. You may run across Auriel before you open the Rift. If so he will turn you away, but remember where he is for future reference. For now enter the Rift. Fight your way to the end of the Rift until you come to a large glowing red growth from the ground. This is the Rift Occulus. It will be protected by a champion. Slay him, destroy the Rift Offculus and return to the Garden's of Hope. From here you'll repeat the same steps. Go to the Garden's of Hope 2nd Tier, right your way through the area slaying Corrupted Growths until you find a second Hell Rift. Enter it, fight your way to the end, slay the similar Champion, destroy the Rift Occulus, and take the portal out. Speak with Auriel and he will give you one more command. Search the remaining area of the Garden's of Hope 2nd Tier for the entrance to the Crystal Colonnade. Upon reaching the entrance, Tyrael will be waiting for you. Speak to him and then enter the Crystal Colonnade. Rewards ...XP - 9900 ...Gold - 945 ****************************************  - Quest 3 - Beneath the Spire **************************************** .....Find Imperius at the Crystal Colonnade .....Talk to Imperius at the Crystal Colonnade .....Enter the Gateway to the Silver Spire Enemies .....Gardens of Hope 2nd Tier Armaddon Oppressor Darksky Fire Demon Subjugator Corrupted Angel Mounted Armaddon Morlu Invader Another extrememly short quest, especially for the final act that only has four quests total. Continue through the rest of the Gardens of Hope 2nd tier until you find the entrance to the Crystal Colonnade. This will be the moajority of the time you spend on this quest, fighting through one zone. Once you get to the Colonnade, walk north until you find the angels. Speak to Imperius and then enter the Gateway to the Silver Spire. You will have a small cut scene and then the final quest of the final Act will begin. ****************************************  - Quest 4 - Prime Evil **************************************** Part One .....Cross the Great Span of the Silver Spire .....Kill Izual .....Climb to the Pinnacle of Heaven in the Silver Spire .....Talk to Tyrael .....Go to the Crystal Arch .....Find Diablo .....Kill Diablo .....Kill the Shadow of Diablo Part Two .....Talk to Auriel and bring your quest to an end Enemies .....Gateway to the Silver Spire Aspect of Terror~Diablo's Herald Shade Stalker .....The Silver Spire level 1 Aspect of Terror~Duriel's Darkrider Armaddon Subjugator Mounted Armaddon Hell Witch Morlu Legionnaire Morlu Incinerator Terror Demon Corrupted Angel Mallet Lord .....The Great Span Servant of Izual Oppressors Izual Swift Flayer Demon .....The Silver Spire level 2 Aspect of Sin~ Azmodan's Legionnaire Oppressor Mallet Lord Enslaved Nightmare Shade Stalker Corrupted Angel Terror Demon Demonfire Nightmare Morlu Incinerator .....The Crystal Arch Diablo~The Prime Evil Shadow of Diablo~Terror Phantasm Shadow Clone Begin by moving north across the Gateway to the Silver Spire. You will shortly encounter an Aspect of Terror. It is a simple Champion and it will not be the only one you face. Slay it and then continue north clearing the few other minions that face you until you reach the Silver Spire level 1 entrance. You will again face an Aspect of Terror. Slay it and continue on clearing out the rest of the first level of the Silver Spire. Eventually you will reach the end and find the entrance to the Great Span. You will have a little bit of a run through the Great Span, but will do so without resistance. When you reach the middle, Tyrael will be waiting for you. Watch a small cut scene and then begin fighting Izual. Izuals primary attack will be a basic swing of the club. He does have a freezing attack which can be avoided by watching for the small spiked spheres that he throws on the ground. Move away from them if you can. He will also summon a pair of oppressors. You can kill them or ignore them depending on how squishy you are and how good you avoid his freezing attack. He may also summon a pair of Servant of Izual's. Kill, loot, and head northeast killing what little resistance appears. At the end of the Great Span you will enter the Silver Spire level 2. This area will be almost identical to the Silver Spire level 1, except that it is covered in a bloody hue. Near the beginning you will face off against another Aspect. Kill it quickly and move on. Move through the zone as you did the previous Silver Spire level, killing until you reach the entrance to the Pinnacle of Heaven. Here you will witness a cutscene between you, Tyrael, and Imperius. Afterwards speak to Tyrael. Make your final preperations for the final battle. There will be no multiple adds here so focus your skill sets on single target, survival, and movement. Enter the Crystal Arch and move forward until you face Diablo. The expected cutscene begins. Once it has finished move into combat. Diablo himself (or herself in this case as even the new demonic body is female) has three phases to the battle. During the first phase Diablo will have several attacks. The first attack is a Bone Cage attack. Diablo will cast several bone cages in the area around him. You will be able to avoid these by watching for the tar like spots on the ground. When you are hit you are held immobile for a few seconds. Diablo has a grab attack that will hold you immobile for several seconds and will almost always use this on you if you are caught in the bone cages. Diablo will also spit a fireball at the ground and will leave a sizable circular ring of red that will burn you if you stand in it. Finally Diablo will stomp the ground and send out fireballs in all directions. Once you've whittled Diablo away you will be drawn into the Realm of Terror to face Diablo's second phase. Here Diablo will summon a 'clone' of you known as a Shadow Clone. They are easily defeated, but expect it to happen at least three times. This phase of the battle will be slightly different. Besides killing the clones, Diablo will still cast Bone Cage, grab you and hold you aloft, as well as a Fire Ring attack. Diablo will also summon Acid Hydra's to attack you while you are running from everything else. This phase more than the others will require your movement skills. Keep your health up as always and stick it out to the third phase. The third and final phase pits you against all the attacks from phase one and two except for the clones, but will also add in Diablo's classic ground lightning and lightning breath attacks. Although Diablo will move to aim the lightning attack at you if you try to avoid it, it does so slowly so it is still easy to avoid. Watch out for the lightning balls that drop from the sky and hit the ground. Besides that, if you made it to phase three and still have enough supplies you should be able to survive to the end. Rewards ...XP - 21000 ...Gold - 1600 While this last part is a bit anticlimatic, loot up and talk to Auriel. After doing so you will be prompted to finish the game. Note that once you click yes that the current game instance will be gone. Anything you left laying on the ground in town or elsewhere is gone for good. Enjoy your time wrought victory with a cutscne, a congratulations, and credits. ******************************************************************************* This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. *******************************************************************************